Elin Decompiled Documentation EA 23.102 Nightly
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MeshPass Member List

This is the complete list of members for MeshPass, including all inherited members.

_batchMeshPassprivate
_pMeshPass
_Refresh()MeshPassinline
Add(Point point, float tile=0f, float color=0f)MeshPassinline
Add(ref Vector3 v, float tile=0f, float color=0f)MeshPassinline
Add(float x, float y, float z, float tile=0f, float color=0f)MeshPassinline
Add(MeshPassParam p)MeshPassinline
Add(float x, float y, float z, float tile, float color, float matColor=0f)MeshPassinline
Add(MeshPassParam p, float tile, float color, float matColor=0f)MeshPassinline
AddShadow(MeshPassParam p, ref Vector3 fix)MeshPassinline
AddShadow(float x, float y, float z, ShadowData.Item s, SourcePref pref, int dir=0, bool snow=false)MeshPassinline
AddWithRotation(float x, float y, float z, float sx, float sy, int tile, float angle, bool flip)MeshPassinline
AddWithScale(float x, float y, float z, int tile, float scale)MeshPassinline
batchesMeshPass
batchIdxMeshPass
batchSizeMeshPass
Draw()MeshPassinline
DrawEmpty()MeshPassinline
filterMeshPass
firstMeshPassprivate
haveShadowPassMeshPass
haveSnowPassMeshPass
haveSubPassMeshPass
idxMeshPass
Init()MeshPassinline
initializedMeshPassprivate
lastBatchCountMeshPass
lastCountMeshPass
matMeshPass
meshMeshPass
meshXMeshPass
NextBatch()MeshPassinline
OnValidate()MeshPassinline
pmeshMeshPass
preserveTexMeshPass
Refresh()MeshPassinline
renderQueueMeshPass
resizeMeshPassprivate
setColorMeshPass
setExtraMeshPass
setMatColorMeshPass
setTileMeshPass
shadowPassMeshPass
snowPassMeshPass
spriteMeshPass
SpriteToMesh(Sprite sprite)MeshPassinlineprivate
subPassMeshPass
tempEMeshPassprivate
tempVMeshPassprivate
TokenLiquidMeshPassstatic
TokenLowWallMeshPassstatic
TokenLowWallDefaultMeshPassstatic
ToString()MeshPassinline