Elin Decompiled Documentation EA 23.102 Nightly
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UD_String_EffectData Member List

This is the complete list of members for UD_String_EffectData, including all inherited members.

Add(TKey key, TValue value)UDictionary< string, GameSetting.EffectData >inline
Add(object key, object value)UDictionary< string, GameSetting.EffectData >inlineprivate
Add(KeyValuePair< TKey, TValue > item)UDictionary< string, GameSetting.EffectData >inline
Clear()UDictionary< string, GameSetting.EffectData >inline
Contains(object key)UDictionary< string, GameSetting.EffectData >inlineprivate
Contains(KeyValuePair< TKey, TValue > item)UDictionary< string, GameSetting.EffectData >inline
ContainsKey(TKey key)UDictionary< string, GameSetting.EffectData >inline
CopyTo(Array array, int index)UDictionary< string, GameSetting.EffectData >inlineprivate
CopyTo(KeyValuePair< TKey, TValue >[] array, int arrayIndex)UDictionary< string, GameSetting.EffectData >inlineprivate
CountUDictionary< string, GameSetting.EffectData >
dictionaryUDictionary< string, GameSetting.EffectData >private
GetEnumerator()UDictionary< string, GameSetting.EffectData >inlineprivate
GetEnumerator()UDictionary< string, GameSetting.EffectData >inline
GetEnumerator()UDictionary< string, GameSetting.EffectData >inlineprivate
GetObjectData(SerializationInfo info, StreamingContext context)UDictionary< string, GameSetting.EffectData >inline
IsFixedSizeUDictionary< string, GameSetting.EffectData >
IsReadOnlyUDictionary< string, GameSetting.EffectData >
IsSynchronizedUDictionary< string, GameSetting.EffectData >
keysUDictionary< string, GameSetting.EffectData >private
KeysUDictionary< string, GameSetting.EffectData >
KeysUDictionary< string, GameSetting.EffectData >private
OnAfterDeserialize()UDictionary< string, GameSetting.EffectData >inline
OnBeforeSerialize()UDictionary< string, GameSetting.EffectData >inline
OnDeserialization(object sender)UDictionary< string, GameSetting.EffectData >inline
Remove(TKey key)UDictionary< string, GameSetting.EffectData >inline
Remove(object key)UDictionary< string, GameSetting.EffectData >inlineprivate
Remove(KeyValuePair< TKey, TValue > item)UDictionary< string, GameSetting.EffectData >inline
SyncRootUDictionary< string, GameSetting.EffectData >
this[object key]UDictionary< string, GameSetting.EffectData >private
this[TKey key]UDictionary< string, GameSetting.EffectData >
TryGetValue(TKey key, out TValue value)UDictionary< string, GameSetting.EffectData >inline
UDictionary()UDictionary< string, GameSetting.EffectData >inline
UDictionary(IEqualityComparer< TKey > comparer)UDictionary< string, GameSetting.EffectData >inline
UDictionary(IDictionary< TKey, TValue > dictionary)UDictionary< string, GameSetting.EffectData >inline
UDictionary(int capacity)UDictionary< string, GameSetting.EffectData >inline
UDictionary(IDictionary< TKey, TValue > dictionary, IEqualityComparer< TKey > comparer)UDictionary< string, GameSetting.EffectData >inline
UDictionary(int capacity, IEqualityComparer< TKey > comparer)UDictionary< string, GameSetting.EffectData >inline
ValuesUDictionary< string, GameSetting.EffectData >
ValuesUDictionary< string, GameSetting.EffectData >private
valuesUDictionary< string, GameSetting.EffectData >private