EA 23.227 Nightly Patch 1
October 29, 2025
3 files modified. 1 new file created.
Important Changes
None.
ActEffect
public static bool Wish(string s, string name, int power, BlessedState state)
cs
Msg.Say("wishFail");
return false;
}
list.Sort((WishItem a, WishItem b) => b.score - a.score);
list.Sort((WishItem a, WishItem b) => (a.score != b.score) ? (b.score - a.score) : (EClass.rnd(10) - EClass.rnd(10)));
foreach (WishItem item2 in list)
{
Debug.Log(item2.score + "/" + s + "/" + item2.n);Chara
public void ModCorruption(int a)
cs
{
if (a > 0)
{
if (ResistLv(962) > 0 && EClass.rnd(ResistLv(962) + 1) != 0)
if (Evalue(962) >= 25 || (ResistLv(962) > 0 && EClass.rnd(ResistLv(962) + 1) != 0))
{
return;
}ThingContainer
public void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat = n
cs
ListCurrency(id);
foreach (Thing temp in tempList)
{
if (!(temp.id != id) && (mat == null || temp.material == mat) && temp.Num + num > 0)
if (!(temp.id != id) && (mat == null || temp.material == mat) && (num <= 0 || temp.Num + num > 0))
{
if (num > 0)
{+TraitLumiestCrimAle
File Created
cs
public class TraitLumiestCrimAle : TraitFoodMeal
{
public override bool CanDrink(Chara c)
{
return true;
}
public override void OnDrink(Chara c)
{
ActEffect.Proc(EffectId.Booze, 500, owner.blessedState, c);
FoodEffect.ProcTrait(c, owner);
}
}