2using System.Collections;
3using System.Collections.Generic;
5using UnityEngine.EventSystems;
50 GameObject[] array = GameObject.FindGameObjectsWithTag(
"Temp");
51 for (
int i = 0; i < array.Length; i++)
53 UnityEngine.Object.DestroyImmediate(array[i]);
76 public virtual void StopEventSystem(Component c, Action action,
float duration = 0.15f)
virtual void ConsumeInput()
IEnumerator _WaitForEndOfFrame(Action action)
virtual void RebuildBGMList()
virtual void FreezeScreen(float duration=0.3f)
void WaitForEndOfFrame(Action action)
static Func< bool > BlockInput
List< Action > actionsNextFrame
virtual void StopEventSystem(Component c, Action action, float duration=0.15f)
virtual void UnfreezeScreen()
List< Action > actionsLateUpdate
virtual void StopEventSystem(float duration=0.2f)