Elin Decompiled Documentation EA 23.102 Nightly
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DSVRow.cs
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1using System;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityEngine.UI;
5
6public class DSVRow : MonoBehaviour
7{
8 public class Item
9 {
10 public object obj;
11
12 public Component comp;
13 }
14
15 public List<Item> items = new List<Item>();
16
18
19 public RawImage bgGrid;
20
21 [NonSerialized]
22 public RectTransform _rect;
23
24 private void Awake()
25 {
26 _rect = this.Rect();
27 }
28}
Component comp
Definition: DSVRow.cs:12
object obj
Definition: DSVRow.cs:10
Definition: DSVRow.cs:7
UIItem itemHeader
Definition: DSVRow.cs:17
RectTransform _rect
Definition: DSVRow.cs:22
RawImage bgGrid
Definition: DSVRow.cs:19
List< Item > items
Definition: DSVRow.cs:15
void Awake()
Definition: DSVRow.cs:24
Definition: UIItem.cs:5