1using System.Collections.Generic;
40 transMenu.position = Input.mousePosition +
offset;
45 layout.RebuildLayout(recursive:
true);
46 layout.enabled =
false;
47 List<UIButton> componentsInDirectChildren =
layout.GetComponentsInDirectChildren<
UIButton>();
48 for (
int i = 0; i < componentsInDirectChildren.Count; i++)
50 UIButton uIButton = componentsInDirectChildren[i];
51 uIButton.transform.position = uIButton.transform.position +
modPos * i;
virtual Tween Play(Transform trans, UnityAction onComplete=null, float duration=-1f, float delay=0f)