Elin Decompiled Documentation
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Log.cs
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1
using
UnityEngine;
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public
static
class
Log
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{
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public
static
string
system
;
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public
static
void
App
(
string
s)
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{
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if
(!Application.isEditor)
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{
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Debug
.Log(s);
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}
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}
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}
ReleaseMode.Debug
@ Debug
Log
Definition:
Log.cs:4
Log.App
static void App(string s)
Definition:
Log.cs:7
Log.system
static string system
Definition:
Log.cs:5
Elin
Plugins.basecore
Log.cs
Generated by
1.9.6