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ModifiedShadow.cs
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1
using
System.Collections.Generic;
2
using
UnityEngine;
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using
UnityEngine.UI;
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5
public
class
ModifiedShadow
: Shadow
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{
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public
override
void
ModifyMesh
(VertexHelper vh)
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{
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if
(IsActive())
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{
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List<UIVertex> list =
ListPool<UIVertex>
.
Get
();
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vh.GetUIVertexStream(list);
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ModifyVertices
(list);
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vh.Clear();
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vh.AddUIVertexTriangleStream(list);
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ListPool<UIVertex>
.
Release
(list);
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}
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}
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public
virtual
void
ModifyVertices
(List<UIVertex> verts)
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{
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}
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}
ListPool
Definition:
ListPool.cs:4
ListPool.Release
static void Release(List< T > toRelease)
Definition:
ListPool.cs:15
ListPool.Get
static List< T > Get()
Definition:
ListPool.cs:10
ModifiedShadow
Definition:
ModifiedShadow.cs:6
ModifiedShadow.ModifyVertices
virtual void ModifyVertices(List< UIVertex > verts)
Definition:
ModifiedShadow.cs:20
ModifiedShadow.ModifyMesh
override void ModifyMesh(VertexHelper vh)
Definition:
ModifiedShadow.cs:7
Elin
Plugins.UI
ModifiedShadow.cs
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1.9.6