1using System.Collections.Generic;
3using UnityEngine.Events;
7 private readonly Stack<T>
m_Stack =
new Stack<T>();
19 public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease)
46 if (
m_Stack.Count > 0 && (
object)
m_Stack.Peek() == (
object)element)
48 Debug.LogError(
"Internal error. Trying to destroy object that is already released to pool.");
readonly UnityAction< T > m_ActionOnGet
readonly Stack< T > m_Stack
readonly UnityAction< T > m_ActionOnRelease
ObjectPool(UnityAction< T > actionOnGet, UnityAction< T > actionOnRelease)