Elin Decompiled Documentation EA 23.102 Nightly
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QuestHome.cs
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1public class QuestHome : QuestSequence
2{
3 public const int Started = 0;
4
5 public const int AfterReadDeed = 1;
6
7 public const int AfterReportAsh = 2;
8
9 public override string TitlePrefix => "★";
10
11 public override bool CanAutoAdvance => false;
12
13 public override void OnChangePhase(int a)
14 {
15 if (a == 2)
16 {
17 track = false;
18 }
19 }
20}
const int AfterReportAsh
Definition: QuestHome.cs:7
override void OnChangePhase(int a)
Definition: QuestHome.cs:13
override string TitlePrefix
Definition: QuestHome.cs:9
override bool CanAutoAdvance
Definition: QuestHome.cs:11
const int AfterReadDeed
Definition: QuestHome.cs:5
const int Started
Definition: QuestHome.cs:3
bool track
Definition: Quest.cs:70