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RenderDataCard.cs
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1using UnityEngine;
2
4{
5 public CardActor mold;
6
7 public override CardActor CreateActor()
8 {
9 if (!mold && base.name == "pcc")
10 {
11 mold = Resources.Load<CharaActorPCC>("Scene/Render/Actor/CharaActorPCC");
12 }
13 if (mold == null)
14 {
15 return null;
16 }
17 return PoolManager.Spawn(mold);
18 }
19}
static Transform Spawn(string id, string path, Transform parent)
Definition: PoolManager.cs:86
CardActor mold
override CardActor CreateActor()