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RenderDataCard.cs
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1
using
UnityEngine;
2
3
public
class
RenderDataCard
:
RenderData
4
{
5
public
CardActor
mold
;
6
7
public
override
CardActor
CreateActor
()
8
{
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if
(!
mold
&& base.name ==
"pcc"
)
10
{
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mold
= Resources.Load<
CharaActorPCC
>(
"Scene/Render/Actor/CharaActorPCC"
);
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}
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if
(
mold
==
null
)
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{
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return
null
;
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}
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return
PoolManager
.
Spawn
(
mold
);
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}
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}
CardActor
Definition:
CardActor.cs:4
CharaActorPCC
Definition:
CharaActorPCC.cs:4
PoolManager
Definition:
PoolManager.cs:5
PoolManager.Spawn
static Transform Spawn(string id, string path, Transform parent)
Definition:
PoolManager.cs:86
RenderDataCard
Definition:
RenderDataCard.cs:4
RenderDataCard.mold
CardActor mold
Definition:
RenderDataCard.cs:5
RenderDataCard.CreateActor
override CardActor CreateActor()
Definition:
RenderDataCard.cs:7
RenderData
Definition:
RenderData.cs:5
Elin
RenderDataCard.cs
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