14 image.SetNativeSize();
15 Vector2 sizeDelta = this.Rect().sizeDelta;
16 this.Rect().sizeDelta =
new Vector2(sizeDelta.x * (
float)
owner.
sx * 0.01f, sizeDelta.y * (
float)
owner.
sy * 0.01f);
18 base.transform.localEulerAngles =
new Vector3(0f, 0f,
owner.
rz * 45);
19 base.transform.localScale =
new Vector3((!
owner.
reverse) ? 1 : (-1), 1f, 1f);
21 shadow.effectDistance =
new Vector2(
owner.
reverse ? (-3) : 3, -3f);
24 base.transform.SetSiblingIndex(editing ? 1 : 0);
28 base.transform.SetSiblingIndex(base.transform.childCount - 1);
void Refresh(bool editing=true)