Elin Decompiled Documentation EA 23.356.1 Nightly
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SpriteLoadOption.cs
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1using UnityEngine;
2
3public class SpriteLoadOption
4{
5 public Vector2 pivot = new Vector2(0.5f, 0.5f);
6
7 public bool bilinear;
8
9 public Vector2Int? mipmap;
10}
Vector2Int? mipmap