Elin Decompiled Documentation EA 23.264 Nightly
Loading...
Searching...
No Matches
TileTypeObjFloat.cs
Go to the documentation of this file.
1using UnityEngine;
2
4{
5 public override bool CanStack => false;
6
7 public override bool IsSkipLowBlock => true;
8
9 public override bool CanBuiltOnBlock => true;
10
11 public override bool UseMountHeight => true;
12
13 public override bool AlwaysShowShadow => true;
14
15 public override void GetMountHeight(ref Vector3 v, Point p, int d, Card target = null)
16 {
17 v = p.Position();
18 v += EClass.screen.tileMap.altitudeFix * target.altitude;
19 }
20}
Definition: Card.cs:11
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:548
override bool UseMountHeight
override bool CanBuiltOnBlock
override bool AlwaysShowShadow
override bool IsSkipLowBlock
override void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
override bool CanStack