Elin Decompiled Documentation EA 23.102 Nightly
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UIEventUtil.cs
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1using UnityEngine;
2using UnityEngine.EventSystems;
3
4public class UIEventUtil : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
5{
6 public bool isPointerOver;
7
8 public void OnPointerEnter(PointerEventData data)
9 {
10 isPointerOver = true;
11 }
12
13 public void OnPointerExit(PointerEventData data)
14 {
15 isPointerOver = false;
16 }
17}
void OnPointerExit(PointerEventData data)
Definition: UIEventUtil.cs:13
bool isPointerOver
Definition: UIEventUtil.cs:6
void OnPointerEnter(PointerEventData data)
Definition: UIEventUtil.cs:8