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UIEventUtil.cs
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1
using
UnityEngine;
2
using
UnityEngine.EventSystems;
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public
class
UIEventUtil
: MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
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{
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public
bool
isPointerOver
;
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public
void
OnPointerEnter
(PointerEventData data)
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{
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isPointerOver
=
true
;
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}
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public
void
OnPointerExit
(PointerEventData data)
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{
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isPointerOver
=
false
;
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}
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}
UIEventUtil
Definition:
UIEventUtil.cs:5
UIEventUtil.OnPointerExit
void OnPointerExit(PointerEventData data)
Definition:
UIEventUtil.cs:13
UIEventUtil.isPointerOver
bool isPointerOver
Definition:
UIEventUtil.cs:6
UIEventUtil.OnPointerEnter
void OnPointerEnter(PointerEventData data)
Definition:
UIEventUtil.cs:8
Elin
Plugins.UI
UIEventUtil.cs
Generated by
1.9.6