Elin Decompiled Documentation EA 23.102 Nightly
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UIIgnoreHit.cs
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1using UnityEngine;
2
3public class UIIgnoreHit : MonoBehaviour, ICanvasRaycastFilter
4{
5 public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
6 {
7 return false;
8 }
9}
bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
Definition: UIIgnoreHit.cs:5