1using System.Collections;
25 StartCoroutine(
"Animate");
34 StopCoroutine(
"Animate");
43 Rect rect = base.uvRect;
44 rect.x += animeSpeed.x * Time.smoothDeltaTime;
45 rect.y += animeSpeed.y * Time.smoothDeltaTime;
63 if (color.a == 0f || !base.texture)
69 base.OnPopulateMesh(vh);
virtual void ApplySkin(UIImage t)
virtual SkinColorProfile Colors
SkinRootStatic currentSkin
static SkinManager Instance
override void OnDisable()
override void OnPopulateMesh(VertexHelper vh)