2using UnityEngine.EventSystems;
23 base.decelerationRate = 0.02f;
24 Window componentInParent = GetComponentInParent<Window>();
25 if ((
bool)componentInParent && (
bool)componentInParent.
rectStats && componentInParent.
rectStats.gameObject.activeSelf)
27 RectTransform rectTransform = base.verticalScrollbar.Rect();
28 rectTransform.sizeDelta =
new Vector2(rectTransform.sizeDelta.x, rectTransform.sizeDelta.y + componentInParent.
rectStats.GetComponent<LayoutElement>().minHeight);
44 base.CalculateLayoutInputHorizontal();
45 base.CalculateLayoutInputVertical();
46 OnRectTransformDimensionsChange();
47 base.SetLayoutVertical();
55 base.OnBeginDrag(eventData);
59 public override void OnDrag(PointerEventData eventData)
63 base.OnDrag(eventData);
67 public override void OnEndDrag(PointerEventData eventData)
71 base.OnEndDrag(eventData);