3using UnityEngine.EventSystems;
55 m_CaretSelectPosition = 0;
73 if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
78 if (dontClearOnESC && Input.GetKeyDown(KeyCode.Escape))
86 if (!EventSystem.current.alreadySelecting)
88 EventSystem.current.SetSelectedGameObject(
null);
90 DeactivateInputField();
95 base.text =
string.Empty;
98 public override void OnSelect(BaseEventData eventData)
100 base.OnSelect(eventData);
106 base.OnDeselect(eventData);
static SkinManager Instance