Elin Decompiled Documentation EA 23.102 Nightly
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This is the complete list of members for ActEffect, including all inherited members.
_map | EClass | static |
_zone | EClass | static |
AdvMode | EClass | static |
angle | ActEffect | static |
Bigger(int a, int b) | EClass | inlinestatic |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
Colors | EClass | static |
Compare(string s, string t) | ActEffect | inlinestatic |
core | EClass | static |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
DamageEle(Card CC, EffectId id, int power, Element e, List< Point > points, ActRef actref, string lang=null) | ActEffect | inlinestatic |
debug | EClass | static |
editorSources | EClass | static |
game | EClass | static |
gamedata | EClass | static |
GetTeleportPos(Point org, int radius=6) | ActEffect | inlinestatic |
Home | EClass | static |
LoveMiracle(Chara tc, Chara c, int power) | ActEffect | inlinestatic |
pc | EClass | static |
player | EClass | static |
Poison(Chara tc, Chara c, int power) | ActEffect | inlinestatic |
Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
Proc(EffectId id, int power, BlessedState state, Card cc, Card tc=null, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
RapidCount | ActEffect | static |
RapidDelay | ActEffect | static |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
scene | EClass | static |
screen | EClass | static |
setting | EClass | static |
Smaller(int a, int b) | EClass | inlinestatic |
Sound | EClass | static |
sources | EClass | static |
TryDelay(Action a) | ActEffect | inlinestatic |
ui | EClass | static |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
Wilds | EClass | static |
Wish(string s, string name, int power, BlessedState state) | ActEffect | inlinestatic |
world | EClass | static |