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Elin Decompiled Documentation EA 23.226 Nightly
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This is the complete list of members for ActEffect, including all inherited members.
| _map | EClass | static |
| _zone | EClass | static |
| AdvMode | EClass | static |
| angle | ActEffect | static |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| Colors | EClass | static |
| Compare(string s, string t) | ActEffect | inlinestatic |
| core | EClass | static |
| curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
| DamageEle(Card CC, EffectId id, int power, Element e, List< Point > points, ActRef actref, string lang=null) | ActEffect | inlinestatic |
| debug | EClass | static |
| editorSources | EClass | static |
| game | EClass | static |
| gamedata | EClass | static |
| GeneMiracle(Chara tc, Chara c, DNA.Type type) | ActEffect | inlinestatic |
| GetTeleportPos(Point org, int radius=6) | ActEffect | inlinestatic |
| Home | EClass | static |
| LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null) | ActEffect | inlinestatic |
| pc | EClass | static |
| player | EClass | static |
| Poison(Chara tc, Chara c, int power) | ActEffect | inlinestatic |
| Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
| Proc(EffectId id, int power, BlessedState state, Card cc, Card tc=null, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
| ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef)) | ActEffect | inlinestatic |
| RapidCount | ActEffect | static |
| RapidDelay | ActEffect | static |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| setting | EClass | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sources | EClass | static |
| TryDelay(Action a) | ActEffect | inlinestatic |
| ui | EClass | static |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| Wish(string s, string name, int power, BlessedState state) | ActEffect | inlinestatic |
| world | EClass | static |