Elin Decompiled Documentation EA 23.102 Nightly
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AttackProcess Member List

This is the complete list of members for AttackProcess, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
AdvModeEClassstatic
ammoAttackProcess
attackIndexAttackProcess
attackStyleAttackProcess
attackTypeAttackProcess
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CalcHit()AttackProcessinline
CCAttackProcess
ColorsEClassstatic
coreEClassstatic
critAttackProcess
Crit()AttackProcessinlineprivate
critFuryAttackProcess
CurrentAttackProcessstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
dBonusAttackProcess
dBonusAmmoAttackProcess
dDimAttackProcess
dDimAmmoAttackProcess
debugEClassstatic
distModAttackProcess
dMultiAttackProcess
dNumAttackProcess
dNumAmmoAttackProcess
editorSourcesEClassstatic
evadePlusAttackProcess
EvadePlus()AttackProcessinlineprivate
evasionAttackProcess
gameEClassstatic
gamedataEClassstatic
GetAttackText(AttackType type, int id)AttackProcessinline
GetRawDamage(float dmgMulti, bool crit, bool maxRoll)AttackProcessinline
GetText()AttackProcessinline
hitAttackProcess
HomeEClassstatic
ignoreAnimeAttackProcess
ignoreAttackSoundAttackProcess
IsCaneAttackProcess
IsMartialAttackProcess
IsMartialWeaponAttackProcess
IsRangedAttackProcess
isThrowAttackProcess
numFireAttackProcess
numFireWithoutDamageLossAttackProcess
pcEClassstatic
penetrationAttackProcess
Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false, bool subAttack=false)AttackProcessinline
playerEClassstatic
PlayRangedAnime(int numFire)AttackProcessinline
posRangedAnimeAttackProcess
Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false)AttackProcessinline
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
TCAttackProcess
toHitAttackProcess
toHitBaseAttackProcess
toHitFixAttackProcess
toolRangeAttackProcess
TPAttackProcess
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
weaponAttackProcess
weaponSkillAttackProcess
WildsEClassstatic
worldEClassstatic