This is the complete list of members for AttackProcess, including all inherited members.
| _map | EClass | static |
| _zone | EClass | static |
| AdvMode | EClass | static |
| ammo | AttackProcess | |
| attackIndex | AttackProcess | |
| attackStyle | AttackProcess | |
| attackType | AttackProcess | |
| Bigger(int a, int b) | EClass | inlinestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| CalcHit() | AttackProcess | inline |
| CC | AttackProcess | |
| Colors | EClass | static |
| core | EClass | static |
| Crit() | AttackProcess | inlineprivate |
| crit | AttackProcess | |
| critFury | AttackProcess | |
| Current | AttackProcess | static |
| curve(int _a, int start, int step, int rate=75) | EClass | inlinestatic |
| dBonus | AttackProcess | |
| dBonusAmmo | AttackProcess | |
| dDim | AttackProcess | |
| dDimAmmo | AttackProcess | |
| debug | EClass | static |
| distMod | AttackProcess | |
| dMulti | AttackProcess | |
| dNum | AttackProcess | |
| dNumAmmo | AttackProcess | |
| editorSources | EClass | static |
| EvadePlus() | AttackProcess | inlineprivate |
| evadePlus | AttackProcess | |
| evasion | AttackProcess | |
| game | EClass | static |
| gamedata | EClass | static |
| GetAttackText(AttackType type, int id) | AttackProcess | inline |
| GetRawDamage(float dmgMulti, bool crit, bool maxRoll) | AttackProcess | inline |
| GetRocketPower() | AttackProcess | inline |
| GetText() | AttackProcess | inline |
| GetTwoHandEncBonus(Chara CC, Thing w) | AttackProcess | inlinestatic |
| GetWeaponEnc(Chara CC, Thing w, int ele, bool addSelfEnc=false) | AttackProcess | inlinestatic |
| hit | AttackProcess | |
| Home | EClass | static |
| ignoreAnime | AttackProcess | |
| ignoreAttackSound | AttackProcess | |
| IsCane | AttackProcess | |
| IsMartial | AttackProcess | |
| IsMartialWeapon | AttackProcess | |
| IsRanged | AttackProcess | |
| isThrow | AttackProcess | |
| numFire | AttackProcess | |
| numFireWithoutDamageLoss | AttackProcess | |
| pc | EClass | static |
| penetration | AttackProcess | |
| Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false, bool subAttack=false) | AttackProcess | inline |
| player | EClass | static |
| PlayRangedAnime(int numFire, float delay=0f) | AttackProcess | inline |
| posRangedAnime | AttackProcess | |
| Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false) | AttackProcess | inline |
| ProcAbility(List< Element > list, Chara CC, Card TC, int bonus, bool subAttack=false, int mtpChance=100) | AttackProcess | inlinestatic |
| ProcAbility(Element e, Chara CC, Card TC, int bonus, bool subAttack=false, int mtpChance=100) | AttackProcess | inlinestatic |
| ProcShieldEncs(Chara CC, Card TC, int mtpChance=100) | AttackProcess | inlinestatic |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| setting | EClass | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sources | EClass | static |
| TC | AttackProcess | |
| toHit | AttackProcess | |
| toHitBase | AttackProcess | |
| toHitFix | AttackProcess | |
| toolRange | AttackProcess | |
| TP | AttackProcess | |
| ui | EClass | static |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| weapon | AttackProcess | |
| weaponSkill | AttackProcess | |
| Wilds | EClass | static |
| world | EClass | static |