This is the complete list of members for AttackProcess, including all inherited members.
_map | EClass | static |
_zone | EClass | static |
AdvMode | EClass | static |
ammo | AttackProcess | |
attackIndex | AttackProcess | |
attackStyle | AttackProcess | |
attackType | AttackProcess | |
Bigger(int a, int b) | EClass | inlinestatic |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
CalcHit() | AttackProcess | inline |
CC | AttackProcess | |
Colors | EClass | static |
core | EClass | static |
crit | AttackProcess | |
Crit() | AttackProcess | inlineprivate |
critFury | AttackProcess | |
Current | AttackProcess | static |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
dBonus | AttackProcess | |
dBonusAmmo | AttackProcess | |
dDim | AttackProcess | |
dDimAmmo | AttackProcess | |
debug | EClass | static |
distMod | AttackProcess | |
dMulti | AttackProcess | |
dNum | AttackProcess | |
dNumAmmo | AttackProcess | |
editorSources | EClass | static |
evadePlus | AttackProcess | |
EvadePlus() | AttackProcess | inlineprivate |
evasion | AttackProcess | |
game | EClass | static |
gamedata | EClass | static |
GetAttackText(AttackType type, int id) | AttackProcess | inline |
GetRawDamage(float dmgMulti, bool crit, bool maxRoll) | AttackProcess | inline |
GetText() | AttackProcess | inline |
hit | AttackProcess | |
Home | EClass | static |
ignoreAnime | AttackProcess | |
ignoreAttackSound | AttackProcess | |
IsCane | AttackProcess | |
IsMartial | AttackProcess | |
IsMartialWeapon | AttackProcess | |
IsRanged | AttackProcess | |
isThrow | AttackProcess | |
numFire | AttackProcess | |
numFireWithoutDamageLoss | AttackProcess | |
pc | EClass | static |
penetration | AttackProcess | |
Perform(int count, bool hasHit, float dmgMulti=1f, bool maxRoll=false, bool subAttack=false) | AttackProcess | inline |
player | EClass | static |
PlayRangedAnime(int numFire) | AttackProcess | inline |
posRangedAnime | AttackProcess | |
Prepare(Chara _CC, Thing _weapon, Card _TC=null, Point _TP=null, int _attackIndex=0, bool _isThrow=false) | AttackProcess | inline |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
scene | EClass | static |
screen | EClass | static |
setting | EClass | static |
Smaller(int a, int b) | EClass | inlinestatic |
Sound | EClass | static |
sources | EClass | static |
TC | AttackProcess | |
toHit | AttackProcess | |
toHitBase | AttackProcess | |
toHitFix | AttackProcess | |
toolRange | AttackProcess | |
TP | AttackProcess | |
ui | EClass | static |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
weapon | AttackProcess | |
weaponSkill | AttackProcess | |
Wilds | EClass | static |
world | EClass | static |