Elin Decompiled Documentation EA 23.102 Nightly
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BaseGameScreen Member List

This is the complete list of members for BaseGameScreen, including all inherited members.

_AnimeSpeedGlobalBaseGameScreenprivate
_BackDrawPowerBaseGameScreenprivate
_camPosBaseGameScreenprivate
_FogColorBaseGameScreenprivate
_FogStrengthBaseGameScreenprivate
_FowColorBaseGameScreenprivate
_LightPowerBaseGameScreenprivate
_mapEMonostatic
_NightRateBaseGameScreenprivate
_OffsetBaseGameScreenprivate
_randomPointBaseGameScreenprivate
_ScreenFlashBaseGameScreenprivate
_SeaColorBaseGameScreenprivate
_SkyBGColorBaseGameScreenprivate
_SkyColorBaseGameScreenprivate
_SkyLevelBaseGameScreenprivate
_SnowBaseGameScreenprivate
_SunColorBaseGameScreenprivate
_ViewHeightBaseGameScreenprivate
_zoneEMonostatic
_ZoomBaseGameScreenprivate
Activate()BaseGameScreeninline
AdvModeEMonostatic
BranchEMonostatic
BranchOrHomeBranchEMonostatic
camPosBaseGameScreenprotected
camSpeed2BaseGameScreen
camSupportBaseGameScreenprotected
ColorsEMonostatic
coreEMonostatic
Deactivate()BaseGameScreeninline
debugEMonostatic
Draw()BaseGameScreeninline
editorSourcesEMonostatic
fixFocusBaseGameScreen
Focus(Int3 ints)BaseGameScreeninline
Focus(int x, int y)BaseGameScreeninline
Focus(Card c)BaseGameScreeninline
Focus(Point pos)BaseGameScreeninline
FocusCenter()BaseGameScreeninline
focusFixBaseGameScreen
FocusImmediate(Point pos)BaseGameScreeninline
focusOptionBaseGameScreen
FocusPC()BaseGameScreeninline
focusPosBaseGameScreen
focusSpeedBaseGameScreen
focusSpeedSlowBaseGameScreen
focusSpeedSlow2BaseGameScreen
forcePrecisionBaseGameScreen
gameEMonostatic
gamedataEMonostatic
GetRandomPoint()BaseGameScreeninline
gridBaseGameScreen
guideBaseGameScreen
heightBaseGameScreen
heightLightBaseGameScreen
HomeEMonostatic
instantFocusBaseGameScreen
isCameraMovingBaseGameScreen
IsGameScreenBaseGameScreen
IsLocalMapBaseGameScreen
lastPosBaseGameScreen
mapLimitBaseGameScreen
ModTargetZoomIndex(int a)BaseGameScreeninline
moonLevelBaseGameScreen
nextMoveBaseGameScreen
OnActivate()BaseGameScreeninlinevirtual
OnChangeHour()BaseGameScreeninlinevirtual
OnDeactivate()BaseGameScreeninlinevirtual
OnEndPlayerTurn()BaseGameScreeninlinevirtual
overlayShadowBaseGameScreen
paddingOffsetBaseGameScreen
paddingsBaseGameScreen
pcEMonostatic
pcOrbitBaseGameScreen
planeAngleBaseGameScreen
planeSpeedBaseGameScreen
playerEMonostatic
positionBaseGameScreen
pushBackBaseGameScreenprotected
pushbackSpeedBaseGameScreen
RefreshAll()BaseGameScreeninline
RefreshGrading()BaseGameScreeninline
RefreshPosition()BaseGameScreeninlinevirtual
RefreshScreenSize()BaseGameScreeninline
RefreshSky()BaseGameScreeninline
RefreshTilt()BaseGameScreeninline
RefreshWeather()BaseGameScreeninlinevirtual
rnd(int a)EMonoinlinestatic
sceneEMonostatic
screenEMonostatic
screenFixXBaseGameScreen
screenFixX2BaseGameScreen
screenFixX3BaseGameScreen
screenFixX4BaseGameScreen
screenFixYBaseGameScreen
screenFixY2BaseGameScreen
screenFixY3BaseGameScreen
screenFixY4BaseGameScreen
ScrollAxis(Vector3 axis, bool direct=false)BaseGameScreeninline
ScrollMouse(float x, float y)BaseGameScreeninline
scrollXBaseGameScreen
scrollYBaseGameScreen
SetTargetZoomIndex(int index)BaseGameScreeninline
settingEMonostatic
SetUnitSize()BaseGameScreeninlinevirtual
SetZoom(float z)BaseGameScreeninline
SharpenAmountBaseGameScreen
SkyRateBaseGameScreen
SnapScreen(ref Vector3 v, float zoom)BaseGameScreeninline
snapSizeBaseGameScreen
SoundEMonostatic
sourcesEMonostatic
targetZoomBaseGameScreen
TargetZoomBaseGameScreen
targetZoomIndexBaseGameScreen
tileAlignBaseGameScreen
tileMapBaseGameScreen
tileOffsetHeightBaseGameScreen
tileSelectorBaseGameScreen
tileSizeBaseGameScreen
tileViewSizeBaseGameScreen
tileWeightBaseGameScreen
tileWeightHeightBaseGameScreen
tileWorldSizeBaseGameScreen
transFocusBaseGameScreenprotected
uiEMonostatic
UpdateShaders(float time=0f)BaseGameScreeninline
ViewHeightBaseGameScreen
widthBaseGameScreen
worldEMonostatic
ZoomBaseGameScreen
zoomPosBaseGameScreen
zoomTimerBaseGameScreen