Elin Decompiled Documentation EA 23.102 Nightly
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ClassExtension Member List

This is the complete list of members for ClassExtension, including all inherited members.

_SetAnchor(this RectTransform _rect, RectPosition anchor)ClassExtensioninlinestatic
AddArticle(this string s)ClassExtensioninlinestatic
AddArticle(this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)ClassExtensioninlinestatic
AddEulerAngles(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
AddEulerAnglesX(this Transform transform, float x)ClassExtensioninlinestatic
AddEulerAnglesY(this Transform transform, float y)ClassExtensioninlinestatic
AddEulerAnglesZ(this Transform transform, float z)ClassExtensioninlinestatic
AddLocalEulerAngles(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
AddLocalEulerAnglesX(this Transform transform, float x)ClassExtensioninlinestatic
AddLocalEulerAnglesY(this Transform transform, float y)ClassExtensioninlinestatic
AddLocalEulerAnglesZ(this Transform transform, float z)ClassExtensioninlinestatic
AddLocalPosition(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
AddLocalPositionX(this Transform transform, float x)ClassExtensioninlinestatic
AddLocalPositionY(this Transform transform, float y)ClassExtensioninlinestatic
AddLocalPositionZ(this Transform transform, float z)ClassExtensioninlinestatic
AddLocalScale(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
AddLocalScaleX(this Transform transform, float x)ClassExtensioninlinestatic
AddLocalScaleY(this Transform transform, float y)ClassExtensioninlinestatic
AddLocalScaleZ(this Transform transform, float z)ClassExtensioninlinestatic
AddPosition(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
AddPositionX(this Transform transform, float x)ClassExtensioninlinestatic
AddPositionY(this Transform transform, float y)ClassExtensioninlinestatic
AddPositionZ(this Transform transform, float z)ClassExtensioninlinestatic
Bracket(this string str, int type=0)ClassExtensioninlinestatic
Calc(this string str, int power=0, int ele=0, int p2=0)ClassExtensioninlinestatic
Clamp(this int v, int min, int max, bool loop=false)ClassExtensioninlinestatic
Clamp< TValue >(this IList< TValue > source, int i)ClassExtensioninlinestatic
ClampAngle(this float angle)ClassExtensioninlinestatic
ClampMax(this int v, int max)ClassExtensioninlinestatic
ClampMin(this int v, int min)ClassExtensioninlinestatic
Contains(this string[] strs, string id)ClassExtensioninlinestatic
Copy< TValue >(this IList< TValue > list)ClassExtensioninlinestatic
CopyKeys< TKey, TValue >(this IDictionary< TKey, TValue > dict)ClassExtensioninlinestatic
CopyRect(this RectTransform r, RectTransform t)ClassExtensioninlinestatic
CopyValues< TKey, TValue >(this IDictionary< TKey, TValue > dict)ClassExtensioninlinestatic
CreateMold< T >(this Component c, string name=null)ClassExtensioninlinestatic
DestroyChildren(this Component component, bool destroyInactive=false, bool ignoreDestroy=true)ClassExtensioninlinestatic
Distance(this Transform t, Vector2 pos)ClassExtensioninlinestatic
Each< TValue >(this IList< TValue > list, Action< TValue > action)ClassExtensioninlinestatic
Evalute(this string[] array, float val)ClassExtensioninlinestatic
Find(this Component c, string name=null)ClassExtensioninlinestatic
Find< T >(this Component c, string name=null, bool recursive=false)ClassExtensioninlinestatic
FindMax< T >(this List< T > list, Func< T, int > func)ClassExtensioninlinestatic
FindTagInParents(this Component c, string tag, bool includeInactive=true)ClassExtensioninlinestatic
FirstItem< TKey, TValue >(this IDictionary< TKey, TValue > source)ClassExtensioninlinestatic
ForeachReverse< T >(this IList< T > items, Action< T > action)ClassExtensioninlinestatic
ForeachReverse< T >(this IList< T > items, Func< T, bool > action)ClassExtensioninlinestatic
FromInt2(this int a)ClassExtensioninlinestatic
FromInt3(this int a)ClassExtensioninlinestatic
GetAnchor(this RectTransform _rect)ClassExtensioninlinestatic
GetBit(this byte pByte, int bitNo)ClassExtensioninlinestatic
GetComponentInChildrenExcludSelf< T >(this Transform c)ClassExtensioninlinestatic
GetComponentInDirectChildren< T >(this Component comp)ClassExtensioninlinestatic
GetComponentsInDirectChildren< T >(this Transform comp, bool includeInactive=true)ClassExtensioninlinestatic
GetComponentsInDirectChildren< T >(this Component comp, bool includeInactive=true)ClassExtensioninlinestatic
GetField< T >(this object o, string name)ClassExtensioninlinestatic
GetForwardDiffPoint(Vector2 forward)ClassExtensioninlineprivatestatic
GetFullFileNameWithoutExtension(this FileInfo fileInfo)ClassExtensioninlinestatic
GetFullFileNameWithoutExtension(this string path)ClassExtensioninlinestatic
GetLastChild(this Transform trans)ClassExtensioninlinestatic
GetList< T >(this IDictionary source)ClassExtensioninlinestatic
GetOrCreate< T >(this Component t)ClassExtensioninlinestatic
GetOrCreate< TKey, TValue >(this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)ClassExtensioninlinestatic
GetProperty< T >(this object o, string name)ClassExtensioninlinestatic
GetRuntimeEventCount(this UnityEventBase unityEvent)ClassExtensioninlinestatic
GetSelectable(this GameObject go)ClassExtensioninlinestatic
HasField< T >(this object o, string name)ClassExtensioninlinestatic
IndexOf(this IList< Component > list, GameObject go)ClassExtensioninlinestatic
Instantiate< T >(this T s)ClassExtensioninlinestatic
IsChildOf(this GameObject c, GameObject root)ClassExtensioninlinestatic
IsEmpty(this Array array)ClassExtensioninlinestatic
IsEmpty(this string str)ClassExtensioninlinestatic
IsEmpty(this string str, string defaultStr)ClassExtensioninlinestatic
IsInteractable(this GameObject obj)ClassExtensioninlinestatic
IsMouseOver(this RectTransform r, Camera cam)ClassExtensioninlinestatic
IsNull(this object o)ClassExtensioninlinestatic
IsOn(this int data, int digit)ClassExtensioninlinestatic
IsPrefab(this Component c)ClassExtensioninlinestatic
lang(this string s)ClassExtensioninlinestatic
lang(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)ClassExtensioninlinestatic
langGame(this string s)ClassExtensioninlinestatic
langGame(this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)ClassExtensioninlinestatic
langPlural(this string s, int i)ClassExtensioninlinestatic
LastItem< TValue >(this IList< TValue > source)ClassExtensioninlinestatic
LookAt2D(this Transform self, Transform target, Vector2 forward)ClassExtensioninlinestatic
LookAt2D(this Transform self, Vector3 target, Vector2 forward)ClassExtensioninlinestatic
LoopSelectable(this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)ClassExtensioninlinestatic
LoopSelectable(this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)ClassExtensioninlinestatic
LoopTail< T >(this List< T > list, bool vertical=false)ClassExtensioninlinestatic
Minimum(this int i)ClassExtensioninlinestatic
Move< TValue >(this IList< TValue > list, TValue target, int a)ClassExtensioninlinestatic
Multiply(this Color c, float mtp, float add)ClassExtensioninlinestatic
NextEnum< T >(this T src)ClassExtensioninlinestatic
NextIndex< TValue >(this IList< TValue > source, TValue val)ClassExtensioninlinestatic
NextItem< TValue >(this IList< TValue > source, ref int index)ClassExtensioninlinestatic
NextItem< TValue >(this IList< TValue > source, TValue val)ClassExtensioninlinestatic
Parentheses(this string str)ClassExtensioninlinestatic
pluralizerClassExtensionstatic
Plus(this Vector3 v, Vector2 v2)ClassExtensioninlinestatic
PlusX(this Vector3 v, float a)ClassExtensioninlinestatic
PlusY(this Vector3 v, float a)ClassExtensioninlinestatic
PlusZ(this Vector3 v, float a)ClassExtensioninlinestatic
PrevEnum< T >(this T src)ClassExtensioninlinestatic
PrevItem< TValue >(this IList< TValue > source, TValue val)ClassExtensioninlinestatic
Random(this Vector3 v)ClassExtensioninlinestatic
RandomItem< T >(this IEnumerable< T > ie)ClassExtensioninlinestatic
RandomItem< TKey, TValue >(this IDictionary< TKey, TValue > source)ClassExtensioninlinestatic
RandomItem< TValue >(this IList< TValue > source)ClassExtensioninlinestatic
RandomItem< TValue >(this IList< TValue > source, TValue exclude)ClassExtensioninlinestatic
RandomItem< TValue >(this IList< TValue > source, int exclude)ClassExtensioninlinestatic
RandomItem< TValue >(this IList< TValue > source, Func< TValue, bool > funcValid, TValue defaultValue=default(TValue))ClassExtensioninlinestatic
RandomItemWeighted< TValue >(this IList< TValue > source, Func< TValue, float > getWeight)ClassExtensioninlinestatic
RebuildLayout(this Component c, bool recursive=false)ClassExtensioninlinestatic
RebuildLayoutTo(this Component c, Component target)ClassExtensioninlinestatic
RebuildLayoutTo< T >(this Component c)ClassExtensioninlinestatic
Rect(this Component c)ClassExtensioninlinestatic
Remainder< TValue >(this IList< TValue > source, int divider)ClassExtensioninlinestatic
Repeat(this string str, int count)ClassExtensioninlinestatic
Set< T1, T2 >(this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)ClassExtensioninlinestatic
SetActive(this Component c, bool enable)ClassExtensioninlinestatic
SetActive(this Component c, bool enable, Action< bool > onChangeState)ClassExtensioninlinestatic
SetAlpha(this Image c, float a)ClassExtensioninlinestatic
SetAlpha(this RawImage c, float a)ClassExtensioninlinestatic
SetAlpha(this Color c, float a)ClassExtensioninlinestatic
SetAlpha(this Text text, float aloha=1f)ClassExtensioninlinestatic
SetAnchor(this RectTransform r, float minX, float minY, float maxX, float maxY)ClassExtensioninlinestatic
SetAnchor(this RectTransform _rect, RectPosition anchor=RectPosition.Auto)ClassExtensioninlinestatic
SetBit(this byte pByte, int bitNo, bool value)ClassExtensioninlinestatic
SetEulerAngles(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
SetEulerAnglesX(this Transform transform, float x)ClassExtensioninlinestatic
SetEulerAnglesY(this Transform transform, float y)ClassExtensioninlinestatic
SetEulerAnglesZ(this Transform transform, float z)ClassExtensioninlinestatic
SetField< T >(this object o, string name, T value)ClassExtensioninlinestatic
SetLayerRecursively(this GameObject obj, int layer)ClassExtensioninlinestatic
SetListener(this Button.ButtonClickedEvent e, Action action)ClassExtensioninlinestatic
SetLocalEulerAngles(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
SetLocalEulerAnglesX(this Transform transform, float x)ClassExtensioninlinestatic
SetLocalEulerAnglesY(this Transform transform, float y)ClassExtensioninlinestatic
SetLocalEulerAnglesZ(this Transform transform, float z)ClassExtensioninlinestatic
SetLocalPosition(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
SetLocalPositionX(this Transform transform, float x)ClassExtensioninlinestatic
SetLocalPositionY(this Transform transform, float y)ClassExtensioninlinestatic
SetLocalPositionZ(this Transform transform, float z)ClassExtensioninlinestatic
SetLocalScale(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
SetLocalScaleX(this Transform transform, float x)ClassExtensioninlinestatic
SetLocalScaleY(this Transform transform, float y)ClassExtensioninlinestatic
SetLocalScaleZ(this Transform transform, float z)ClassExtensioninlinestatic
SetNavigation(this Component a, Component b, bool vertical=false)ClassExtensioninlinestatic
SetOnClick(this Button b, Action action)ClassExtensioninlinestatic
SetPivot(this RectTransform r, float x, float y)ClassExtensioninlinestatic
SetPosition(this Transform transform, float x, float y, float z)ClassExtensioninlinestatic
SetPositionX(this Transform transform, float x)ClassExtensioninlinestatic
SetPositionY(this Transform transform, float y)ClassExtensioninlinestatic
SetPositionZ(this Transform transform, float z)ClassExtensioninlinestatic
SetProperty< T >(this object o, string name, T value)ClassExtensioninlinestatic
SetRect(this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)ClassExtensioninlinestatic
SetScale(this SpriteRenderer renderer, float size)ClassExtensioninlinestatic
SetSlider(this Slider slider, float value, Func< float, string > action, bool notify)ClassExtensioninlinestatic
SetSlider(this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)ClassExtensioninlinestatic
SetY(this Vector3 v, float a)ClassExtensioninlinestatic
SetZ(this Vector3 v, float a)ClassExtensioninlinestatic
Shuffle< TValue >(this IList< TValue > list)ClassExtensioninlinestatic
Sort< T >(this IList< T > list, Comparison< T > comparison)ClassExtensioninlinestatic
SplitNewline(this string str)ClassExtensioninlinestatic
SplitToInts(this string str, char separator)ClassExtensioninlinestatic
StripBrackets(this string str)ClassExtensioninlinestatic
StripLastPun(this string str)ClassExtensioninlinestatic
StripPun(this string str, bool stripComma, bool insertSpaceForComma=false)ClassExtensioninlinestatic
Tag(this Color c)ClassExtensioninlinestatic
TagColor(this string s, Color c, string txt)ClassExtensioninlinestatic
TagColor(this string s, Color c)ClassExtensioninlinestatic
TagSize(this string s, string txt, int size)ClassExtensioninlinestatic
TagSize(this string s, int size)ClassExtensioninlinestatic
ToBytes(this BitArray bits)ClassExtensioninlinestatic
ToColor(this string s)ClassExtensioninlinestatic
ToDictionary< T >(this IList< UPair< T > > list, ref Dictionary< string, T > dic)ClassExtensioninlinestatic
ToEnum< T >(this int value)ClassExtensioninlinestatic
ToEnum< T >(this long value)ClassExtensioninlinestatic
ToEnum< T >(this string value, bool ignoreCase=true)ClassExtensioninlinestatic
ToField< T >(this string s, object o)ClassExtensioninlinestatic
ToFloat(this string str)ClassExtensioninlinestatic
ToFormat(this int a)ClassExtensioninlinestatic
ToFormat(this long a)ClassExtensioninlinestatic
ToggleActive(this Component c)ClassExtensioninlinestatic
ToggleKeyword(this Material m, string id, bool enable)ClassExtensioninlinestatic
ToHex(this Color c)ClassExtensioninlinestatic
ToInt(this string str, Type type)ClassExtensioninlinestatic
ToInt(this string str)ClassExtensioninlinestatic
ToInt2(this float a)ClassExtensioninlinestatic
ToInt3(this float a)ClassExtensioninlinestatic
ToInt< T >(this string str)ClassExtensioninlinestatic
ToShortNumber(this int a)ClassExtensioninlinestatic
ToText(this int a, bool skipIfZero=true)ClassExtensioninlinestatic
ToTitleCase(this string s, bool wholeText=false)ClassExtensioninlinestatic
ToType(this string value)ClassExtensioninlinestatic
ToVector2(this Vector3 self)ClassExtensioninlinestatic
TrimNewLines(this string text)ClassExtensioninlinestatic
TryAddExtension(this string s, string ext)ClassExtensioninlinestatic
TryGet< TValue >(this IList< TValue > array, int index, int defIndex=-1)ClassExtensioninlinestatic
TryGet< TValue >(this IList< TValue > array, int index, bool returnNull)ClassExtensioninlinestatic
TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))ClassExtensioninlinestatic
TryGetValue< TKey, TValue >(this IDictionary< TKey, TValue > source, TKey key, TKey key_fallback)ClassExtensioninlinestatic
vector3ClassExtensionprivatestatic
Within(this int v, int v2, int range)ClassExtensioninlinestatic
Within(this byte v, byte v2, byte range)ClassExtensioninlinestatic