Elin Decompiled Documentation EA 23.247 Stable
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ClassExtension Class Reference

Static Public Member Functions

static string lang (this string s)
 
static string langPlural (this string s, int i)
 
static string lang (this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
 
static string[] langList (this string s)
 
static string langGame (this string s)
 
static string langGame (this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
 
static string Parentheses (this string str)
 
static string Bracket (this string str, int type=0)
 
static byte[] ToBytes (this BitArray bits)
 
static bool GetBit (this byte pByte, int bitNo)
 
static byte SetBit (this byte pByte, int bitNo, bool value)
 
static int ToInt3 (this float a)
 
static float FromInt3 (this int a)
 
static int ToInt2 (this float a)
 
static float FromInt2 (this int a)
 
static int Minimum (this int i)
 
static bool IsNull (this object o)
 
static bool IsOn (this int data, int digit)
 
static T ToEnum< T > (this int value)
 
static T ToEnum< T > (this long value)
 
static T ToEnum< T > (this string value, bool ignoreCase=true)
 
static Type ToType (this string value)
 
static T NextEnum< T > (this T src)
 
static T PrevEnum< T > (this T src)
 
static bool Within (this int v, int v2, int range)
 
static bool Within (this byte v, byte v2, byte range)
 
static int Clamp (this int v, int min, int max, bool loop=false)
 
static int ClampMin (this int v, int min)
 
static int ClampMax (this int v, int max)
 
static T ToField< T > (this string s, object o)
 
static bool HasField< T > (this object o, string name)
 
static T GetField< T > (this object o, string name)
 
static void SetField< T > (this object o, string name, T value)
 
static T GetProperty< T > (this object o, string name)
 
static void SetProperty< T > (this object o, string name, T value)
 
static void Sort< T > (this IList< T > list, Comparison< T > comparison)
 
static TValue TryGet< TValue > (this IList< TValue > array, int index, int defIndex=-1)
 
static TValue TryGet< TValue > (this IList< TValue > array, int index, bool returnNull)
 
static bool IsEmpty (this Array array)
 
static int IndexOf (this IList< Component > list, GameObject go)
 
static TValue Move< TValue > (this IList< TValue > list, TValue target, int a)
 
static IList< TValue > Copy< TValue > (this IList< TValue > list)
 
static void Each< TValue > (this IList< TValue > list, Action< TValue > action)
 
static IList< TValue > Shuffle< TValue > (this IList< TValue > list)
 
static TValue TryGetValue< TKey, TValue > (this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
 
static TValue TryGetValue< TKey, TValue > (this IDictionary< TKey, TValue > source, TKey key, TKey key_fallback)
 
static TValue GetOrCreate< TKey, TValue > (this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
 
static TKey[] CopyKeys< TKey, TValue > (this IDictionary< TKey, TValue > dict)
 
static TValue[] CopyValues< TKey, TValue > (this IDictionary< TKey, TValue > dict)
 
static T RandomItem< T > (this IEnumerable< T > ie)
 
static TValue RandomItem< TKey, TValue > (this IDictionary< TKey, TValue > source)
 
static TValue RandomItem< TValue > (this IList< TValue > source)
 
static TValue RandomItem< TValue > (this IList< TValue > source, TValue exclude)
 
static TValue RandomItem< TValue > (this IList< TValue > source, int exclude)
 
static TValue RandomItem< TValue > (this IList< TValue > source, Func< TValue, bool > funcValid, TValue defaultValue=default(TValue))
 
static TValue RandomItemWeighted< TValue > (this IList< TValue > source, Func< TValue, float > getWeight)
 
static TValue Remainder< TValue > (this IList< TValue > source, int divider)
 
static TValue FirstItem< TKey, TValue > (this IDictionary< TKey, TValue > source)
 
static TValue LastItem< TValue > (this IList< TValue > source)
 
static TValue NextItem< TValue > (this IList< TValue > source, ref int index)
 
static int NextIndex< TValue > (this IList< TValue > source, TValue val)
 
static TValue NextItem< TValue > (this IList< TValue > source, TValue val)
 
static TValue PrevItem< TValue > (this IList< TValue > source, TValue val)
 
static TValue Clamp< TValue > (this IList< TValue > source, int i)
 
static List< T > GetList< T > (this IDictionary source)
 
static void ToDictionary< T > (this IList< UPair< T > > list, ref Dictionary< string, T > dic)
 
static T FindMax< T > (this List< T > list, Func< T, int > func)
 
static void Set< T1, T2 > (this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
 
static int Calc (this string str, int power=0, int ele=0, int p2=0)
 
static int ToInt< T > (this string str)
 
static int ToInt (this string str, Type type)
 
static int ToInt (this string str)
 
static float ToFloat (this string str)
 
static string StripLastPun (this string str)
 
static string StripPun (this string str, bool stripComma, bool insertSpaceForComma=false)
 
static string Repeat (this string str, int count)
 
static string StripBrackets (this string str)
 
static string TryAddExtension (this string s, string ext)
 
static bool IsEmpty (this string str)
 
static string IsEmpty (this string str, string defaultStr)
 
static string TrimNewLines (this string text)
 
static int[] SplitToInts (this string str, char separator)
 
static string[] SplitNewline (this string str)
 
static bool Contains (this string[] strs, string id)
 
static string Evalute (this string[] array, float val)
 
static string ToShortNumber (this int a)
 
static string ToFormat (this int a)
 
static string ToFormat (this long a)
 
static string ToText (this int a, bool skipIfZero=true)
 
static string TagColor (this string s, Color c, string txt)
 
static string TagColor (this string s, Color c)
 
static string TagSize (this string s, string txt, int size)
 
static string TagSize (this string s, int size)
 
static bool HasTag (this string s, string id, char splitter='/')
 
static string SetTag (this string s, string id, bool enable, char splitter='/')
 
static string AddTag (this string s, string id, char splitter='/')
 
static string RemoveTag (this string s, string id, char splitter='/')
 
static string GetFullFileNameWithoutExtension (this FileInfo fileInfo)
 
static string GetFullFileNameWithoutExtension (this string path)
 
static string Pluralize (string s)
 
static string AddArticle (this string s)
 
static string AddArticle (this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
 
static string ToTitleCase (this string s, bool wholeText=false)
 
static void LoopTail< T > (this List< T > list, bool vertical=false)
 
static void SetNavigation (this Component a, Component b, bool vertical=false)
 
static void LoopSelectable (this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
 
static void LoopSelectable (this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
 
static Color ToColor (this string s)
 
static void SetAlpha (this Image c, float a)
 
static void SetAlpha (this RawImage c, float a)
 
static Color SetAlpha (this Color c, float a)
 
static Color Multiply (this Color c, float mtp, float add)
 
static string Tag (this Color c)
 
static string ToHex (this Color c)
 
static void SetOnClick (this Button b, Action action)
 
static void SetListener (this Button.ButtonClickedEvent e, Action action)
 
static void SetAlpha (this Text text, float aloha=1f)
 
static void SetSlider (this Slider slider, float value, Func< float, string > action, bool notify)
 
static void SetSlider (this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
 
static T GetOrCreate< T > (this Component t)
 
static RectTransform Rect (this Component c)
 
static void CopyRect (this RectTransform r, RectTransform t)
 
static void ToggleActive (this Component c)
 
static void SetActive (this Component c, bool enable)
 
static void SetActive (this Component c, bool enable, Action< bool > onChangeState)
 
static Selectable GetSelectable (this GameObject go)
 
static void SetLayerRecursively (this GameObject obj, int layer)
 
static bool IsInteractable (this GameObject obj)
 
static bool IsChildOf (this GameObject c, GameObject root)
 
static bool IsPrefab (this Component c)
 
static T CreateMold< T > (this Component c, string name=null)
 
static Transform Find (this Component c, string name=null)
 
static T Find< T > (this Component c, string name=null, bool recursive=false)
 
static GameObject FindTagInParents (this Component c, string tag, bool includeInactive=true)
 
static T GetComponentInChildrenExcludSelf< T > (this Transform c)
 
static List< T > GetComponentsInDirectChildren< T > (this Transform comp, bool includeInactive=true)
 
static List< T > GetComponentsInDirectChildren< T > (this Component comp, bool includeInactive=true)
 
static T GetComponentInDirectChildren< T > (this Component comp)
 
static void DestroyChildren (this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
 
static bool IsMouseOver (this RectTransform r, Camera cam)
 
static void RebuildLayout (this Component c, bool recursive=false)
 
static void RebuildLayoutTo< T > (this Component c)
 
static void RebuildLayoutTo (this Component c, Component target)
 
static void SetRect (this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
 
static void SetPivot (this RectTransform r, float x, float y)
 
static void SetAnchor (this RectTransform r, float minX, float minY, float maxX, float maxY)
 
static void _SetAnchor (this RectTransform _rect, RectPosition anchor)
 
static void SetAnchor (this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
 
static RectPosition GetAnchor (this RectTransform _rect)
 
static Transform GetLastChild (this Transform trans)
 
static Vector2 ToVector2 (this Vector3 self)
 
static void SetScale (this SpriteRenderer renderer, float size)
 
static void LookAt2D (this Transform self, Transform target, Vector2 forward)
 
static void LookAt2D (this Transform self, Vector3 target, Vector2 forward)
 
static float Distance (this Transform t, Vector2 pos)
 
static Vector3 Plus (this Vector3 v, Vector2 v2)
 
static Vector3 SetZ (this Vector3 v, float a)
 
static Vector3 SetY (this Vector3 v, float a)
 
static Vector3 PlusX (this Vector3 v, float a)
 
static Vector3 PlusY (this Vector3 v, float a)
 
static Vector3 PlusZ (this Vector3 v, float a)
 
static void SetPosition (this Transform transform, float x, float y, float z)
 
static void SetPositionX (this Transform transform, float x)
 
static void SetPositionY (this Transform transform, float y)
 
static void SetPositionZ (this Transform transform, float z)
 
static void AddPosition (this Transform transform, float x, float y, float z)
 
static void AddPositionX (this Transform transform, float x)
 
static void AddPositionY (this Transform transform, float y)
 
static void AddPositionZ (this Transform transform, float z)
 
static void SetLocalPosition (this Transform transform, float x, float y, float z)
 
static void SetLocalPositionX (this Transform transform, float x)
 
static void SetLocalPositionY (this Transform transform, float y)
 
static void SetLocalPositionZ (this Transform transform, float z)
 
static void AddLocalPosition (this Transform transform, float x, float y, float z)
 
static void AddLocalPositionX (this Transform transform, float x)
 
static void AddLocalPositionY (this Transform transform, float y)
 
static void AddLocalPositionZ (this Transform transform, float z)
 
static void SetLocalScale (this Transform transform, float x, float y, float z)
 
static void SetLocalScaleX (this Transform transform, float x)
 
static void SetLocalScaleY (this Transform transform, float y)
 
static void SetLocalScaleZ (this Transform transform, float z)
 
static void AddLocalScale (this Transform transform, float x, float y, float z)
 
static void AddLocalScaleX (this Transform transform, float x)
 
static void AddLocalScaleY (this Transform transform, float y)
 
static void AddLocalScaleZ (this Transform transform, float z)
 
static void SetEulerAngles (this Transform transform, float x, float y, float z)
 
static void SetEulerAnglesX (this Transform transform, float x)
 
static void SetEulerAnglesY (this Transform transform, float y)
 
static void SetEulerAnglesZ (this Transform transform, float z)
 
static void AddEulerAngles (this Transform transform, float x, float y, float z)
 
static void AddEulerAnglesX (this Transform transform, float x)
 
static void AddEulerAnglesY (this Transform transform, float y)
 
static void AddEulerAnglesZ (this Transform transform, float z)
 
static void SetLocalEulerAngles (this Transform transform, float x, float y, float z)
 
static void SetLocalEulerAnglesX (this Transform transform, float x)
 
static void SetLocalEulerAnglesY (this Transform transform, float y)
 
static void SetLocalEulerAnglesZ (this Transform transform, float z)
 
static void AddLocalEulerAngles (this Transform transform, float x, float y, float z)
 
static void AddLocalEulerAnglesX (this Transform transform, float x)
 
static void AddLocalEulerAnglesY (this Transform transform, float y)
 
static void AddLocalEulerAnglesZ (this Transform transform, float z)
 
static void ToggleKeyword (this Material m, string id, bool enable)
 
static void ForeachReverse< T > (this IList< T > items, Action< T > action)
 
static void ForeachReverse< T > (this IList< T > items, Func< T, bool > action)
 
static float ClampAngle (this float angle)
 
static Vector3 Random (this Vector3 v)
 
static T Instantiate< T > (this T s)
 
static int GetRuntimeEventCount (this UnityEventBase unityEvent)
 

Static Public Attributes

static IPluralize pluralizer = new Pluralizer()
 

Static Private Member Functions

static float GetForwardDiffPoint (Vector2 forward)
 

Static Private Attributes

static Vector3 vector3
 

Detailed Description

Definition at line 13 of file ClassExtension.cs.

Member Function Documentation

◆ _SetAnchor()

static void ClassExtension._SetAnchor ( this RectTransform  _rect,
RectPosition  anchor 
)
inlinestatic

Definition at line 1514 of file ClassExtension.cs.

1515 {
1516 switch (anchor)
1517 {
1518 case RectPosition.TopCenter:
1519 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1520 break;
1521 case RectPosition.BottomCenter:
1522 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1523 break;
1524 case RectPosition.TopLEFT:
1525 _rect.SetAnchor(0f, 1f, 0f, 1f);
1526 break;
1527 case RectPosition.TopRIGHT:
1528 _rect.SetAnchor(1f, 1f, 1f, 1f);
1529 break;
1530 case RectPosition.BottomLEFT:
1531 _rect.SetAnchor(0f, 0f, 0f, 0f);
1532 break;
1533 case RectPosition.BottomRIGHT:
1534 _rect.SetAnchor(1f, 0f, 1f, 0f);
1535 break;
1536 case RectPosition.Left:
1537 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1538 break;
1539 case RectPosition.Right:
1540 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1541 break;
1542 default:
1543 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1544 break;
1545 }
1546 }
RectPosition
Definition: RectPosition.cs:2

◆ AddArticle() [1/2]

static string ClassExtension.AddArticle ( this string  s)
inlinestatic

Definition at line 947 of file ClassExtension.cs.

948 {
949 if (!Lang.setting.addArticle || s.Length < 1)
950 {
951 return s;
952 }
953 char c = s.ToLower()[0];
954 s = ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a ") + s;
955 return s;
956 }
bool addArticle
Definition: LangSetting.cs:30
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54

References LangSetting.addArticle, and Lang.setting.

◆ AddArticle() [2/2]

static string ClassExtension.AddArticle ( this string  s,
int  num,
ArticleStyle  style = ArticleStyle::Default,
string  replace = null 
)
inlinestatic

Definition at line 958 of file ClassExtension.cs.

959 {
960 if (!Lang.setting.addArticle || s.Length < 1)
961 {
962 return s;
963 }
964 char c = s[0];
965 string text = ((num >= 2) ? (num.ToFormat() + " ") : ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a "));
966 if (num >= 2 && Lang.setting.pluralize)
967 {
968 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains("limestone stone")) ? Pluralize(s) : s.Replace(replace, Pluralize(replace)));
969 }
970 return style switch
971 {
972 ArticleStyle.The => "_the".lang().ToTitleCase() + " " + ((num > 1) ? (num + " ") : "") + s,
973 ArticleStyle.None => ((num > 1) ? (num.ToFormat() + " ") : "") + s.ToTitleCase(),
974 _ => text + s,
975 };
976 }
ArticleStyle
Definition: ArticleStyle.cs:2
static string Pluralize(string s)
bool pluralize
Definition: LangSetting.cs:32

References LangSetting.addArticle, Pluralize(), LangSetting.pluralize, and Lang.setting.

◆ AddEulerAngles()

static void ClassExtension.AddEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1840 of file ClassExtension.cs.

1841 {
1842 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1843 transform.eulerAngles = vector3;
1844 }
static Vector3 vector3

References vector3.

◆ AddEulerAnglesX()

static void ClassExtension.AddEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1846 of file ClassExtension.cs.

1847 {
1848 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1849 transform.eulerAngles = vector3;
1850 }

References vector3.

◆ AddEulerAnglesY()

static void ClassExtension.AddEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1852 of file ClassExtension.cs.

1853 {
1854 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1855 transform.eulerAngles = vector3;
1856 }

References vector3.

◆ AddEulerAnglesZ()

static void ClassExtension.AddEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1858 of file ClassExtension.cs.

1859 {
1860 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1861 transform.eulerAngles = vector3;
1862 }

References vector3.

◆ AddLocalEulerAngles()

static void ClassExtension.AddLocalEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1888 of file ClassExtension.cs.

1889 {
1890 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1891 transform.localEulerAngles = vector3;
1892 }

References vector3.

◆ AddLocalEulerAnglesX()

static void ClassExtension.AddLocalEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1894 of file ClassExtension.cs.

1895 {
1896 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1897 transform.localEulerAngles = vector3;
1898 }

References vector3.

◆ AddLocalEulerAnglesY()

static void ClassExtension.AddLocalEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1900 of file ClassExtension.cs.

1901 {
1902 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1903 transform.localEulerAngles = vector3;
1904 }

References vector3.

◆ AddLocalEulerAnglesZ()

static void ClassExtension.AddLocalEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1906 of file ClassExtension.cs.

1907 {
1908 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1909 transform.localEulerAngles = vector3;
1910 }

References vector3.

◆ AddLocalPosition()

static void ClassExtension.AddLocalPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1744 of file ClassExtension.cs.

1745 {
1746 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1747 transform.localPosition = vector3;
1748 }

References vector3.

◆ AddLocalPositionX()

static void ClassExtension.AddLocalPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1750 of file ClassExtension.cs.

1751 {
1752 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1753 transform.localPosition = vector3;
1754 }

References vector3.

◆ AddLocalPositionY()

static void ClassExtension.AddLocalPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1756 of file ClassExtension.cs.

1757 {
1758 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1759 transform.localPosition = vector3;
1760 }

References vector3.

◆ AddLocalPositionZ()

static void ClassExtension.AddLocalPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1762 of file ClassExtension.cs.

1763 {
1764 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1765 transform.localPosition = vector3;
1766 }

References vector3.

◆ AddLocalScale()

static void ClassExtension.AddLocalScale ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1792 of file ClassExtension.cs.

1793 {
1794 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1795 transform.localScale = vector3;
1796 }

References vector3.

◆ AddLocalScaleX()

static void ClassExtension.AddLocalScaleX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1798 of file ClassExtension.cs.

1799 {
1800 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1801 transform.localScale = vector3;
1802 }

References vector3.

◆ AddLocalScaleY()

static void ClassExtension.AddLocalScaleY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1804 of file ClassExtension.cs.

1805 {
1806 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1807 transform.localScale = vector3;
1808 }

References vector3.

◆ AddLocalScaleZ()

static void ClassExtension.AddLocalScaleZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1810 of file ClassExtension.cs.

1811 {
1812 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1813 transform.localScale = vector3;
1814 }

References vector3.

◆ AddPosition()

static void ClassExtension.AddPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1696 of file ClassExtension.cs.

1697 {
1698 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1699 transform.position = vector3;
1700 }

References vector3.

◆ AddPositionX()

static void ClassExtension.AddPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1702 of file ClassExtension.cs.

1703 {
1704 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1705 transform.position = vector3;
1706 }

References vector3.

◆ AddPositionY()

static void ClassExtension.AddPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1708 of file ClassExtension.cs.

1709 {
1710 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1711 transform.position = vector3;
1712 }

References vector3.

◆ AddPositionZ()

static void ClassExtension.AddPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1714 of file ClassExtension.cs.

1715 {
1716 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1717 transform.position = vector3;
1718 }

References vector3.

◆ AddTag()

static string ClassExtension.AddTag ( this string  s,
string  id,
char  splitter = '/' 
)
inlinestatic

Definition at line 904 of file ClassExtension.cs.

905 {
906 if (!s.HasTag(id, splitter))
907 {
908 s = s + (s.IsEmpty() ? "" : ((object)splitter))?.ToString() + id;
909 }
910 return s;
911 }

◆ Bracket()

static string ClassExtension.Bracket ( this string  str,
int  type = 0 
)
inlinestatic

Definition at line 55 of file ClassExtension.cs.

56 {
57 return type switch
58 {
59 -1 => str,
60 1 => "「" + str + "」",
61 2 => "『" + str + "』",
62 3 => "《" + str + "》",
63 4 => "(" + str + ")",
64 _ => "_bracketLeft".lang() + str + "_bracketRight".lang(),
65 };
66 }

◆ Calc()

static int ClassExtension.Calc ( this string  str,
int  power = 0,
int  ele = 0,
int  p2 = 0 
)
inlinestatic

Definition at line 643 of file ClassExtension.cs.

644 {
645 return Cal.Calcuate(str.Replace("p2", p2.ToString() ?? "").Replace("p", power.ToString() ?? "").Replace("e", ele.ToString() ?? "")
646 .Replace(";", ","));
647 }

◆ Clamp()

static int ClassExtension.Clamp ( this int  v,
int  min,
int  max,
bool  loop = false 
)
inlinestatic

Definition at line 182 of file ClassExtension.cs.

183 {
184 if (v < min)
185 {
186 v = ((!loop) ? min : max);
187 }
188 else if (v > max)
189 {
190 v = ((!loop) ? max : min);
191 }
192 return v;
193 }

◆ Clamp< TValue >()

static TValue ClassExtension.Clamp< TValue > ( this IList< TValue >  source,
int  i 
)
inlinestatic

Definition at line 583 of file ClassExtension.cs.

584 {
585 if (i < 0)
586 {
587 i = 0;
588 }
589 else if (i >= source.Count)
590 {
591 i = source.Count - 1;
592 }
593 return source[i];
594 }

◆ ClampAngle()

static float ClassExtension.ClampAngle ( this float  angle)
inlinestatic

Definition at line 1941 of file ClassExtension.cs.

1942 {
1943 if (angle < 0f)
1944 {
1945 return 360f - (0f - angle) % 360f;
1946 }
1947 return angle % 360f;
1948 }

◆ ClampMax()

static int ClassExtension.ClampMax ( this int  v,
int  max 
)
inlinestatic

Definition at line 204 of file ClassExtension.cs.

205 {
206 if (v <= max)
207 {
208 return v;
209 }
210 return max;
211 }

◆ ClampMin()

static int ClassExtension.ClampMin ( this int  v,
int  min 
)
inlinestatic

Definition at line 195 of file ClassExtension.cs.

196 {
197 if (v >= min)
198 {
199 return v;
200 }
201 return min;
202 }

◆ Contains()

static bool ClassExtension.Contains ( this string[]  strs,
string  id 
)
inlinestatic

Definition at line 798 of file ClassExtension.cs.

799 {
800 if (strs == null || strs.Length == 0)
801 {
802 return false;
803 }
804 for (int i = 0; i < strs.Length; i++)
805 {
806 if (strs[i] == id)
807 {
808 return true;
809 }
810 }
811 return false;
812 }

◆ Copy< TValue >()

static IList< TValue > ClassExtension.Copy< TValue > ( this IList< TValue >  list)
inlinestatic

Definition at line 335 of file ClassExtension.cs.

336 {
337 return list.ToList();
338 }

◆ CopyKeys< TKey, TValue >()

static TKey[] ClassExtension.CopyKeys< TKey, TValue > ( this IDictionary< TKey, TValue >  dict)
inlinestatic

Definition at line 393 of file ClassExtension.cs.

394 {
395 TKey[] array = new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
397 return array;
398 }

◆ CopyRect()

static void ClassExtension.CopyRect ( this RectTransform  r,
RectTransform  t 
)
inlinestatic

Definition at line 1242 of file ClassExtension.cs.

1243 {
1244 r.pivot = t.pivot;
1245 r.sizeDelta = t.sizeDelta;
1246 r.anchorMin = t.anchorMin;
1247 r.anchorMax = t.anchorMax;
1248 r.anchoredPosition = t.anchoredPosition;
1249 }

◆ CopyValues< TKey, TValue >()

static TValue[] ClassExtension.CopyValues< TKey, TValue > ( this IDictionary< TKey, TValue >  dict)
inlinestatic

Definition at line 400 of file ClassExtension.cs.

401 {
402 TValue[] array = new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
404 return array;
405 }

◆ CreateMold< T >()

static T ClassExtension.CreateMold< T > ( this Component  c,
string  name = null 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1315 of file ClassExtension.cs.

1315 : Component
1316 {
1317 T result = null;
1318 for (int i = 0; i < c.transform.childCount; i++)
1319 {
1320 T component = c.transform.GetChild(i).GetComponent<T>();
1321 if ((bool)component && (name.IsEmpty() || name == component.name))
1322 {
1323 component.gameObject.SetActive(value: false);
1324 result = component;
1325 break;
1326 }
1327 }
1328 c.DestroyChildren();
1329 return result;
1330 }

◆ DestroyChildren()

static void ClassExtension.DestroyChildren ( this Component  component,
bool  destroyInactive = false,
bool  ignoreDestroy = true 
)
inlinestatic

Definition at line 1437 of file ClassExtension.cs.

1438 {
1439 if (!component || !component.transform)
1440 {
1441 Debug.LogWarning("DestroyChlidren:" + component);
1442 return;
1443 }
1444 for (int num = component.transform.childCount - 1; num >= 0; num--)
1445 {
1446 GameObject gameObject = component.transform.GetChild(num).gameObject;
1447 if ((!ignoreDestroy || !(gameObject.tag == "IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1448 {
1449 UnityEngine.Object.DestroyImmediate(gameObject);
1450 }
1451 }
1452 }

References Debug.

◆ Distance()

static float ClassExtension.Distance ( this Transform  t,
Vector2  pos 
)
inlinestatic

Definition at line 1630 of file ClassExtension.cs.

1631 {
1632 return Vector3.Distance(t.position, pos);
1633 }

◆ Each< TValue >()

static void ClassExtension.Each< TValue > ( this IList< TValue >  list,
Action< TValue >  action 
)
inlinestatic

Definition at line 340 of file ClassExtension.cs.

341 {
342 for (int num = list.Count - 1; num >= 0; num--)
343 {
344 action(list[num]);
345 }
346 }

◆ Evalute()

static string ClassExtension.Evalute ( this string[]  array,
float  val 
)
inlinestatic

Definition at line 814 of file ClassExtension.cs.

815 {
816 return array[(int)Mathf.Clamp((float)(array.Length - 1) * val, 0f, array.Length - 1)];
817 }

◆ Find()

static Transform ClassExtension.Find ( this Component  c,
string  name = null 
)
inlinestatic

Definition at line 1332 of file ClassExtension.cs.

1333 {
1334 return c.Find<Transform>(name);
1335 }

◆ Find< T >()

static T ClassExtension.Find< T > ( this Component  c,
string  name = null,
bool  recursive = false 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1337 of file ClassExtension.cs.

1337 : Component
1338 {
1339 if (recursive)
1340 {
1341 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1342 foreach (T val in componentsInChildren)
1343 {
1344 if (name == null || name == val.name)
1345 {
1346 return val;
1347 }
1348 }
1349 return null;
1350 }
1351 for (int j = 0; j < c.transform.childCount; j++)
1352 {
1353 T component = c.transform.GetChild(j).GetComponent<T>();
1354 if ((bool)component && (name == null || name == component.name))
1355 {
1356 return component;
1357 }
1358 }
1359 return null;
1360 }

◆ FindMax< T >()

static T ClassExtension.FindMax< T > ( this List< T >  list,
Func< T, int >  func 
)
inlinestatic

Definition at line 618 of file ClassExtension.cs.

619 {
620 int num = int.MinValue;
621 T result = default(T);
622 foreach (T item in list)
623 {
624 int num2 = func(item);
625 if (num2 > num)
626 {
627 num = num2;
628 result = item;
629 }
630 }
631 return result;
632 }

References item.

◆ FindTagInParents()

static GameObject ClassExtension.FindTagInParents ( this Component  c,
string  tag,
bool  includeInactive = true 
)
inlinestatic

Definition at line 1362 of file ClassExtension.cs.

1363 {
1364 Transform transform = c.transform;
1365 for (int i = 0; i < transform.childCount; i++)
1366 {
1367 Transform child = transform.GetChild(i);
1368 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1369 {
1370 return child.gameObject;
1371 }
1372 }
1373 if ((bool)transform.parent)
1374 {
1375 return transform.parent.FindTagInParents(tag, includeInactive);
1376 }
1377 return null;
1378 }

◆ FirstItem< TKey, TValue >()

static TValue ClassExtension.FirstItem< TKey, TValue > ( this IDictionary< TKey, TValue >  source)
inlinestatic

Definition at line 509 of file ClassExtension.cs.

510 {
511 if (source == null)
512 {
513 return default(TValue);
514 }
515 return source[source.First().Key];
516 }

◆ ForeachReverse< T >() [1/2]

static void ClassExtension.ForeachReverse< T > ( this IList< T >  items,
Action< T >  action 
)
inlinestatic

Definition at line 1924 of file ClassExtension.cs.

1925 {
1926 for (int num = items.Count - 1; num >= 0; num--)
1927 {
1928 action(items[num]);
1929 }
1930 }

◆ ForeachReverse< T >() [2/2]

static void ClassExtension.ForeachReverse< T > ( this IList< T >  items,
Func< T, bool >  action 
)
inlinestatic

Definition at line 1932 of file ClassExtension.cs.

1933 {
1934 int num = items.Count - 1;
1935 while (num >= 0 && !action(items[num]))
1936 {
1937 num--;
1938 }
1939 }

◆ FromInt2()

static float ClassExtension.FromInt2 ( this int  a)
inlinestatic

Definition at line 104 of file ClassExtension.cs.

105 {
106 return (float)a / 100f;
107 }

◆ FromInt3()

static float ClassExtension.FromInt3 ( this int  a)
inlinestatic

Definition at line 94 of file ClassExtension.cs.

95 {
96 return (float)a / 1000f;
97 }

◆ GetAnchor()

static RectPosition ClassExtension.GetAnchor ( this RectTransform  _rect)
inlinestatic

Definition at line 1555 of file ClassExtension.cs.

1556 {
1557 Vector3 position = _rect.position;
1558 int width = Screen.width;
1559 int height = Screen.height;
1560 bool flag = position.y > (float)height * 0.5f;
1561 if (position.x > (float)width * 0.3f && position.x < (float)width * 0.7f)
1562 {
1563 if (position.y > (float)height * 0.3f && position.y < (float)height * 0.7f)
1564 {
1565 return RectPosition.Center;
1566 }
1567 if (!flag)
1568 {
1569 return RectPosition.BottomCenter;
1570 }
1571 return RectPosition.TopCenter;
1572 }
1573 if (position.x < (float)width * 0.5f)
1574 {
1575 if (!flag)
1576 {
1577 return RectPosition.BottomLEFT;
1578 }
1579 return RectPosition.TopLEFT;
1580 }
1581 if (!flag)
1582 {
1583 return RectPosition.BottomRIGHT;
1584 }
1585 return RectPosition.TopRIGHT;
1586 }

◆ GetBit()

static bool ClassExtension.GetBit ( this byte  pByte,
int  bitNo 
)
inlinestatic

Definition at line 75 of file ClassExtension.cs.

76 {
77 return (pByte & (1 << bitNo)) != 0;
78 }

◆ GetComponentInChildrenExcludSelf< T >()

static T ClassExtension.GetComponentInChildrenExcludSelf< T > ( this Transform  c)
inlinestatic
Type Constraints
T :Component 

Definition at line 1380 of file ClassExtension.cs.

1380 : Component
1381 {
1382 for (int i = 0; i < c.childCount; i++)
1383 {
1384 T component = c.GetChild(i).GetComponent<T>();
1385 if ((bool)component)
1386 {
1387 return component;
1388 }
1389 }
1390 return null;
1391 }

◆ GetComponentInDirectChildren< T >()

static T ClassExtension.GetComponentInDirectChildren< T > ( this Component  comp)
inlinestatic
Type Constraints
T :Component 

Definition at line 1423 of file ClassExtension.cs.

1423 : Component
1424 {
1425 Transform transform = comp.transform;
1426 for (int i = 0; i < transform.childCount; i++)
1427 {
1428 T component = transform.GetChild(i).GetComponent<T>();
1429 if ((bool)component)
1430 {
1431 return component;
1432 }
1433 }
1434 return null;
1435 }

◆ GetComponentsInDirectChildren< T >() [1/2]

static List< T > ClassExtension.GetComponentsInDirectChildren< T > ( this Component  comp,
bool  includeInactive = true 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1408 of file ClassExtension.cs.

1408 : Component
1409 {
1410 List<T> list = new List<T>();
1411 Transform transform = comp.transform;
1412 for (int i = 0; i < transform.childCount; i++)
1413 {
1414 T component = transform.GetChild(i).GetComponent<T>();
1415 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1416 {
1417 list.Add(component);
1418 }
1419 }
1420 return list;
1421 }

◆ GetComponentsInDirectChildren< T >() [2/2]

static List< T > ClassExtension.GetComponentsInDirectChildren< T > ( this Transform  comp,
bool  includeInactive = true 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1393 of file ClassExtension.cs.

1393 : Component
1394 {
1395 List<T> list = new List<T>();
1396 Transform transform = comp.transform;
1397 for (int i = 0; i < transform.childCount; i++)
1398 {
1399 T component = transform.GetChild(i).GetComponent<T>();
1400 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1401 {
1402 list.Add(component);
1403 }
1404 }
1405 return list;
1406 }

◆ GetField< T >()

static T ClassExtension.GetField< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 228 of file ClassExtension.cs.

229 {
230 return (T)o.GetType().GetField(name).GetValue(o);
231 }

◆ GetForwardDiffPoint()

static float ClassExtension.GetForwardDiffPoint ( Vector2  forward)
inlinestaticprivate

Definition at line 1607 of file ClassExtension.cs.

1608 {
1609 if (object.Equals(forward, Vector2.up))
1610 {
1611 return 90f;
1612 }
1613 object.Equals(forward, Vector2.right);
1614 return 0f;
1615 }

References forward.

Referenced by LookAt2D().

◆ GetFullFileNameWithoutExtension() [1/2]

static string ClassExtension.GetFullFileNameWithoutExtension ( this FileInfo  fileInfo)
inlinestatic

Definition at line 928 of file ClassExtension.cs.

929 {
930 return fileInfo.Directory.FullName + "/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
931 }

◆ GetFullFileNameWithoutExtension() [2/2]

static string ClassExtension.GetFullFileNameWithoutExtension ( this string  path)
inlinestatic

Definition at line 933 of file ClassExtension.cs.

934 {
935 return new FileInfo(path).GetFullFileNameWithoutExtension();
936 }

◆ GetLastChild()

static Transform ClassExtension.GetLastChild ( this Transform  trans)
inlinestatic

Definition at line 1588 of file ClassExtension.cs.

1589 {
1590 return trans.GetChild(trans.childCount - 1);
1591 }

◆ GetList< T >()

static List< T > ClassExtension.GetList< T > ( this IDictionary  source)
inlinestatic

Definition at line 596 of file ClassExtension.cs.

597 {
598 List<T> list = new List<T>();
599 foreach (object value in source.Values)
600 {
601 if (value is T)
602 {
603 list.Add((T)value);
604 }
605 }
606 return list;
607 }

◆ GetOrCreate< T >()

static T ClassExtension.GetOrCreate< T > ( this Component  t)
inlinestatic
Type Constraints
T :Component 

Definition at line 1227 of file ClassExtension.cs.

1227 : Component
1228 {
1229 T val = t.gameObject.GetComponent<T>();
1230 if (!val)
1231 {
1232 val = t.gameObject.AddComponent<T>();
1233 }
1234 return val;
1235 }

◆ GetOrCreate< TKey, TValue >()

static TValue ClassExtension.GetOrCreate< TKey, TValue > ( this IDictionary< TKey, TValue >  dict,
TKey  key,
Func< TValue >  func = null 
)
inlinestatic

Definition at line 382 of file ClassExtension.cs.

383 {
384 TValue val = dict.TryGetValue(key);
385 if (val == null)
386 {
387 val = ((func != null) ? func() : Activator.CreateInstance<TValue>());
388 dict.Add(key, val);
389 }
390 return val;
391 }

◆ GetProperty< T >()

static T ClassExtension.GetProperty< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 238 of file ClassExtension.cs.

239 {
240 return (T)o.GetType().GetProperty(name).GetValue(o);
241 }

◆ GetRuntimeEventCount()

static int ClassExtension.GetRuntimeEventCount ( this UnityEventBase  unityEvent)
inlinestatic

Definition at line 1963 of file ClassExtension.cs.

1964 {
1965 Type typeFromHandle = typeof(UnityEventBase);
1966 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1967 Type type = assembly.GetType("UnityEngine.Events.InvokableCallList");
1968 Type type2 = assembly.GetType("UnityEngine.Events.BaseInvokableCall");
1969 Type type3 = typeof(List<>).MakeGenericType(type2);
1970 FieldInfo field = typeFromHandle.GetField("m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1971 FieldInfo field2 = type.GetField("m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1972 object value = field.GetValue(unityEvent);
1973 object value2 = field2.GetValue(value);
1974 return (int)type3.GetProperty("Count").GetValue(value2, null);
1975 }

◆ GetSelectable()

static Selectable ClassExtension.GetSelectable ( this GameObject  go)
inlinestatic

Definition at line 1273 of file ClassExtension.cs.

1274 {
1275 return go.GetComponentInChildren<Selectable>();
1276 }

◆ HasField< T >()

static bool ClassExtension.HasField< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 218 of file ClassExtension.cs.

219 {
220 FieldInfo field = o.GetType().GetField(name);
221 if (field != null)
222 {
223 return typeof(T).IsAssignableFrom(field.FieldType);
224 }
225 return false;
226 }

◆ HasTag()

static bool ClassExtension.HasTag ( this string  s,
string  id,
char  splitter = '/' 
)
inlinestatic

Definition at line 893 of file ClassExtension.cs.

894 {
895 return s.Split(splitter).Contains(id);
896 }

◆ IndexOf()

static int ClassExtension.IndexOf ( this IList< Component >  list,
GameObject  go 
)
inlinestatic

Definition at line 302 of file ClassExtension.cs.

303 {
304 if (!go)
305 {
306 return -1;
307 }
308 for (int i = 0; i < list.Count; i++)
309 {
310 if (list[i].gameObject == go)
311 {
312 return i;
313 }
314 }
315 return -1;
316 }

◆ Instantiate< T >()

static T ClassExtension.Instantiate< T > ( this T  s)
inlinestatic
Type Constraints
T :ScriptableObject 

Definition at line 1955 of file ClassExtension.cs.

1955 : ScriptableObject
1956 {
1957 string name = s.name;
1958 T val = UnityEngine.Object.Instantiate(s);
1959 val.name = name;
1960 return val;
1961 }

◆ IsChildOf()

static bool ClassExtension.IsChildOf ( this GameObject  c,
GameObject  root 
)
inlinestatic

Definition at line 1297 of file ClassExtension.cs.

1298 {
1299 if (c.transform == root.transform)
1300 {
1301 return true;
1302 }
1303 if ((bool)c.transform.parent)
1304 {
1305 return c.transform.parent.gameObject.IsChildOf(root);
1306 }
1307 return false;
1308 }

◆ IsEmpty() [1/3]

static bool ClassExtension.IsEmpty ( this Array  array)
inlinestatic

Definition at line 293 of file ClassExtension.cs.

294 {
295 if (array != null)
296 {
297 return array.Length == 0;
298 }
299 return true;
300 }

◆ IsEmpty() [2/3]

static bool ClassExtension.IsEmpty ( this string  str)
inlinestatic

Definition at line 755 of file ClassExtension.cs.

756 {
757 if (str != null)
758 {
759 return str == "";
760 }
761 return true;
762 }

◆ IsEmpty() [3/3]

static string ClassExtension.IsEmpty ( this string  str,
string  defaultStr 
)
inlinestatic

Definition at line 764 of file ClassExtension.cs.

765 {
766 if (str != null && !(str == ""))
767 {
768 return str;
769 }
770 return defaultStr;
771 }

◆ IsInteractable()

static bool ClassExtension.IsInteractable ( this GameObject  obj)
inlinestatic

Definition at line 1287 of file ClassExtension.cs.

1288 {
1289 Selectable selectable = (obj ? obj.GetComponent<Selectable>() : null);
1290 if ((bool)selectable)
1291 {
1292 return selectable.interactable;
1293 }
1294 return false;
1295 }

◆ IsMouseOver()

static bool ClassExtension.IsMouseOver ( this RectTransform  r,
Camera  cam 
)
inlinestatic

Definition at line 1454 of file ClassExtension.cs.

1455 {
1456 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1457 }

◆ IsNull()

static bool ClassExtension.IsNull ( this object  o)
inlinestatic

Definition at line 122 of file ClassExtension.cs.

123 {
124 return o == null;
125 }

◆ IsOn()

static bool ClassExtension.IsOn ( this int  data,
int  digit 
)
inlinestatic

Definition at line 127 of file ClassExtension.cs.

128 {
129 BitArray32 bitArray = default(BitArray32);
130 bitArray.SetInt(data);
131 return bitArray[digit];
132 }
void SetInt(int i)
Definition: BitArray32.cs:89

References BitArray32.SetInt().

◆ IsPrefab()

static bool ClassExtension.IsPrefab ( this Component  c)
inlinestatic

Definition at line 1310 of file ClassExtension.cs.

1311 {
1312 return c.gameObject.scene.name == null;
1313 }

◆ lang() [1/2]

static string ClassExtension.lang ( this string  s)
inlinestatic

Definition at line 19 of file ClassExtension.cs.

20 {
21 return Lang.Get(s);
22 }
static string Get(string id)
Definition: Lang.cs:91

References Lang.Get().

◆ lang() [2/2]

static string ClassExtension.lang ( this string  s,
string  ref1,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null,
string  ref5 = null 
)
inlinestatic

Definition at line 30 of file ClassExtension.cs.

31 {
32 return Lang.Parse(s, ref1, ref2, ref3, ref4, ref5);
33 }
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
Definition: Lang.cs:147

References Lang.Parse().

◆ langGame() [1/2]

static string ClassExtension.langGame ( this string  s)
inlinestatic

Definition at line 40 of file ClassExtension.cs.

41 {
42 return Lang.Game.Get(s);
43 }
static LangGame Game
Definition: Lang.cs:48
string Get(string id)
Definition: SourceLang.cs:12

References Lang.Game, and SourceLang< T >.Get().

◆ langGame() [2/2]

static string ClassExtension.langGame ( this string  s,
string  ref1,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null 
)
inlinestatic

Definition at line 45 of file ClassExtension.cs.

46 {
47 return Lang.Game.Parse(s, ref1, ref2, ref3, ref4);
48 }
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)
Definition: SourceLang.cs:43

References Lang.Game, and SourceLang< T >.Parse().

◆ langList()

static string[] ClassExtension.langList ( this string  s)
inlinestatic

Definition at line 35 of file ClassExtension.cs.

36 {
37 return Lang.GetList(s);
38 }
static string[] GetList(string id)
Definition: Lang.cs:114

References Lang.GetList().

◆ langPlural()

static string ClassExtension.langPlural ( this string  s,
int  i 
)
inlinestatic

Definition at line 24 of file ClassExtension.cs.

25 {
26 string text = Lang.Get(s);
27 return Lang.Parse((i <= 1 || !Lang.setting.pluralize) ? text : pluralizer.Pluralize(text), i.ToString() ?? "");
28 }
static IPluralize pluralizer

References Lang.Get(), Lang.Parse(), LangSetting.pluralize, pluralizer, and Lang.setting.

◆ LastItem< TValue >()

static TValue ClassExtension.LastItem< TValue > ( this IList< TValue >  source)
inlinestatic

Definition at line 518 of file ClassExtension.cs.

519 {
520 if (source.Count != 0)
521 {
522 return source[source.Count - 1];
523 }
524 return default(TValue);
525 }

◆ LookAt2D() [1/2]

static void ClassExtension.LookAt2D ( this Transform  self,
Transform  target,
Vector2  forward 
)
inlinestatic

Definition at line 1617 of file ClassExtension.cs.

1618 {
1619 self.LookAt2D(target.position, forward);
1620 }

References forward.

◆ LookAt2D() [2/2]

static void ClassExtension.LookAt2D ( this Transform  self,
Vector3  target,
Vector2  forward 
)
inlinestatic

Definition at line 1622 of file ClassExtension.cs.

1623 {
1624 float forwardDiffPoint = GetForwardDiffPoint(forward);
1625 Vector3 vector = target - self.position;
1626 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1627 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1628 }
static float GetForwardDiffPoint(Vector2 forward)

References forward, and GetForwardDiffPoint().

◆ LoopSelectable() [1/2]

static void ClassExtension.LoopSelectable ( this List< Selectable >  sels,
bool  vertical = true,
bool  horizonal = true,
bool  asGroup = true 
)
inlinestatic

Definition at line 1053 of file ClassExtension.cs.

1054 {
1055 for (int i = 0; i < sels.Count; i++)
1056 {
1057 Selectable selectable = sels[i];
1058 Selectable selectable2 = sels[0];
1059 Navigation navigation = selectable.navigation;
1060 if (horizonal)
1061 {
1062 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1063 }
1064 if (asGroup)
1065 {
1066 for (int j = i + 1; j < sels.Count; j++)
1067 {
1068 if (sels[j].transform.position.y < selectable.transform.position.y)
1069 {
1070 selectable2 = sels[j];
1071 break;
1072 }
1073 }
1074 }
1075 else
1076 {
1077 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1078 }
1079 if (vertical)
1080 {
1081 navigation.selectOnDown = selectable2;
1082 }
1083 selectable.navigation = navigation;
1084 }
1085 for (int num = sels.Count - 1; num >= 0; num--)
1086 {
1087 Selectable selectable3 = sels[num];
1088 Selectable selectable4 = sels[sels.Count - 1];
1089 Navigation navigation2 = selectable3.navigation;
1090 if (horizonal)
1091 {
1092 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1093 }
1094 if (asGroup)
1095 {
1096 int num2 = sels.Count - 1;
1097 for (int num3 = num - 1; num3 >= 0; num3--)
1098 {
1099 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1100 {
1101 num2 = num3;
1102 break;
1103 }
1104 }
1105 int num4 = num2;
1106 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1107 {
1108 selectable4 = sels[num4];
1109 num4--;
1110 }
1111 }
1112 else
1113 {
1114 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1115 }
1116 if (vertical)
1117 {
1118 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1119 }
1120 navigation2.mode = Navigation.Mode.Explicit;
1121 selectable3.navigation = navigation2;
1122 }
1123 }

◆ LoopSelectable() [2/2]

static void ClassExtension.LoopSelectable ( this Transform  l,
bool  vertical = true,
bool  horizonal = true,
bool  asGroup = true 
)
inlinestatic

Definition at line 1125 of file ClassExtension.cs.

1126 {
1127 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1128 for (int num = list.Count - 1; num >= 0; num--)
1129 {
1130 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1131 {
1132 list.RemoveAt(num);
1133 }
1134 }
1135 list.LoopSelectable(vertical, horizonal, asGroup);
1136 }

◆ LoopTail< T >()

static void ClassExtension.LoopTail< T > ( this List< T >  list,
bool  vertical = false 
)
inlinestatic
Type Constraints
T :Selectable 

Definition at line 1005 of file ClassExtension.cs.

1005 : Selectable
1006 {
1007 if (list.Count > 1)
1008 {
1009 Navigation navigation = list[0].navigation;
1010 Navigation navigation2 = list[list.Count - 1].navigation;
1011 if (vertical)
1012 {
1013 navigation.selectOnUp = list[list.Count - 1];
1014 navigation2.selectOnDown = list[0];
1015 }
1016 else
1017 {
1018 navigation.selectOnLeft = list[list.Count - 1];
1019 navigation2.selectOnRight = list[0];
1020 }
1021 list[0].navigation = navigation;
1022 list[list.Count - 1].navigation = navigation2;
1023 }
1024 }

◆ Minimum()

static int ClassExtension.Minimum ( this int  i)
inlinestatic

Definition at line 109 of file ClassExtension.cs.

110 {
111 if (i != 0)
112 {
113 if (i <= 0)
114 {
115 return -1;
116 }
117 return 1;
118 }
119 return 0;
120 }

◆ Move< TValue >()

static TValue ClassExtension.Move< TValue > ( this IList< TValue >  list,
TValue  target,
int  a 
)
inlinestatic

Definition at line 318 of file ClassExtension.cs.

319 {
320 int num = list.IndexOf(target);
321 int num2 = num + a;
322 if (num2 < 0)
323 {
324 num2 = list.Count - 1;
325 }
326 if (num2 >= list.Count)
327 {
328 num2 = 0;
329 }
330 list.Remove(target);
331 list.Insert(num2, target);
332 return list[num];
333 }

◆ Multiply()

static Color ClassExtension.Multiply ( this Color  c,
float  mtp,
float  add 
)
inlinestatic

Definition at line 1161 of file ClassExtension.cs.

1162 {
1163 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1164 }

References Color.

◆ NextEnum< T >()

static T ClassExtension.NextEnum< T > ( this T  src)
inlinestatic
Type Constraints
T :struct 

Definition at line 154 of file ClassExtension.cs.

154 : struct
155 {
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
157 }

◆ NextIndex< TValue >()

static int ClassExtension.NextIndex< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 541 of file ClassExtension.cs.

542 {
543 if (val == null)
544 {
545 return 0;
546 }
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
549 {
550 num = 0;
551 }
552 return num;
553 }

◆ NextItem< TValue >() [1/2]

static TValue ClassExtension.NextItem< TValue > ( this IList< TValue >  source,
ref int  index 
)
inlinestatic

Definition at line 527 of file ClassExtension.cs.

528 {
529 index++;
530 if (index >= source.Count)
531 {
532 index = 0;
533 }
534 if (source.Count != 0)
535 {
536 return source[index];
537 }
538 return default(TValue);
539 }

◆ NextItem< TValue >() [2/2]

static TValue ClassExtension.NextItem< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 555 of file ClassExtension.cs.

556 {
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
559 {
560 num = 0;
561 }
562 if (source.Count != 0)
563 {
564 return source[num];
565 }
566 return default(TValue);
567 }

◆ Parentheses()

static string ClassExtension.Parentheses ( this string  str)
inlinestatic

Definition at line 50 of file ClassExtension.cs.

51 {
52 return "(" + str + ")";
53 }

◆ Pluralize()

static string ClassExtension.Pluralize ( string  s)
inlinestatic

Definition at line 938 of file ClassExtension.cs.

939 {
940 if (s == "talisman")
941 {
942 return "talismans";
943 }
944 return pluralizer.Pluralize(s);
945 }

References pluralizer.

Referenced by AddArticle().

◆ Plus()

static Vector3 ClassExtension.Plus ( this Vector3  v,
Vector2  v2 
)
inlinestatic

Definition at line 1635 of file ClassExtension.cs.

1636 {
1637 v.x += v2.x;
1638 v.y += v2.y;
1639 return v;
1640 }

◆ PlusX()

static Vector3 ClassExtension.PlusX ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1654 of file ClassExtension.cs.

1655 {
1656 v.x += a;
1657 return v;
1658 }

◆ PlusY()

static Vector3 ClassExtension.PlusY ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1660 of file ClassExtension.cs.

1661 {
1662 v.y += a;
1663 return v;
1664 }

◆ PlusZ()

static Vector3 ClassExtension.PlusZ ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1666 of file ClassExtension.cs.

1667 {
1668 v.z += a;
1669 return v;
1670 }

◆ PrevEnum< T >()

static T ClassExtension.PrevEnum< T > ( this T  src)
inlinestatic
Type Constraints
T :struct 

Definition at line 159 of file ClassExtension.cs.

159 : struct
160 {
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
162 }

◆ PrevItem< TValue >()

static TValue ClassExtension.PrevItem< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 569 of file ClassExtension.cs.

570 {
571 int num = source.IndexOf(val) - 1;
572 if (num < 0)
573 {
574 num = source.Count - 1;
575 }
576 if (source.Count != 0)
577 {
578 return source[num];
579 }
580 return default(TValue);
581 }

◆ Random()

static Vector3 ClassExtension.Random ( this Vector3  v)
inlinestatic

Definition at line 1950 of file ClassExtension.cs.

1951 {
1952 return new Vector3(Rand.Range(0f - v.x, v.x), Rand.Range(0f - v.y, v.y), Rand.Range(0f - v.z, v.z));
1953 }
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42

References Rand.Range().

◆ RandomItem< T >()

static T ClassExtension.RandomItem< T > ( this IEnumerable< T >  ie)
inlinestatic

Definition at line 407 of file ClassExtension.cs.

408 {
409 int num = ie.Count();
410 if (num == 0)
411 {
412 return default(T);
413 }
414 return ie.ElementAt(Rand.rnd(num));
415 }
static int rnd(int max)
Definition: Rand.cs:52

References Rand.rnd().

◆ RandomItem< TKey, TValue >()

static TValue ClassExtension.RandomItem< TKey, TValue > ( this IDictionary< TKey, TValue >  source)
inlinestatic

Definition at line 417 of file ClassExtension.cs.

418 {
419 if (source.Count != 0)
420 {
421 return source.ElementAt(Rand.rnd(source.Count)).Value;
422 }
423 return default(TValue);
424 }

References Rand.rnd().

◆ RandomItem< TValue >() [1/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source)
inlinestatic

Definition at line 426 of file ClassExtension.cs.

427 {
428 if (source.Count != 0)
429 {
430 return source[Rand.rnd(source.Count)];
431 }
432 return default(TValue);
433 }

References Rand.rnd().

◆ RandomItem< TValue >() [2/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
Func< TValue, bool >  funcValid,
TValue  defaultValue = default(TValue) 
)
inlinestatic

Definition at line 459 of file ClassExtension.cs.

460 {
461 for (int i = 0; i < 100; i++)
462 {
463 TValue val = source[Rand.rnd(source.Count)];
464 if (funcValid(val))
465 {
466 return val;
467 }
468 }
469 return defaultValue;
470 }

References Rand.rnd().

◆ RandomItem< TValue >() [3/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
int  exclude 
)
inlinestatic

Definition at line 440 of file ClassExtension.cs.

441 {
442 if (source.Count > 1)
443 {
444 int num;
445 do
446 {
447 num = Rand.rnd(source.Count);
448 }
449 while (num == exclude);
450 return source[num];
451 }
452 if (source.Count == 1)
453 {
454 return source[0];
455 }
456 return default(TValue);
457 }

References Rand.rnd().

◆ RandomItem< TValue >() [4/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
TValue  exclude 
)
inlinestatic

Definition at line 435 of file ClassExtension.cs.

436 {
437 return source.RandomItem(source.IndexOf(exclude));
438 }

◆ RandomItemWeighted< TValue >()

static TValue ClassExtension.RandomItemWeighted< TValue > ( this IList< TValue >  source,
Func< TValue, float >  getWeight 
)
inlinestatic

Definition at line 472 of file ClassExtension.cs.

473 {
474 if (source.Count == 0)
475 {
476 return default(TValue);
477 }
478 if (source.Count == 1)
479 {
480 return source[0];
481 }
482 float num = 0f;
483 foreach (TValue item in source)
484 {
485 num += getWeight(item);
486 }
487 float num2 = Rand.Range(0f, num);
488 num = 0f;
489 foreach (TValue item2 in source)
490 {
491 num += getWeight(item2);
492 if (num2 < num)
493 {
494 return item2;
495 }
496 }
497 return source.First();
498 }

References item, and Rand.Range().

◆ RebuildLayout()

static void ClassExtension.RebuildLayout ( this Component  c,
bool  recursive = false 
)
inlinestatic

Definition at line 1459 of file ClassExtension.cs.

1460 {
1461 if (recursive)
1462 {
1463 foreach (Transform item in c.transform)
1464 {
1465 if (item is RectTransform)
1466 {
1467 item.RebuildLayout(recursive: true);
1468 }
1469 }
1470 }
1471 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1472 }

References item.

◆ RebuildLayoutTo()

static void ClassExtension.RebuildLayoutTo ( this Component  c,
Component  target 
)
inlinestatic

Definition at line 1483 of file ClassExtension.cs.

1484 {
1485 c.RebuildLayout();
1486 if (!(c == target) && (bool)c.transform.parent)
1487 {
1488 c.transform.parent.RebuildLayoutTo(target);
1489 }
1490 }

◆ RebuildLayoutTo< T >()

static void ClassExtension.RebuildLayoutTo< T > ( this Component  c)
inlinestatic
Type Constraints
T :Component 

Definition at line 1474 of file ClassExtension.cs.

1474 : Component
1475 {
1476 c.RebuildLayout();
1477 if ((bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1478 {
1479 c.transform.parent.RebuildLayoutTo<T>();
1480 }
1481 }

◆ Rect()

static RectTransform ClassExtension.Rect ( this Component  c)
inlinestatic

Definition at line 1237 of file ClassExtension.cs.

1238 {
1239 return c.transform as RectTransform;
1240 }

◆ Remainder< TValue >()

static TValue ClassExtension.Remainder< TValue > ( this IList< TValue >  source,
int  divider 
)
inlinestatic

Definition at line 500 of file ClassExtension.cs.

501 {
502 if (source.Count != 0)
503 {
504 return source[divider % source.Count];
505 }
506 return default(TValue);
507 }

◆ RemoveTag()

static string ClassExtension.RemoveTag ( this string  s,
string  id,
char  splitter = '/' 
)
inlinestatic

Definition at line 913 of file ClassExtension.cs.

914 {
915 string[] array = s.Split(splitter);
916 s = "";
917 string[] array2 = array;
918 foreach (string text in array2)
919 {
920 if (!(text == id))
921 {
922 s.AddTag(text, splitter);
923 }
924 }
925 return s;
926 }

◆ Repeat()

static string ClassExtension.Repeat ( this string  str,
int  count 
)
inlinestatic

Definition at line 729 of file ClassExtension.cs.

730 {
731 StringBuilder stringBuilder = new StringBuilder();
732 for (int i = 0; i < Mathf.Abs(count); i++)
733 {
734 stringBuilder.Append(str);
735 }
736 return stringBuilder.ToString();
737 }

◆ Set< T1, T2 >()

static void ClassExtension.Set< T1, T2 > ( this Dictionary< T1, T2 >  dic,
Dictionary< T1, T2 >  from 
)
inlinestatic

Definition at line 634 of file ClassExtension.cs.

635 {
636 dic.Clear();
637 foreach (KeyValuePair<T1, T2> item in from)
638 {
639 dic[item.Key] = item.Value;
640 }
641 }

References item.

◆ SetActive() [1/2]

static void ClassExtension.SetActive ( this Component  c,
bool  enable 
)
inlinestatic

Definition at line 1256 of file ClassExtension.cs.

1257 {
1258 if (c.gameObject.activeSelf != enable)
1259 {
1260 c.gameObject.SetActive(enable);
1261 }
1262 }

Referenced by ContentQuest.RefreshTrackButtons().

◆ SetActive() [2/2]

static void ClassExtension.SetActive ( this Component  c,
bool  enable,
Action< bool >  onChangeState 
)
inlinestatic

Definition at line 1264 of file ClassExtension.cs.

1265 {
1266 if (c.gameObject.activeSelf != enable)
1267 {
1268 c.gameObject.SetActive(enable);
1269 onChangeState(enable);
1270 }
1271 }

◆ SetAlpha() [1/4]

static Color ClassExtension.SetAlpha ( this Color  c,
float  a 
)
inlinestatic

Definition at line 1155 of file ClassExtension.cs.

1156 {
1157 c.a = a;
1158 return c;
1159 }

◆ SetAlpha() [2/4]

static void ClassExtension.SetAlpha ( this Image  c,
float  a 
)
inlinestatic

Definition at line 1145 of file ClassExtension.cs.

1146 {
1147 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1148 }

References Color.

◆ SetAlpha() [3/4]

static void ClassExtension.SetAlpha ( this RawImage  c,
float  a 
)
inlinestatic

Definition at line 1150 of file ClassExtension.cs.

1151 {
1152 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1153 }

References Color.

◆ SetAlpha() [4/4]

static void ClassExtension.SetAlpha ( this Text  text,
float  aloha = 1f 
)
inlinestatic

Definition at line 1194 of file ClassExtension.cs.

1195 {
1196 text.color = new Color(text.color.r, text.color.g, text.color.b, aloha);
1197 }

References Color.

◆ SetAnchor() [1/2]

static void ClassExtension.SetAnchor ( this RectTransform  _rect,
RectPosition  anchor = RectPosition::Auto 
)
inlinestatic

Definition at line 1548 of file ClassExtension.cs.

1549 {
1550 Vector3 position = _rect.position;
1551 _rect._SetAnchor((anchor == RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1552 _rect.position = position;
1553 }

◆ SetAnchor() [2/2]

static void ClassExtension.SetAnchor ( this RectTransform  r,
float  minX,
float  minY,
float  maxX,
float  maxY 
)
inlinestatic

Definition at line 1508 of file ClassExtension.cs.

1509 {
1510 r.anchorMin = new Vector2(minX, minY);
1511 r.anchorMax = new Vector2(maxX, maxY);
1512 }

◆ SetBit()

static byte ClassExtension.SetBit ( this byte  pByte,
int  bitNo,
bool  value 
)
inlinestatic

Definition at line 80 of file ClassExtension.cs.

81 {
82 if (!value)
83 {
84 return Convert.ToByte(pByte & ~(1 << bitNo));
85 }
86 return Convert.ToByte(pByte | (1 << bitNo));
87 }

◆ SetEulerAngles()

static void ClassExtension.SetEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1816 of file ClassExtension.cs.

1817 {
1818 vector3.Set(x, y, z);
1819 transform.eulerAngles = vector3;
1820 }

References vector3.

◆ SetEulerAnglesX()

static void ClassExtension.SetEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1822 of file ClassExtension.cs.

1823 {
1824 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1825 transform.eulerAngles = vector3;
1826 }

References vector3.

◆ SetEulerAnglesY()

static void ClassExtension.SetEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1828 of file ClassExtension.cs.

1829 {
1830 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1831 transform.eulerAngles = vector3;
1832 }

References vector3.

◆ SetEulerAnglesZ()

static void ClassExtension.SetEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1834 of file ClassExtension.cs.

1835 {
1836 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1837 transform.eulerAngles = vector3;
1838 }

References vector3.

◆ SetField< T >()

static void ClassExtension.SetField< T > ( this object  o,
string  name,
value 
)
inlinestatic

Definition at line 233 of file ClassExtension.cs.

234 {
235 o.GetType().GetField(name).SetValue(o, value);
236 }

◆ SetLayerRecursively()

static void ClassExtension.SetLayerRecursively ( this GameObject  obj,
int  layer 
)
inlinestatic

Definition at line 1278 of file ClassExtension.cs.

1279 {
1280 obj.layer = layer;
1281 foreach (Transform item in obj.transform)
1282 {
1283 item.gameObject.SetLayerRecursively(layer);
1284 }
1285 }

References item.

◆ SetListener()

static void ClassExtension.SetListener ( this Button::ButtonClickedEvent  e,
Action  action 
)
inlinestatic

Definition at line 1185 of file ClassExtension.cs.

1186 {
1187 e.RemoveAllListeners();
1188 e.AddListener(delegate
1189 {
1190 action();
1191 });
1192 }

References Button.

◆ SetLocalEulerAngles()

static void ClassExtension.SetLocalEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1864 of file ClassExtension.cs.

1865 {
1866 vector3.Set(x, y, z);
1867 transform.localEulerAngles = vector3;
1868 }

References vector3.

◆ SetLocalEulerAnglesX()

static void ClassExtension.SetLocalEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1870 of file ClassExtension.cs.

1871 {
1872 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1873 transform.localEulerAngles = vector3;
1874 }

References vector3.

◆ SetLocalEulerAnglesY()

static void ClassExtension.SetLocalEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1876 of file ClassExtension.cs.

1877 {
1878 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1879 transform.localEulerAngles = vector3;
1880 }

References vector3.

◆ SetLocalEulerAnglesZ()

static void ClassExtension.SetLocalEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1882 of file ClassExtension.cs.

1883 {
1884 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1885 transform.localEulerAngles = vector3;
1886 }

References vector3.

◆ SetLocalPosition()

static void ClassExtension.SetLocalPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1720 of file ClassExtension.cs.

1721 {
1722 vector3.Set(x, y, z);
1723 transform.localPosition = vector3;
1724 }

References vector3.

◆ SetLocalPositionX()

static void ClassExtension.SetLocalPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1726 of file ClassExtension.cs.

1727 {
1728 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1729 transform.localPosition = vector3;
1730 }

References vector3.

◆ SetLocalPositionY()

static void ClassExtension.SetLocalPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1732 of file ClassExtension.cs.

1733 {
1734 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1735 transform.localPosition = vector3;
1736 }

References vector3.

◆ SetLocalPositionZ()

static void ClassExtension.SetLocalPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1738 of file ClassExtension.cs.

1739 {
1740 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1741 transform.localPosition = vector3;
1742 }

References vector3.

◆ SetLocalScale()

static void ClassExtension.SetLocalScale ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1768 of file ClassExtension.cs.

1769 {
1770 vector3.Set(x, y, z);
1771 transform.localScale = vector3;
1772 }

References vector3.

◆ SetLocalScaleX()

static void ClassExtension.SetLocalScaleX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1774 of file ClassExtension.cs.

1775 {
1776 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1777 transform.localScale = vector3;
1778 }

References vector3.

◆ SetLocalScaleY()

static void ClassExtension.SetLocalScaleY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1780 of file ClassExtension.cs.

1781 {
1782 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1783 transform.localScale = vector3;
1784 }

References vector3.

◆ SetLocalScaleZ()

static void ClassExtension.SetLocalScaleZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1786 of file ClassExtension.cs.

1787 {
1788 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1789 transform.localScale = vector3;
1790 }

References vector3.

◆ SetNavigation()

static void ClassExtension.SetNavigation ( this Component  a,
Component  b,
bool  vertical = false 
)
inlinestatic

Definition at line 1026 of file ClassExtension.cs.

1027 {
1028 if (!a || !b)
1029 {
1030 return;
1031 }
1032 Selectable component = a.GetComponent<Selectable>();
1033 Selectable component2 = b.GetComponent<Selectable>();
1034 if ((bool)component && (bool)component2)
1035 {
1036 Navigation navigation = component.navigation;
1037 Navigation navigation2 = component2.navigation;
1038 if (vertical)
1039 {
1040 navigation.selectOnUp = component2;
1041 navigation2.selectOnDown = component;
1042 }
1043 else
1044 {
1045 navigation.selectOnLeft = component2;
1046 navigation2.selectOnRight = component;
1047 }
1048 component.navigation = navigation;
1049 component2.navigation = navigation2;
1050 }
1051 }

◆ SetOnClick()

static void ClassExtension.SetOnClick ( this Button  b,
Action  action 
)
inlinestatic

Definition at line 1176 of file ClassExtension.cs.

1177 {
1178 b.onClick.RemoveAllListeners();
1179 b.onClick.AddListener(delegate
1180 {
1181 action();
1182 });
1183 }

◆ SetPivot()

static void ClassExtension.SetPivot ( this RectTransform  r,
float  x,
float  y 
)
inlinestatic

Definition at line 1503 of file ClassExtension.cs.

1504 {
1505 r.pivot = new Vector2(x, y);
1506 }

◆ SetPosition()

static void ClassExtension.SetPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1672 of file ClassExtension.cs.

1673 {
1674 vector3.Set(x, y, z);
1675 transform.position = vector3;
1676 }

References vector3.

◆ SetPositionX()

static void ClassExtension.SetPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1678 of file ClassExtension.cs.

1679 {
1680 vector3.Set(x, transform.position.y, transform.position.z);
1681 transform.position = vector3;
1682 }

References vector3.

◆ SetPositionY()

static void ClassExtension.SetPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1684 of file ClassExtension.cs.

1685 {
1686 vector3.Set(transform.position.x, y, transform.position.z);
1687 transform.position = vector3;
1688 }

References vector3.

◆ SetPositionZ()

static void ClassExtension.SetPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1690 of file ClassExtension.cs.

1691 {
1692 vector3.Set(transform.position.x, transform.position.y, z);
1693 transform.position = vector3;
1694 }

References vector3.

◆ SetProperty< T >()

static void ClassExtension.SetProperty< T > ( this object  o,
string  name,
value 
)
inlinestatic

Definition at line 243 of file ClassExtension.cs.

244 {
245 o.GetType().GetProperty(name).SetValue(o, value);
246 }

◆ SetRect()

static void ClassExtension.SetRect ( this RectTransform  r,
float  x,
float  y,
float  w,
float  h,
float  pivotX,
float  pivotY,
float  minX,
float  minY,
float  maxX,
float  maxY 
)
inlinestatic

Definition at line 1492 of file ClassExtension.cs.

1493 {
1494 r.SetPivot(pivotX, pivotY);
1495 r.SetAnchor(minX, minY, maxX, maxY);
1496 if (w != -1f)
1497 {
1498 r.sizeDelta = new Vector2(w, h);
1499 }
1500 r.anchoredPosition = new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1501 }

◆ SetScale()

static void ClassExtension.SetScale ( this SpriteRenderer  renderer,
float  size 
)
inlinestatic

Definition at line 1598 of file ClassExtension.cs.

1599 {
1600 float x = renderer.bounds.size.x;
1601 float y = renderer.bounds.size.y;
1602 float x2 = size / x;
1603 float y2 = size / y;
1604 renderer.transform.localScale = new Vector3(x2, y2, 1f);
1605 }

◆ SetSlider() [1/2]

static void ClassExtension.SetSlider ( this Slider  slider,
float  value,
Func< float, string >  action,
bool  notify 
)
inlinestatic

Definition at line 1199 of file ClassExtension.cs.

1200 {
1201 slider.SetSlider(value, action, -1, -1, notify);
1202 }

◆ SetSlider() [2/2]

static void ClassExtension.SetSlider ( this Slider  slider,
float  value,
Func< float, string >  action,
int  min = -1,
int  max = -1,
bool  notify = true 
)
inlinestatic

Definition at line 1204 of file ClassExtension.cs.

1205 {
1206 slider.onValueChanged.RemoveAllListeners();
1207 slider.onValueChanged.AddListener(delegate(float a)
1208 {
1209 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(a);
1210 });
1211 if (min != -1)
1212 {
1213 slider.minValue = min;
1214 slider.maxValue = max;
1215 }
1216 if (notify)
1217 {
1218 slider.value = value;
1219 }
1220 else
1221 {
1222 slider.SetValueWithoutNotify(value);
1223 }
1224 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(value);
1225 }

◆ SetTag()

static string ClassExtension.SetTag ( this string  s,
string  id,
bool  enable,
char  splitter = '/' 
)
inlinestatic

Definition at line 898 of file ClassExtension.cs.

899 {
900 s = ((!enable) ? s.RemoveTag(id, splitter) : s.AddTag(id, splitter));
901 return s;
902 }

◆ SetY()

static Vector3 ClassExtension.SetY ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1648 of file ClassExtension.cs.

1649 {
1650 v.y = a;
1651 return v;
1652 }

◆ SetZ()

static Vector3 ClassExtension.SetZ ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1642 of file ClassExtension.cs.

1643 {
1644 v.z = a;
1645 return v;
1646 }

◆ Shuffle< TValue >()

static IList< TValue > ClassExtension.Shuffle< TValue > ( this IList< TValue >  list)
inlinestatic

Definition at line 348 of file ClassExtension.cs.

349 {
350 int num = list.Count;
351 while (num > 1)
352 {
353 int index = Rand._random.Next(num);
354 num--;
355 TValue value = list[num];
356 list[num] = list[index];
357 list[index] = value;
358 }
359 return list;
360 }
static Random _random
Definition: Rand.cs:7

References Rand._random.

◆ Sort< T >()

static void ClassExtension.Sort< T > ( this IList< T >  list,
Comparison< T >  comparison 
)
inlinestatic

Definition at line 248 of file ClassExtension.cs.

249 {
250 if (list is List<T>)
251 {
252 ((List<T>)list).Sort(comparison);
253 return;
254 }
255 List<T> list2 = new List<T>(list);
256 list2.Sort(comparison);
257 for (int i = 0; i < list.Count; i++)
258 {
259 list[i] = list2[i];
260 }
261 }

◆ SplitNewline()

static string[] ClassExtension.SplitNewline ( this string  str)
inlinestatic

Definition at line 793 of file ClassExtension.cs.

794 {
795 return str.Split(Environment.NewLine.ToCharArray());
796 }

◆ SplitToInts()

static int[] ClassExtension.SplitToInts ( this string  str,
char  separator 
)
inlinestatic

Definition at line 782 of file ClassExtension.cs.

783 {
784 string[] array = str.Split(separator);
785 int[] array2 = new int[array.Length];
786 for (int i = 0; i < array.Length; i++)
787 {
788 array2[i] = int.Parse(array[i]);
789 }
790 return array2;
791 }

◆ StripBrackets()

static string ClassExtension.StripBrackets ( this string  str)
inlinestatic

Definition at line 739 of file ClassExtension.cs.

740 {
741 return str.Replace("\"", "").Replace("「", "").Replace("」", "")
742 .Replace("“", "")
743 .Replace("\"", "");
744 }

◆ StripLastPun()

static string ClassExtension.StripLastPun ( this string  str)
inlinestatic

Definition at line 693 of file ClassExtension.cs.

694 {
695 if (str != null)
696 {
697 return str.TrimEnd(Lang.words.period);
698 }
699 return str;
700 }
char period
Definition: Lang.cs:19
static Words words
Definition: Lang.cs:26

References Lang.Words.period, and Lang.words.

◆ StripPun()

static string ClassExtension.StripPun ( this string  str,
bool  stripComma,
bool  insertSpaceForComma = false 
)
inlinestatic

Definition at line 702 of file ClassExtension.cs.

703 {
704 StringBuilder stringBuilder = new StringBuilder();
705 foreach (char c in str)
706 {
707 if (c == Lang.words.comma)
708 {
709 if (stripComma)
710 {
711 if (insertSpaceForComma)
712 {
713 stringBuilder.Append('\u3000');
714 }
715 }
716 else
717 {
718 stringBuilder.Append(c);
719 }
720 }
721 else if (c != Lang.words.period)
722 {
723 stringBuilder.Append(c);
724 }
725 }
726 return stringBuilder.ToString();
727 }
char comma
Definition: Lang.cs:17

References Lang.Words.comma, Lang.Words.period, and Lang.words.

◆ Tag()

static string ClassExtension.Tag ( this Color  c)
inlinestatic

Definition at line 1166 of file ClassExtension.cs.

1167 {
1168 return "<color=" + $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" + ">";
1169 }

References $.

◆ TagColor() [1/2]

static string ClassExtension.TagColor ( this string  s,
Color  c 
)
inlinestatic

Definition at line 878 of file ClassExtension.cs.

879 {
880 return "<color=" + c.ToHex() + ">" + s + "</color>";
881 }

◆ TagColor() [2/2]

static string ClassExtension.TagColor ( this string  s,
Color  c,
string  txt 
)
inlinestatic

Definition at line 873 of file ClassExtension.cs.

874 {
875 return s + "<color=" + c.ToHex() + ">" + txt + "</color>";
876 }

◆ TagSize() [1/2]

static string ClassExtension.TagSize ( this string  s,
int  size 
)
inlinestatic

Definition at line 888 of file ClassExtension.cs.

889 {
890 return "<size=" + size + ">" + s + "</size>";
891 }

◆ TagSize() [2/2]

static string ClassExtension.TagSize ( this string  s,
string  txt,
int  size 
)
inlinestatic

Definition at line 883 of file ClassExtension.cs.

884 {
885 return s + "<size=" + size + ">" + txt + "</size>";
886 }

◆ ToBytes()

static byte[] ClassExtension.ToBytes ( this BitArray  bits)
inlinestatic

Definition at line 68 of file ClassExtension.cs.

69 {
70 byte[] array = new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
72 return array;
73 }

◆ ToColor()

static Color ClassExtension.ToColor ( this string  s)
inlinestatic

Definition at line 1138 of file ClassExtension.cs.

1139 {
1140 Color color = Color.white;
1141 ColorUtility.TryParseHtmlString("#" + s, out color);
1142 return color;
1143 }

References Color.

◆ ToDictionary< T >()

static void ClassExtension.ToDictionary< T > ( this IList< UPair< T > >  list,
ref Dictionary< string, T >  dic 
)
inlinestatic

Definition at line 609 of file ClassExtension.cs.

610 {
611 dic = new Dictionary<string, T>();
612 for (int i = 0; i < list.Count; i++)
613 {
614 dic.Add(list[i].name, list[i].value);
615 }
616 }

◆ ToEnum< T >() [1/3]

static T ClassExtension.ToEnum< T > ( this int  value)
inlinestatic

Definition at line 134 of file ClassExtension.cs.

135 {
136 return (T)Enum.ToObject(typeof(T), value);
137 }

◆ ToEnum< T >() [2/3]

static T ClassExtension.ToEnum< T > ( this long  value)
inlinestatic

Definition at line 139 of file ClassExtension.cs.

140 {
141 return (T)Enum.ToObject(typeof(T), value);
142 }

◆ ToEnum< T >() [3/3]

static T ClassExtension.ToEnum< T > ( this string  value,
bool  ignoreCase = true 
)
inlinestatic

Definition at line 144 of file ClassExtension.cs.

145 {
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
147 }

◆ ToField< T >()

static T ClassExtension.ToField< T > ( this string  s,
object  o 
)
inlinestatic

Definition at line 213 of file ClassExtension.cs.

214 {
215 return (T)o.GetType().GetField(s).GetValue(o);
216 }

◆ ToFloat()

static float ClassExtension.ToFloat ( this string  str)
inlinestatic

Definition at line 674 of file ClassExtension.cs.

675 {
676 float result = 0f;
677 try
678 {
679 if (!float.TryParse(str, out result))
680 {
681 Debug.Log("exception: ToFlat1" + str);
682 result = 1f;
683 }
684 }
685 catch
686 {
687 Debug.Log("exception: ToFlat2" + str);
688 result = 1f;
689 }
690 return result;
691 }

References Debug.

◆ ToFormat() [1/2]

static string ClassExtension.ToFormat ( this int  a)
inlinestatic

Definition at line 841 of file ClassExtension.cs.

842 {
843 return $"{a:#,0}";
844 }

References $.

◆ ToFormat() [2/2]

static string ClassExtension.ToFormat ( this long  a)
inlinestatic

Definition at line 846 of file ClassExtension.cs.

847 {
848 return $"{a:#,0}";
849 }

References $.

◆ ToggleActive()

static void ClassExtension.ToggleActive ( this Component  c)
inlinestatic

Definition at line 1251 of file ClassExtension.cs.

1252 {
1253 c.SetActive(!c.gameObject.activeSelf);
1254 }

◆ ToggleKeyword()

static void ClassExtension.ToggleKeyword ( this Material  m,
string  id,
bool  enable 
)
inlinestatic

Definition at line 1912 of file ClassExtension.cs.

1913 {
1914 if (enable)
1915 {
1916 m.EnableKeyword(id);
1917 }
1918 else
1919 {
1920 m.DisableKeyword(id);
1921 }
1922 }

◆ ToHex()

static string ClassExtension.ToHex ( this Color  c)
inlinestatic

Definition at line 1171 of file ClassExtension.cs.

1172 {
1173 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1174 }

References $.

◆ ToInt() [1/2]

static int ClassExtension.ToInt ( this string  str)
inlinestatic

Definition at line 665 of file ClassExtension.cs.

666 {
667 if (int.TryParse(str, out var result))
668 {
669 return result;
670 }
671 return 0;
672 }

◆ ToInt() [2/2]

static int ClassExtension.ToInt ( this string  str,
Type  type 
)
inlinestatic

Definition at line 654 of file ClassExtension.cs.

655 {
656 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
657 if (field == null)
658 {
659 Debug.LogError("Field is null:" + str + "/" + type);
660 return -1;
661 }
662 return (int)field.GetValue(null);
663 }

References Debug.

◆ ToInt2()

static int ClassExtension.ToInt2 ( this float  a)
inlinestatic

Definition at line 99 of file ClassExtension.cs.

100 {
101 return (int)(a * 100f);
102 }

◆ ToInt3()

static int ClassExtension.ToInt3 ( this float  a)
inlinestatic

Definition at line 89 of file ClassExtension.cs.

90 {
91 return (int)(a * 1000f);
92 }

◆ ToInt< T >()

static int ClassExtension.ToInt< T > ( this string  str)
inlinestatic

Definition at line 649 of file ClassExtension.cs.

650 {
651 return str.ToInt(typeof(T));
652 }

◆ ToShortNumber()

static string ClassExtension.ToShortNumber ( this int  a)
inlinestatic

Definition at line 819 of file ClassExtension.cs.

820 {
821 string text;
822 if (a < 1000000)
823 {
824 if (a >= 1000)
825 {
826 return a / 1000 + "K";
827 }
828 text = a.ToString();
829 if (text == null)
830 {
831 return "";
832 }
833 }
834 else
835 {
836 text = a / 1000000 + "M";
837 }
838 return text;
839 }

◆ ToText()

static string ClassExtension.ToText ( this int  a,
bool  skipIfZero = true 
)
inlinestatic

Definition at line 851 of file ClassExtension.cs.

852 {
853 object obj;
854 if (!(a == 0 && skipIfZero))
855 {
856 if (a >= 0)
857 {
858 return "+" + a;
859 }
860 obj = a.ToString();
861 if (obj == null)
862 {
863 return "";
864 }
865 }
866 else
867 {
868 obj = "";
869 }
870 return (string)obj;
871 }

◆ ToTitleCase()

static string ClassExtension.ToTitleCase ( this string  s,
bool  wholeText = false 
)
inlinestatic

Definition at line 978 of file ClassExtension.cs.

979 {
981 {
982 return s;
983 }
984 char[] array = s.ToCharArray();
985 bool flag = true;
986 for (int i = 0; i < array.Length; i++)
987 {
988 if (flag)
989 {
990 array[i] = char.ToUpper(array[i]);
991 flag = false;
992 }
993 if (!wholeText)
994 {
995 break;
996 }
997 if (array[i] == ' ')
998 {
999 flag = true;
1000 }
1001 }
1002 return new string(array);
1003 }
bool capitalize
Definition: LangSetting.cs:34

References LangSetting.capitalize, and Lang.setting.

◆ ToType()

static Type ClassExtension.ToType ( this string  value)
inlinestatic

Definition at line 149 of file ClassExtension.cs.

150 {
151 return Type.GetType("Elona." + value + ", Assembly-CSharp");
152 }

◆ ToVector2()

static Vector2 ClassExtension.ToVector2 ( this Vector3  self)
inlinestatic

Definition at line 1593 of file ClassExtension.cs.

1594 {
1595 return new Vector2(self.x, self.z);
1596 }

◆ TrimNewLines()

static string ClassExtension.TrimNewLines ( this string  text)
inlinestatic

Definition at line 773 of file ClassExtension.cs.

774 {
775 while (text.EndsWith(Environment.NewLine))
776 {
777 text = text.Substring(0, text.Length - Environment.NewLine.Length);
778 }
779 return text;
780 }

◆ TryAddExtension()

static string ClassExtension.TryAddExtension ( this string  s,
string  ext 
)
inlinestatic

Definition at line 746 of file ClassExtension.cs.

747 {
748 if (!s.Contains("." + ext))
749 {
750 return s + "." + ext;
751 }
752 return s;
753 }

◆ TryGet< TValue >() [1/2]

static TValue ClassExtension.TryGet< TValue > ( this IList< TValue >  array,
int  index,
bool  returnNull 
)
inlinestatic

Definition at line 284 of file ClassExtension.cs.

285 {
286 if (index >= array.Count)
287 {
288 return default(TValue);
289 }
290 return array[index];
291 }

◆ TryGet< TValue >() [2/2]

static TValue ClassExtension.TryGet< TValue > ( this IList< TValue >  array,
int  index,
int  defIndex = -1 
)
inlinestatic

Definition at line 263 of file ClassExtension.cs.

264 {
265 if (array.Count != 0)
266 {
267 if (index >= array.Count)
268 {
269 if (defIndex != -1)
270 {
271 if (array.Count <= defIndex)
272 {
273 return array[Mathf.Max(0, array.Count - 1)];
274 }
275 return array[defIndex];
276 }
277 return array[Mathf.Max(0, array.Count - 1)];
278 }
279 return array[Math.Max(0, index)];
280 }
281 return default(TValue);
282 }

◆ TryGetValue< TKey, TValue >() [1/2]

static TValue ClassExtension.TryGetValue< TKey, TValue > ( this IDictionary< TKey, TValue >  source,
TKey  key,
TKey  key_fallback 
)
inlinestatic

Definition at line 372 of file ClassExtension.cs.

373 {
374 TValue value = default(TValue);
375 if (key != null && source.TryGetValue(key, out value))
376 {
377 return value;
378 }
379 return source[key_fallback];
380 }

◆ TryGetValue< TKey, TValue >() [2/2]

static TValue ClassExtension.TryGetValue< TKey, TValue > ( this IDictionary< TKey, TValue >  source,
TKey  key,
TValue  fallback = default(TValue) 
)
inlinestatic

Definition at line 362 of file ClassExtension.cs.

363 {
364 TValue value = default(TValue);
365 if (key != null && source.TryGetValue(key, out value))
366 {
367 return value;
368 }
369 return fallback;
370 }

◆ Within() [1/2]

static bool ClassExtension.Within ( this byte  v,
byte  v2,
byte  range 
)
inlinestatic

Definition at line 173 of file ClassExtension.cs.

174 {
175 if (v - v2 >= range)
176 {
177 return v - v2 < -range;
178 }
179 return true;
180 }

◆ Within() [2/2]

static bool ClassExtension.Within ( this int  v,
int  v2,
int  range 
)
inlinestatic

Definition at line 164 of file ClassExtension.cs.

165 {
166 if (v - v2 >= range)
167 {
168 return v - v2 < -range;
169 }
170 return true;
171 }

Member Data Documentation

◆ pluralizer

IPluralize ClassExtension.pluralizer = new Pluralizer()
static

Definition at line 17 of file ClassExtension.cs.

Referenced by langPlural(), and Pluralize().

◆ vector3


The documentation for this class was generated from the following file: