Elin Decompiled Documentation EA 23.130 Nightly
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ClassExtension Class Reference

Static Public Member Functions

static string lang (this string s)
 
static string langPlural (this string s, int i)
 
static string lang (this string s, string ref1, string ref2=null, string ref3=null, string ref4=null, string ref5=null)
 
static string[] langList (this string s)
 
static string langGame (this string s)
 
static string langGame (this string s, string ref1, string ref2=null, string ref3=null, string ref4=null)
 
static string Parentheses (this string str)
 
static string Bracket (this string str, int type=0)
 
static byte[] ToBytes (this BitArray bits)
 
static bool GetBit (this byte pByte, int bitNo)
 
static byte SetBit (this byte pByte, int bitNo, bool value)
 
static int ToInt3 (this float a)
 
static float FromInt3 (this int a)
 
static int ToInt2 (this float a)
 
static float FromInt2 (this int a)
 
static int Minimum (this int i)
 
static bool IsNull (this object o)
 
static bool IsOn (this int data, int digit)
 
static T ToEnum< T > (this int value)
 
static T ToEnum< T > (this long value)
 
static T ToEnum< T > (this string value, bool ignoreCase=true)
 
static Type ToType (this string value)
 
static T NextEnum< T > (this T src)
 
static T PrevEnum< T > (this T src)
 
static bool Within (this int v, int v2, int range)
 
static bool Within (this byte v, byte v2, byte range)
 
static int Clamp (this int v, int min, int max, bool loop=false)
 
static int ClampMin (this int v, int min)
 
static int ClampMax (this int v, int max)
 
static T ToField< T > (this string s, object o)
 
static bool HasField< T > (this object o, string name)
 
static T GetField< T > (this object o, string name)
 
static void SetField< T > (this object o, string name, T value)
 
static T GetProperty< T > (this object o, string name)
 
static void SetProperty< T > (this object o, string name, T value)
 
static void Sort< T > (this IList< T > list, Comparison< T > comparison)
 
static TValue TryGet< TValue > (this IList< TValue > array, int index, int defIndex=-1)
 
static TValue TryGet< TValue > (this IList< TValue > array, int index, bool returnNull)
 
static bool IsEmpty (this Array array)
 
static int IndexOf (this IList< Component > list, GameObject go)
 
static TValue Move< TValue > (this IList< TValue > list, TValue target, int a)
 
static IList< TValue > Copy< TValue > (this IList< TValue > list)
 
static void Each< TValue > (this IList< TValue > list, Action< TValue > action)
 
static IList< TValue > Shuffle< TValue > (this IList< TValue > list)
 
static TValue TryGetValue< TKey, TValue > (this IDictionary< TKey, TValue > source, TKey key, TValue fallback=default(TValue))
 
static TValue TryGetValue< TKey, TValue > (this IDictionary< TKey, TValue > source, TKey key, TKey key_fallback)
 
static TValue GetOrCreate< TKey, TValue > (this IDictionary< TKey, TValue > dict, TKey key, Func< TValue > func=null)
 
static TKey[] CopyKeys< TKey, TValue > (this IDictionary< TKey, TValue > dict)
 
static TValue[] CopyValues< TKey, TValue > (this IDictionary< TKey, TValue > dict)
 
static T RandomItem< T > (this IEnumerable< T > ie)
 
static TValue RandomItem< TKey, TValue > (this IDictionary< TKey, TValue > source)
 
static TValue RandomItem< TValue > (this IList< TValue > source)
 
static TValue RandomItem< TValue > (this IList< TValue > source, TValue exclude)
 
static TValue RandomItem< TValue > (this IList< TValue > source, int exclude)
 
static TValue RandomItem< TValue > (this IList< TValue > source, Func< TValue, bool > funcValid, TValue defaultValue=default(TValue))
 
static TValue RandomItemWeighted< TValue > (this IList< TValue > source, Func< TValue, float > getWeight)
 
static TValue Remainder< TValue > (this IList< TValue > source, int divider)
 
static TValue FirstItem< TKey, TValue > (this IDictionary< TKey, TValue > source)
 
static TValue LastItem< TValue > (this IList< TValue > source)
 
static TValue NextItem< TValue > (this IList< TValue > source, ref int index)
 
static int NextIndex< TValue > (this IList< TValue > source, TValue val)
 
static TValue NextItem< TValue > (this IList< TValue > source, TValue val)
 
static TValue PrevItem< TValue > (this IList< TValue > source, TValue val)
 
static TValue Clamp< TValue > (this IList< TValue > source, int i)
 
static List< T > GetList< T > (this IDictionary source)
 
static void ToDictionary< T > (this IList< UPair< T > > list, ref Dictionary< string, T > dic)
 
static T FindMax< T > (this List< T > list, Func< T, int > func)
 
static void Set< T1, T2 > (this Dictionary< T1, T2 > dic, Dictionary< T1, T2 > from)
 
static int Calc (this string str, int power=0, int ele=0, int p2=0)
 
static int ToInt< T > (this string str)
 
static int ToInt (this string str, Type type)
 
static int ToInt (this string str)
 
static float ToFloat (this string str)
 
static string StripLastPun (this string str)
 
static string StripPun (this string str, bool stripComma, bool insertSpaceForComma=false)
 
static string Repeat (this string str, int count)
 
static string StripBrackets (this string str)
 
static string TryAddExtension (this string s, string ext)
 
static bool IsEmpty (this string str)
 
static string IsEmpty (this string str, string defaultStr)
 
static string TrimNewLines (this string text)
 
static int[] SplitToInts (this string str, char separator)
 
static string[] SplitNewline (this string str)
 
static bool Contains (this string[] strs, string id)
 
static string Evalute (this string[] array, float val)
 
static string ToShortNumber (this int a)
 
static string ToFormat (this int a)
 
static string ToFormat (this long a)
 
static string ToText (this int a, bool skipIfZero=true)
 
static string TagColor (this string s, Color c, string txt)
 
static string TagColor (this string s, Color c)
 
static string TagSize (this string s, string txt, int size)
 
static string TagSize (this string s, int size)
 
static string GetFullFileNameWithoutExtension (this FileInfo fileInfo)
 
static string GetFullFileNameWithoutExtension (this string path)
 
static string AddArticle (this string s)
 
static string AddArticle (this string s, int num, ArticleStyle style=ArticleStyle.Default, string replace=null)
 
static string ToTitleCase (this string s, bool wholeText=false)
 
static void LoopTail< T > (this List< T > list, bool vertical=false)
 
static void SetNavigation (this Component a, Component b, bool vertical=false)
 
static void LoopSelectable (this List< Selectable > sels, bool vertical=true, bool horizonal=true, bool asGroup=true)
 
static void LoopSelectable (this Transform l, bool vertical=true, bool horizonal=true, bool asGroup=true)
 
static Color ToColor (this string s)
 
static void SetAlpha (this Image c, float a)
 
static void SetAlpha (this RawImage c, float a)
 
static Color SetAlpha (this Color c, float a)
 
static Color Multiply (this Color c, float mtp, float add)
 
static string Tag (this Color c)
 
static string ToHex (this Color c)
 
static void SetOnClick (this Button b, Action action)
 
static void SetListener (this Button.ButtonClickedEvent e, Action action)
 
static void SetAlpha (this Text text, float aloha=1f)
 
static void SetSlider (this Slider slider, float value, Func< float, string > action, bool notify)
 
static void SetSlider (this Slider slider, float value, Func< float, string > action, int min=-1, int max=-1, bool notify=true)
 
static T GetOrCreate< T > (this Component t)
 
static RectTransform Rect (this Component c)
 
static void CopyRect (this RectTransform r, RectTransform t)
 
static void ToggleActive (this Component c)
 
static void SetActive (this Component c, bool enable)
 
static void SetActive (this Component c, bool enable, Action< bool > onChangeState)
 
static Selectable GetSelectable (this GameObject go)
 
static void SetLayerRecursively (this GameObject obj, int layer)
 
static bool IsInteractable (this GameObject obj)
 
static bool IsChildOf (this GameObject c, GameObject root)
 
static bool IsPrefab (this Component c)
 
static T CreateMold< T > (this Component c, string name=null)
 
static Transform Find (this Component c, string name=null)
 
static T Find< T > (this Component c, string name=null, bool recursive=false)
 
static GameObject FindTagInParents (this Component c, string tag, bool includeInactive=true)
 
static T GetComponentInChildrenExcludSelf< T > (this Transform c)
 
static List< T > GetComponentsInDirectChildren< T > (this Transform comp, bool includeInactive=true)
 
static List< T > GetComponentsInDirectChildren< T > (this Component comp, bool includeInactive=true)
 
static T GetComponentInDirectChildren< T > (this Component comp)
 
static void DestroyChildren (this Component component, bool destroyInactive=false, bool ignoreDestroy=true)
 
static bool IsMouseOver (this RectTransform r, Camera cam)
 
static void RebuildLayout (this Component c, bool recursive=false)
 
static void RebuildLayoutTo< T > (this Component c)
 
static void RebuildLayoutTo (this Component c, Component target)
 
static void SetRect (this RectTransform r, float x, float y, float w, float h, float pivotX, float pivotY, float minX, float minY, float maxX, float maxY)
 
static void SetPivot (this RectTransform r, float x, float y)
 
static void SetAnchor (this RectTransform r, float minX, float minY, float maxX, float maxY)
 
static void _SetAnchor (this RectTransform _rect, RectPosition anchor)
 
static void SetAnchor (this RectTransform _rect, RectPosition anchor=RectPosition.Auto)
 
static RectPosition GetAnchor (this RectTransform _rect)
 
static Transform GetLastChild (this Transform trans)
 
static Vector2 ToVector2 (this Vector3 self)
 
static void SetScale (this SpriteRenderer renderer, float size)
 
static void LookAt2D (this Transform self, Transform target, Vector2 forward)
 
static void LookAt2D (this Transform self, Vector3 target, Vector2 forward)
 
static float Distance (this Transform t, Vector2 pos)
 
static Vector3 Plus (this Vector3 v, Vector2 v2)
 
static Vector3 SetZ (this Vector3 v, float a)
 
static Vector3 SetY (this Vector3 v, float a)
 
static Vector3 PlusX (this Vector3 v, float a)
 
static Vector3 PlusY (this Vector3 v, float a)
 
static Vector3 PlusZ (this Vector3 v, float a)
 
static void SetPosition (this Transform transform, float x, float y, float z)
 
static void SetPositionX (this Transform transform, float x)
 
static void SetPositionY (this Transform transform, float y)
 
static void SetPositionZ (this Transform transform, float z)
 
static void AddPosition (this Transform transform, float x, float y, float z)
 
static void AddPositionX (this Transform transform, float x)
 
static void AddPositionY (this Transform transform, float y)
 
static void AddPositionZ (this Transform transform, float z)
 
static void SetLocalPosition (this Transform transform, float x, float y, float z)
 
static void SetLocalPositionX (this Transform transform, float x)
 
static void SetLocalPositionY (this Transform transform, float y)
 
static void SetLocalPositionZ (this Transform transform, float z)
 
static void AddLocalPosition (this Transform transform, float x, float y, float z)
 
static void AddLocalPositionX (this Transform transform, float x)
 
static void AddLocalPositionY (this Transform transform, float y)
 
static void AddLocalPositionZ (this Transform transform, float z)
 
static void SetLocalScale (this Transform transform, float x, float y, float z)
 
static void SetLocalScaleX (this Transform transform, float x)
 
static void SetLocalScaleY (this Transform transform, float y)
 
static void SetLocalScaleZ (this Transform transform, float z)
 
static void AddLocalScale (this Transform transform, float x, float y, float z)
 
static void AddLocalScaleX (this Transform transform, float x)
 
static void AddLocalScaleY (this Transform transform, float y)
 
static void AddLocalScaleZ (this Transform transform, float z)
 
static void SetEulerAngles (this Transform transform, float x, float y, float z)
 
static void SetEulerAnglesX (this Transform transform, float x)
 
static void SetEulerAnglesY (this Transform transform, float y)
 
static void SetEulerAnglesZ (this Transform transform, float z)
 
static void AddEulerAngles (this Transform transform, float x, float y, float z)
 
static void AddEulerAnglesX (this Transform transform, float x)
 
static void AddEulerAnglesY (this Transform transform, float y)
 
static void AddEulerAnglesZ (this Transform transform, float z)
 
static void SetLocalEulerAngles (this Transform transform, float x, float y, float z)
 
static void SetLocalEulerAnglesX (this Transform transform, float x)
 
static void SetLocalEulerAnglesY (this Transform transform, float y)
 
static void SetLocalEulerAnglesZ (this Transform transform, float z)
 
static void AddLocalEulerAngles (this Transform transform, float x, float y, float z)
 
static void AddLocalEulerAnglesX (this Transform transform, float x)
 
static void AddLocalEulerAnglesY (this Transform transform, float y)
 
static void AddLocalEulerAnglesZ (this Transform transform, float z)
 
static void ToggleKeyword (this Material m, string id, bool enable)
 
static void ForeachReverse< T > (this IList< T > items, Action< T > action)
 
static void ForeachReverse< T > (this IList< T > items, Func< T, bool > action)
 
static float ClampAngle (this float angle)
 
static Vector3 Random (this Vector3 v)
 
static T Instantiate< T > (this T s)
 
static int GetRuntimeEventCount (this UnityEventBase unityEvent)
 

Static Public Attributes

static IPluralize pluralizer = new Pluralizer()
 

Static Private Member Functions

static float GetForwardDiffPoint (Vector2 forward)
 

Static Private Attributes

static Vector3 vector3
 

Detailed Description

Definition at line 13 of file ClassExtension.cs.

Member Function Documentation

◆ _SetAnchor()

static void ClassExtension._SetAnchor ( this RectTransform  _rect,
RectPosition  anchor 
)
inlinestatic

Definition at line 1469 of file ClassExtension.cs.

1470 {
1471 switch (anchor)
1472 {
1473 case RectPosition.TopCenter:
1474 _rect.SetAnchor(0.5f, 1f, 0.5f, 1f);
1475 break;
1476 case RectPosition.BottomCenter:
1477 _rect.SetAnchor(0.5f, 0f, 0.5f, 0f);
1478 break;
1479 case RectPosition.TopLEFT:
1480 _rect.SetAnchor(0f, 1f, 0f, 1f);
1481 break;
1482 case RectPosition.TopRIGHT:
1483 _rect.SetAnchor(1f, 1f, 1f, 1f);
1484 break;
1485 case RectPosition.BottomLEFT:
1486 _rect.SetAnchor(0f, 0f, 0f, 0f);
1487 break;
1488 case RectPosition.BottomRIGHT:
1489 _rect.SetAnchor(1f, 0f, 1f, 0f);
1490 break;
1491 case RectPosition.Left:
1492 _rect.SetAnchor(0f, 0.5f, 0f, 0.5f);
1493 break;
1494 case RectPosition.Right:
1495 _rect.SetAnchor(1f, 0.5f, 1f, 0.5f);
1496 break;
1497 default:
1498 _rect.SetAnchor(0.5f, 0.5f, 0.5f, 0.5f);
1499 break;
1500 }
1501 }
RectPosition
Definition: RectPosition.cs:2

◆ AddArticle() [1/2]

static string ClassExtension.AddArticle ( this string  s)
inlinestatic

Definition at line 902 of file ClassExtension.cs.

903 {
904 if (!Lang.setting.addArticle || s.Length < 1)
905 {
906 return s;
907 }
908 char c = s[0];
909 s = ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a ") + s;
910 return s;
911 }
bool addArticle
Definition: LangSetting.cs:30
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54

References LangSetting.addArticle, and Lang.setting.

◆ AddArticle() [2/2]

static string ClassExtension.AddArticle ( this string  s,
int  num,
ArticleStyle  style = ArticleStyle::Default,
string  replace = null 
)
inlinestatic

Definition at line 913 of file ClassExtension.cs.

914 {
915 if (!Lang.setting.addArticle || s.Length < 1)
916 {
917 return s;
918 }
919 char c = s[0];
920 string text = ((num >= 2) ? (num.ToFormat() + " ") : ((c == 'a' || c == 'i' || c == 'u' || c == 'e' || c == 'o') ? "an " : "a "));
921 if (num >= 2 && Lang.setting.pluralize)
922 {
923 s = ((replace.IsEmpty() || !s.Contains(replace) || s.Contains("limestone stone")) ? pluralizer.Pluralize(s) : s.Replace(replace, pluralizer.Pluralize(replace)));
924 }
925 return style switch
926 {
927 ArticleStyle.The => "_the".lang().ToTitleCase() + " " + ((num > 1) ? (num + " ") : "") + s,
928 ArticleStyle.None => ((num > 1) ? (num.ToFormat() + " ") : "") + s.ToTitleCase(),
929 _ => text + s,
930 };
931 }
ArticleStyle
Definition: ArticleStyle.cs:2
static IPluralize pluralizer
bool pluralize
Definition: LangSetting.cs:32

References LangSetting.addArticle, LangSetting.pluralize, pluralizer, and Lang.setting.

◆ AddEulerAngles()

static void ClassExtension.AddEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1795 of file ClassExtension.cs.

1796 {
1797 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y + y, transform.eulerAngles.z + z);
1798 transform.eulerAngles = vector3;
1799 }
static Vector3 vector3

References vector3.

◆ AddEulerAnglesX()

static void ClassExtension.AddEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1801 of file ClassExtension.cs.

1802 {
1803 vector3.Set(transform.eulerAngles.x + x, transform.eulerAngles.y, transform.eulerAngles.z);
1804 transform.eulerAngles = vector3;
1805 }

References vector3.

◆ AddEulerAnglesY()

static void ClassExtension.AddEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1807 of file ClassExtension.cs.

1808 {
1809 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y + y, transform.eulerAngles.z);
1810 transform.eulerAngles = vector3;
1811 }

References vector3.

◆ AddEulerAnglesZ()

static void ClassExtension.AddEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1813 of file ClassExtension.cs.

1814 {
1815 vector3.Set(transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z + z);
1816 transform.eulerAngles = vector3;
1817 }

References vector3.

◆ AddLocalEulerAngles()

static void ClassExtension.AddLocalEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1843 of file ClassExtension.cs.

1844 {
1845 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y + y, transform.localEulerAngles.z + z);
1846 transform.localEulerAngles = vector3;
1847 }

References vector3.

◆ AddLocalEulerAnglesX()

static void ClassExtension.AddLocalEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1849 of file ClassExtension.cs.

1850 {
1851 vector3.Set(transform.localEulerAngles.x + x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1852 transform.localEulerAngles = vector3;
1853 }

References vector3.

◆ AddLocalEulerAnglesY()

static void ClassExtension.AddLocalEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1855 of file ClassExtension.cs.

1856 {
1857 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y + y, transform.localEulerAngles.z);
1858 transform.localEulerAngles = vector3;
1859 }

References vector3.

◆ AddLocalEulerAnglesZ()

static void ClassExtension.AddLocalEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1861 of file ClassExtension.cs.

1862 {
1863 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z + z);
1864 transform.localEulerAngles = vector3;
1865 }

References vector3.

◆ AddLocalPosition()

static void ClassExtension.AddLocalPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1699 of file ClassExtension.cs.

1700 {
1701 vector3.Set(transform.localPosition.x + x, transform.localPosition.y + y, transform.localPosition.z + z);
1702 transform.localPosition = vector3;
1703 }

References vector3.

◆ AddLocalPositionX()

static void ClassExtension.AddLocalPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1705 of file ClassExtension.cs.

1706 {
1707 vector3.Set(transform.localPosition.x + x, transform.localPosition.y, transform.localPosition.z);
1708 transform.localPosition = vector3;
1709 }

References vector3.

◆ AddLocalPositionY()

static void ClassExtension.AddLocalPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1711 of file ClassExtension.cs.

1712 {
1713 vector3.Set(transform.localPosition.x, transform.localPosition.y + y, transform.localPosition.z);
1714 transform.localPosition = vector3;
1715 }

References vector3.

◆ AddLocalPositionZ()

static void ClassExtension.AddLocalPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1717 of file ClassExtension.cs.

1718 {
1719 vector3.Set(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + z);
1720 transform.localPosition = vector3;
1721 }

References vector3.

◆ AddLocalScale()

static void ClassExtension.AddLocalScale ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1747 of file ClassExtension.cs.

1748 {
1749 vector3.Set(transform.localScale.x + x, transform.localScale.y + y, transform.localScale.z + z);
1750 transform.localScale = vector3;
1751 }

References vector3.

◆ AddLocalScaleX()

static void ClassExtension.AddLocalScaleX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1753 of file ClassExtension.cs.

1754 {
1755 vector3.Set(transform.localScale.x + x, transform.localScale.y, transform.localScale.z);
1756 transform.localScale = vector3;
1757 }

References vector3.

◆ AddLocalScaleY()

static void ClassExtension.AddLocalScaleY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1759 of file ClassExtension.cs.

1760 {
1761 vector3.Set(transform.localScale.x, transform.localScale.y + y, transform.localScale.z);
1762 transform.localScale = vector3;
1763 }

References vector3.

◆ AddLocalScaleZ()

static void ClassExtension.AddLocalScaleZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1765 of file ClassExtension.cs.

1766 {
1767 vector3.Set(transform.localScale.x, transform.localScale.y, transform.localScale.z + z);
1768 transform.localScale = vector3;
1769 }

References vector3.

◆ AddPosition()

static void ClassExtension.AddPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1651 of file ClassExtension.cs.

1652 {
1653 vector3.Set(transform.position.x + x, transform.position.y + y, transform.position.z + z);
1654 transform.position = vector3;
1655 }

References vector3.

◆ AddPositionX()

static void ClassExtension.AddPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1657 of file ClassExtension.cs.

1658 {
1659 vector3.Set(transform.position.x + x, transform.position.y, transform.position.z);
1660 transform.position = vector3;
1661 }

References vector3.

◆ AddPositionY()

static void ClassExtension.AddPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1663 of file ClassExtension.cs.

1664 {
1665 vector3.Set(transform.position.x, transform.position.y + y, transform.position.z);
1666 transform.position = vector3;
1667 }

References vector3.

◆ AddPositionZ()

static void ClassExtension.AddPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1669 of file ClassExtension.cs.

1670 {
1671 vector3.Set(transform.position.x, transform.position.y, transform.position.z + z);
1672 transform.position = vector3;
1673 }

References vector3.

◆ Bracket()

static string ClassExtension.Bracket ( this string  str,
int  type = 0 
)
inlinestatic

Definition at line 55 of file ClassExtension.cs.

56 {
57 return type switch
58 {
59 -1 => str,
60 1 => "「" + str + "」",
61 2 => "『" + str + "』",
62 3 => "《" + str + "》",
63 4 => "(" + str + ")",
64 _ => "_bracketLeft".lang() + str + "_bracketRight".lang(),
65 };
66 }

◆ Calc()

static int ClassExtension.Calc ( this string  str,
int  power = 0,
int  ele = 0,
int  p2 = 0 
)
inlinestatic

Definition at line 643 of file ClassExtension.cs.

644 {
645 return Cal.Calcuate(str.Replace("p2", p2.ToString() ?? "").Replace("p", power.ToString() ?? "").Replace("e", ele.ToString() ?? ""));
646 }

◆ Clamp()

static int ClassExtension.Clamp ( this int  v,
int  min,
int  max,
bool  loop = false 
)
inlinestatic

Definition at line 182 of file ClassExtension.cs.

183 {
184 if (v < min)
185 {
186 v = ((!loop) ? min : max);
187 }
188 else if (v > max)
189 {
190 v = ((!loop) ? max : min);
191 }
192 return v;
193 }

◆ Clamp< TValue >()

static TValue ClassExtension.Clamp< TValue > ( this IList< TValue >  source,
int  i 
)
inlinestatic

Definition at line 583 of file ClassExtension.cs.

584 {
585 if (i < 0)
586 {
587 i = 0;
588 }
589 else if (i >= source.Count)
590 {
591 i = source.Count - 1;
592 }
593 return source[i];
594 }

◆ ClampAngle()

static float ClassExtension.ClampAngle ( this float  angle)
inlinestatic

Definition at line 1896 of file ClassExtension.cs.

1897 {
1898 if (angle < 0f)
1899 {
1900 return 360f - (0f - angle) % 360f;
1901 }
1902 return angle % 360f;
1903 }

◆ ClampMax()

static int ClassExtension.ClampMax ( this int  v,
int  max 
)
inlinestatic

Definition at line 204 of file ClassExtension.cs.

205 {
206 if (v <= max)
207 {
208 return v;
209 }
210 return max;
211 }

◆ ClampMin()

static int ClassExtension.ClampMin ( this int  v,
int  min 
)
inlinestatic

Definition at line 195 of file ClassExtension.cs.

196 {
197 if (v >= min)
198 {
199 return v;
200 }
201 return min;
202 }

◆ Contains()

static bool ClassExtension.Contains ( this string[]  strs,
string  id 
)
inlinestatic

Definition at line 797 of file ClassExtension.cs.

798 {
799 if (strs == null || strs.Length == 0)
800 {
801 return false;
802 }
803 for (int i = 0; i < strs.Length; i++)
804 {
805 if (strs[i] == id)
806 {
807 return true;
808 }
809 }
810 return false;
811 }

◆ Copy< TValue >()

static IList< TValue > ClassExtension.Copy< TValue > ( this IList< TValue >  list)
inlinestatic

Definition at line 335 of file ClassExtension.cs.

336 {
337 return list.ToList();
338 }

◆ CopyKeys< TKey, TValue >()

static TKey[] ClassExtension.CopyKeys< TKey, TValue > ( this IDictionary< TKey, TValue >  dict)
inlinestatic

Definition at line 393 of file ClassExtension.cs.

394 {
395 TKey[] array = new TKey[dict.Keys.Count];
396 dict.Keys.CopyTo(array, 0);
397 return array;
398 }

◆ CopyRect()

static void ClassExtension.CopyRect ( this RectTransform  r,
RectTransform  t 
)
inlinestatic

Definition at line 1197 of file ClassExtension.cs.

1198 {
1199 r.pivot = t.pivot;
1200 r.sizeDelta = t.sizeDelta;
1201 r.anchorMin = t.anchorMin;
1202 r.anchorMax = t.anchorMax;
1203 r.anchoredPosition = t.anchoredPosition;
1204 }

◆ CopyValues< TKey, TValue >()

static TValue[] ClassExtension.CopyValues< TKey, TValue > ( this IDictionary< TKey, TValue >  dict)
inlinestatic

Definition at line 400 of file ClassExtension.cs.

401 {
402 TValue[] array = new TValue[dict.Keys.Count];
403 dict.Values.CopyTo(array, 0);
404 return array;
405 }

◆ CreateMold< T >()

static T ClassExtension.CreateMold< T > ( this Component  c,
string  name = null 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1270 of file ClassExtension.cs.

1270 : Component
1271 {
1272 T result = null;
1273 for (int i = 0; i < c.transform.childCount; i++)
1274 {
1275 T component = c.transform.GetChild(i).GetComponent<T>();
1276 if ((bool)component && (name.IsEmpty() || name == component.name))
1277 {
1278 component.gameObject.SetActive(value: false);
1279 result = component;
1280 break;
1281 }
1282 }
1283 c.DestroyChildren();
1284 return result;
1285 }

◆ DestroyChildren()

static void ClassExtension.DestroyChildren ( this Component  component,
bool  destroyInactive = false,
bool  ignoreDestroy = true 
)
inlinestatic

Definition at line 1392 of file ClassExtension.cs.

1393 {
1394 if (!component || !component.transform)
1395 {
1396 Debug.LogWarning("DestroyChlidren:" + component);
1397 return;
1398 }
1399 for (int num = component.transform.childCount - 1; num >= 0; num--)
1400 {
1401 GameObject gameObject = component.transform.GetChild(num).gameObject;
1402 if ((!ignoreDestroy || !(gameObject.tag == "IgnoreDestroy")) && (destroyInactive || gameObject.activeSelf))
1403 {
1404 UnityEngine.Object.DestroyImmediate(gameObject);
1405 }
1406 }
1407 }

References Debug.

◆ Distance()

static float ClassExtension.Distance ( this Transform  t,
Vector2  pos 
)
inlinestatic

Definition at line 1585 of file ClassExtension.cs.

1586 {
1587 return Vector3.Distance(t.position, pos);
1588 }

◆ Each< TValue >()

static void ClassExtension.Each< TValue > ( this IList< TValue >  list,
Action< TValue >  action 
)
inlinestatic

Definition at line 340 of file ClassExtension.cs.

341 {
342 for (int num = list.Count - 1; num >= 0; num--)
343 {
344 action(list[num]);
345 }
346 }

◆ Evalute()

static string ClassExtension.Evalute ( this string[]  array,
float  val 
)
inlinestatic

Definition at line 813 of file ClassExtension.cs.

814 {
815 return array[(int)Mathf.Clamp((float)(array.Length - 1) * val, 0f, array.Length - 1)];
816 }

◆ Find()

static Transform ClassExtension.Find ( this Component  c,
string  name = null 
)
inlinestatic

Definition at line 1287 of file ClassExtension.cs.

1288 {
1289 return c.Find<Transform>(name);
1290 }

◆ Find< T >()

static T ClassExtension.Find< T > ( this Component  c,
string  name = null,
bool  recursive = false 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1292 of file ClassExtension.cs.

1292 : Component
1293 {
1294 if (recursive)
1295 {
1296 T[] componentsInChildren = c.transform.GetComponentsInChildren<T>();
1297 foreach (T val in componentsInChildren)
1298 {
1299 if (name == null || name == val.name)
1300 {
1301 return val;
1302 }
1303 }
1304 return null;
1305 }
1306 for (int j = 0; j < c.transform.childCount; j++)
1307 {
1308 T component = c.transform.GetChild(j).GetComponent<T>();
1309 if ((bool)component && (name == null || name == component.name))
1310 {
1311 return component;
1312 }
1313 }
1314 return null;
1315 }

◆ FindMax< T >()

static T ClassExtension.FindMax< T > ( this List< T >  list,
Func< T, int >  func 
)
inlinestatic

Definition at line 618 of file ClassExtension.cs.

619 {
620 int num = int.MinValue;
621 T result = default(T);
622 foreach (T item in list)
623 {
624 int num2 = func(item);
625 if (num2 > num)
626 {
627 num = num2;
628 result = item;
629 }
630 }
631 return result;
632 }

References item.

◆ FindTagInParents()

static GameObject ClassExtension.FindTagInParents ( this Component  c,
string  tag,
bool  includeInactive = true 
)
inlinestatic

Definition at line 1317 of file ClassExtension.cs.

1318 {
1319 Transform transform = c.transform;
1320 for (int i = 0; i < transform.childCount; i++)
1321 {
1322 Transform child = transform.GetChild(i);
1323 if ((includeInactive || child.gameObject.activeSelf) && child.tag == tag)
1324 {
1325 return child.gameObject;
1326 }
1327 }
1328 if ((bool)transform.parent)
1329 {
1330 return transform.parent.FindTagInParents(tag, includeInactive);
1331 }
1332 return null;
1333 }

◆ FirstItem< TKey, TValue >()

static TValue ClassExtension.FirstItem< TKey, TValue > ( this IDictionary< TKey, TValue >  source)
inlinestatic

Definition at line 509 of file ClassExtension.cs.

510 {
511 if (source == null)
512 {
513 return default(TValue);
514 }
515 return source[source.First().Key];
516 }

◆ ForeachReverse< T >() [1/2]

static void ClassExtension.ForeachReverse< T > ( this IList< T >  items,
Action< T >  action 
)
inlinestatic

Definition at line 1879 of file ClassExtension.cs.

1880 {
1881 for (int num = items.Count - 1; num >= 0; num--)
1882 {
1883 action(items[num]);
1884 }
1885 }

◆ ForeachReverse< T >() [2/2]

static void ClassExtension.ForeachReverse< T > ( this IList< T >  items,
Func< T, bool >  action 
)
inlinestatic

Definition at line 1887 of file ClassExtension.cs.

1888 {
1889 int num = items.Count - 1;
1890 while (num >= 0 && !action(items[num]))
1891 {
1892 num--;
1893 }
1894 }

◆ FromInt2()

static float ClassExtension.FromInt2 ( this int  a)
inlinestatic

Definition at line 104 of file ClassExtension.cs.

105 {
106 return (float)a / 100f;
107 }

◆ FromInt3()

static float ClassExtension.FromInt3 ( this int  a)
inlinestatic

Definition at line 94 of file ClassExtension.cs.

95 {
96 return (float)a / 1000f;
97 }

◆ GetAnchor()

static RectPosition ClassExtension.GetAnchor ( this RectTransform  _rect)
inlinestatic

Definition at line 1510 of file ClassExtension.cs.

1511 {
1512 Vector3 position = _rect.position;
1513 int width = Screen.width;
1514 int height = Screen.height;
1515 bool flag = position.y > (float)height * 0.5f;
1516 if (position.x > (float)width * 0.3f && position.x < (float)width * 0.7f)
1517 {
1518 if (position.y > (float)height * 0.3f && position.y < (float)height * 0.7f)
1519 {
1520 return RectPosition.Center;
1521 }
1522 if (!flag)
1523 {
1524 return RectPosition.BottomCenter;
1525 }
1526 return RectPosition.TopCenter;
1527 }
1528 if (position.x < (float)width * 0.5f)
1529 {
1530 if (!flag)
1531 {
1532 return RectPosition.BottomLEFT;
1533 }
1534 return RectPosition.TopLEFT;
1535 }
1536 if (!flag)
1537 {
1538 return RectPosition.BottomRIGHT;
1539 }
1540 return RectPosition.TopRIGHT;
1541 }

◆ GetBit()

static bool ClassExtension.GetBit ( this byte  pByte,
int  bitNo 
)
inlinestatic

Definition at line 75 of file ClassExtension.cs.

76 {
77 return (pByte & (1 << bitNo)) != 0;
78 }

◆ GetComponentInChildrenExcludSelf< T >()

static T ClassExtension.GetComponentInChildrenExcludSelf< T > ( this Transform  c)
inlinestatic
Type Constraints
T :Component 

Definition at line 1335 of file ClassExtension.cs.

1335 : Component
1336 {
1337 for (int i = 0; i < c.childCount; i++)
1338 {
1339 T component = c.GetChild(i).GetComponent<T>();
1340 if ((bool)component)
1341 {
1342 return component;
1343 }
1344 }
1345 return null;
1346 }

◆ GetComponentInDirectChildren< T >()

static T ClassExtension.GetComponentInDirectChildren< T > ( this Component  comp)
inlinestatic
Type Constraints
T :Component 

Definition at line 1378 of file ClassExtension.cs.

1378 : Component
1379 {
1380 Transform transform = comp.transform;
1381 for (int i = 0; i < transform.childCount; i++)
1382 {
1383 T component = transform.GetChild(i).GetComponent<T>();
1384 if ((bool)component)
1385 {
1386 return component;
1387 }
1388 }
1389 return null;
1390 }

◆ GetComponentsInDirectChildren< T >() [1/2]

static List< T > ClassExtension.GetComponentsInDirectChildren< T > ( this Component  comp,
bool  includeInactive = true 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1363 of file ClassExtension.cs.

1363 : Component
1364 {
1365 List<T> list = new List<T>();
1366 Transform transform = comp.transform;
1367 for (int i = 0; i < transform.childCount; i++)
1368 {
1369 T component = transform.GetChild(i).GetComponent<T>();
1370 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1371 {
1372 list.Add(component);
1373 }
1374 }
1375 return list;
1376 }

◆ GetComponentsInDirectChildren< T >() [2/2]

static List< T > ClassExtension.GetComponentsInDirectChildren< T > ( this Transform  comp,
bool  includeInactive = true 
)
inlinestatic
Type Constraints
T :Component 

Definition at line 1348 of file ClassExtension.cs.

1348 : Component
1349 {
1350 List<T> list = new List<T>();
1351 Transform transform = comp.transform;
1352 for (int i = 0; i < transform.childCount; i++)
1353 {
1354 T component = transform.GetChild(i).GetComponent<T>();
1355 if ((bool)component && (includeInactive || component.gameObject.activeInHierarchy))
1356 {
1357 list.Add(component);
1358 }
1359 }
1360 return list;
1361 }

◆ GetField< T >()

static T ClassExtension.GetField< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 228 of file ClassExtension.cs.

229 {
230 return (T)o.GetType().GetField(name).GetValue(o);
231 }

◆ GetForwardDiffPoint()

static float ClassExtension.GetForwardDiffPoint ( Vector2  forward)
inlinestaticprivate

Definition at line 1562 of file ClassExtension.cs.

1563 {
1564 if (object.Equals(forward, Vector2.up))
1565 {
1566 return 90f;
1567 }
1568 object.Equals(forward, Vector2.right);
1569 return 0f;
1570 }

References forward.

Referenced by LookAt2D().

◆ GetFullFileNameWithoutExtension() [1/2]

static string ClassExtension.GetFullFileNameWithoutExtension ( this FileInfo  fileInfo)
inlinestatic

Definition at line 892 of file ClassExtension.cs.

893 {
894 return fileInfo.Directory.FullName + "/" + Path.GetFileNameWithoutExtension(fileInfo.Name);
895 }

◆ GetFullFileNameWithoutExtension() [2/2]

static string ClassExtension.GetFullFileNameWithoutExtension ( this string  path)
inlinestatic

Definition at line 897 of file ClassExtension.cs.

898 {
899 return new FileInfo(path).GetFullFileNameWithoutExtension();
900 }

◆ GetLastChild()

static Transform ClassExtension.GetLastChild ( this Transform  trans)
inlinestatic

Definition at line 1543 of file ClassExtension.cs.

1544 {
1545 return trans.GetChild(trans.childCount - 1);
1546 }

◆ GetList< T >()

static List< T > ClassExtension.GetList< T > ( this IDictionary  source)
inlinestatic

Definition at line 596 of file ClassExtension.cs.

597 {
598 List<T> list = new List<T>();
599 foreach (object value in source.Values)
600 {
601 if (value is T)
602 {
603 list.Add((T)value);
604 }
605 }
606 return list;
607 }

◆ GetOrCreate< T >()

static T ClassExtension.GetOrCreate< T > ( this Component  t)
inlinestatic
Type Constraints
T :Component 

Definition at line 1182 of file ClassExtension.cs.

1182 : Component
1183 {
1184 T val = t.gameObject.GetComponent<T>();
1185 if (!val)
1186 {
1187 val = t.gameObject.AddComponent<T>();
1188 }
1189 return val;
1190 }

◆ GetOrCreate< TKey, TValue >()

static TValue ClassExtension.GetOrCreate< TKey, TValue > ( this IDictionary< TKey, TValue >  dict,
TKey  key,
Func< TValue >  func = null 
)
inlinestatic

Definition at line 382 of file ClassExtension.cs.

383 {
384 TValue val = dict.TryGetValue(key);
385 if (val == null)
386 {
387 val = ((func != null) ? func() : Activator.CreateInstance<TValue>());
388 dict.Add(key, val);
389 }
390 return val;
391 }

◆ GetProperty< T >()

static T ClassExtension.GetProperty< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 238 of file ClassExtension.cs.

239 {
240 return (T)o.GetType().GetProperty(name).GetValue(o);
241 }

◆ GetRuntimeEventCount()

static int ClassExtension.GetRuntimeEventCount ( this UnityEventBase  unityEvent)
inlinestatic

Definition at line 1918 of file ClassExtension.cs.

1919 {
1920 Type typeFromHandle = typeof(UnityEventBase);
1921 Assembly assembly = Assembly.GetAssembly(typeFromHandle);
1922 Type type = assembly.GetType("UnityEngine.Events.InvokableCallList");
1923 Type type2 = assembly.GetType("UnityEngine.Events.BaseInvokableCall");
1924 Type type3 = typeof(List<>).MakeGenericType(type2);
1925 FieldInfo field = typeFromHandle.GetField("m_Calls", BindingFlags.Instance | BindingFlags.NonPublic);
1926 FieldInfo field2 = type.GetField("m_RuntimeCalls", BindingFlags.Instance | BindingFlags.NonPublic);
1927 object value = field.GetValue(unityEvent);
1928 object value2 = field2.GetValue(value);
1929 return (int)type3.GetProperty("Count").GetValue(value2, null);
1930 }

◆ GetSelectable()

static Selectable ClassExtension.GetSelectable ( this GameObject  go)
inlinestatic

Definition at line 1228 of file ClassExtension.cs.

1229 {
1230 return go.GetComponentInChildren<Selectable>();
1231 }

◆ HasField< T >()

static bool ClassExtension.HasField< T > ( this object  o,
string  name 
)
inlinestatic

Definition at line 218 of file ClassExtension.cs.

219 {
220 FieldInfo field = o.GetType().GetField(name);
221 if (field != null)
222 {
223 return typeof(T).IsAssignableFrom(field.FieldType);
224 }
225 return false;
226 }

◆ IndexOf()

static int ClassExtension.IndexOf ( this IList< Component >  list,
GameObject  go 
)
inlinestatic

Definition at line 302 of file ClassExtension.cs.

303 {
304 if (!go)
305 {
306 return -1;
307 }
308 for (int i = 0; i < list.Count; i++)
309 {
310 if (list[i].gameObject == go)
311 {
312 return i;
313 }
314 }
315 return -1;
316 }

◆ Instantiate< T >()

static T ClassExtension.Instantiate< T > ( this T  s)
inlinestatic
Type Constraints
T :ScriptableObject 

Definition at line 1910 of file ClassExtension.cs.

1910 : ScriptableObject
1911 {
1912 string name = s.name;
1913 T val = UnityEngine.Object.Instantiate(s);
1914 val.name = name;
1915 return val;
1916 }

◆ IsChildOf()

static bool ClassExtension.IsChildOf ( this GameObject  c,
GameObject  root 
)
inlinestatic

Definition at line 1252 of file ClassExtension.cs.

1253 {
1254 if (c.transform == root.transform)
1255 {
1256 return true;
1257 }
1258 if ((bool)c.transform.parent)
1259 {
1260 return c.transform.parent.gameObject.IsChildOf(root);
1261 }
1262 return false;
1263 }

◆ IsEmpty() [1/3]

static bool ClassExtension.IsEmpty ( this Array  array)
inlinestatic

Definition at line 293 of file ClassExtension.cs.

294 {
295 if (array != null)
296 {
297 return array.Length == 0;
298 }
299 return true;
300 }

◆ IsEmpty() [2/3]

static bool ClassExtension.IsEmpty ( this string  str)
inlinestatic

Definition at line 754 of file ClassExtension.cs.

755 {
756 if (str != null)
757 {
758 return str == "";
759 }
760 return true;
761 }

◆ IsEmpty() [3/3]

static string ClassExtension.IsEmpty ( this string  str,
string  defaultStr 
)
inlinestatic

Definition at line 763 of file ClassExtension.cs.

764 {
765 if (str != null && !(str == ""))
766 {
767 return str;
768 }
769 return defaultStr;
770 }

◆ IsInteractable()

static bool ClassExtension.IsInteractable ( this GameObject  obj)
inlinestatic

Definition at line 1242 of file ClassExtension.cs.

1243 {
1244 Selectable selectable = (obj ? obj.GetComponent<Selectable>() : null);
1245 if ((bool)selectable)
1246 {
1247 return selectable.interactable;
1248 }
1249 return false;
1250 }

◆ IsMouseOver()

static bool ClassExtension.IsMouseOver ( this RectTransform  r,
Camera  cam 
)
inlinestatic

Definition at line 1409 of file ClassExtension.cs.

1410 {
1411 return RectTransformUtility.RectangleContainsScreenPoint(r, Input.mousePosition, cam);
1412 }

◆ IsNull()

static bool ClassExtension.IsNull ( this object  o)
inlinestatic

Definition at line 122 of file ClassExtension.cs.

123 {
124 return o == null;
125 }

◆ IsOn()

static bool ClassExtension.IsOn ( this int  data,
int  digit 
)
inlinestatic

Definition at line 127 of file ClassExtension.cs.

128 {
129 BitArray32 bitArray = default(BitArray32);
130 bitArray.SetInt(data);
131 return bitArray[digit];
132 }
void SetInt(int i)
Definition: BitArray32.cs:89

References BitArray32.SetInt().

◆ IsPrefab()

static bool ClassExtension.IsPrefab ( this Component  c)
inlinestatic

Definition at line 1265 of file ClassExtension.cs.

1266 {
1267 return c.gameObject.scene.name == null;
1268 }

◆ lang() [1/2]

static string ClassExtension.lang ( this string  s)
inlinestatic

Definition at line 19 of file ClassExtension.cs.

20 {
21 return Lang.Get(s);
22 }
static string Get(string id)
Definition: Lang.cs:91

References Lang.Get().

◆ lang() [2/2]

static string ClassExtension.lang ( this string  s,
string  ref1,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null,
string  ref5 = null 
)
inlinestatic

Definition at line 30 of file ClassExtension.cs.

31 {
32 return Lang.Parse(s, ref1, ref2, ref3, ref4, ref5);
33 }
static string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null, string val5=null)
Definition: Lang.cs:147

References Lang.Parse().

◆ langGame() [1/2]

static string ClassExtension.langGame ( this string  s)
inlinestatic

Definition at line 40 of file ClassExtension.cs.

41 {
42 return Lang.Game.Get(s);
43 }
static LangGame Game
Definition: Lang.cs:48
string Get(string id)
Definition: SourceLang.cs:12

References Lang.Game, and SourceLang< T >.Get().

◆ langGame() [2/2]

static string ClassExtension.langGame ( this string  s,
string  ref1,
string  ref2 = null,
string  ref3 = null,
string  ref4 = null 
)
inlinestatic

Definition at line 45 of file ClassExtension.cs.

46 {
47 return Lang.Game.Parse(s, ref1, ref2, ref3, ref4);
48 }
string Parse(string idLang, string val1, string val2=null, string val3=null, string val4=null)
Definition: SourceLang.cs:43

References Lang.Game, and SourceLang< T >.Parse().

◆ langList()

static string[] ClassExtension.langList ( this string  s)
inlinestatic

Definition at line 35 of file ClassExtension.cs.

36 {
37 return Lang.GetList(s);
38 }
static string[] GetList(string id)
Definition: Lang.cs:114

References Lang.GetList().

◆ langPlural()

static string ClassExtension.langPlural ( this string  s,
int  i 
)
inlinestatic

Definition at line 24 of file ClassExtension.cs.

25 {
26 string text = Lang.Get(s);
27 return Lang.Parse((i <= 1 || !Lang.setting.pluralize) ? text : pluralizer.Pluralize(text), i.ToString() ?? "");
28 }

References Lang.Get(), Lang.Parse(), LangSetting.pluralize, pluralizer, and Lang.setting.

◆ LastItem< TValue >()

static TValue ClassExtension.LastItem< TValue > ( this IList< TValue >  source)
inlinestatic

Definition at line 518 of file ClassExtension.cs.

519 {
520 if (source.Count != 0)
521 {
522 return source[source.Count - 1];
523 }
524 return default(TValue);
525 }

◆ LookAt2D() [1/2]

static void ClassExtension.LookAt2D ( this Transform  self,
Transform  target,
Vector2  forward 
)
inlinestatic

Definition at line 1572 of file ClassExtension.cs.

1573 {
1574 self.LookAt2D(target.position, forward);
1575 }

References forward.

◆ LookAt2D() [2/2]

static void ClassExtension.LookAt2D ( this Transform  self,
Vector3  target,
Vector2  forward 
)
inlinestatic

Definition at line 1577 of file ClassExtension.cs.

1578 {
1579 float forwardDiffPoint = GetForwardDiffPoint(forward);
1580 Vector3 vector = target - self.position;
1581 float num = Mathf.Atan2(vector.y, vector.x) * 57.29578f;
1582 self.rotation = Quaternion.AngleAxis(num - forwardDiffPoint, Vector3.forward);
1583 }
static float GetForwardDiffPoint(Vector2 forward)

References forward, and GetForwardDiffPoint().

◆ LoopSelectable() [1/2]

static void ClassExtension.LoopSelectable ( this List< Selectable >  sels,
bool  vertical = true,
bool  horizonal = true,
bool  asGroup = true 
)
inlinestatic

Definition at line 1008 of file ClassExtension.cs.

1009 {
1010 for (int i = 0; i < sels.Count; i++)
1011 {
1012 Selectable selectable = sels[i];
1013 Selectable selectable2 = sels[0];
1014 Navigation navigation = selectable.navigation;
1015 if (horizonal)
1016 {
1017 navigation.selectOnRight = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1018 }
1019 if (asGroup)
1020 {
1021 for (int j = i + 1; j < sels.Count; j++)
1022 {
1023 if (sels[j].transform.position.y < selectable.transform.position.y)
1024 {
1025 selectable2 = sels[j];
1026 break;
1027 }
1028 }
1029 }
1030 else
1031 {
1032 selectable2 = ((i + 1 < sels.Count) ? sels[i + 1] : selectable2);
1033 }
1034 if (vertical)
1035 {
1036 navigation.selectOnDown = selectable2;
1037 }
1038 selectable.navigation = navigation;
1039 }
1040 for (int num = sels.Count - 1; num >= 0; num--)
1041 {
1042 Selectable selectable3 = sels[num];
1043 Selectable selectable4 = sels[sels.Count - 1];
1044 Navigation navigation2 = selectable3.navigation;
1045 if (horizonal)
1046 {
1047 navigation2.selectOnLeft = ((num > 0) ? sels[num - 1] : selectable4);
1048 }
1049 if (asGroup)
1050 {
1051 int num2 = sels.Count - 1;
1052 for (int num3 = num - 1; num3 >= 0; num3--)
1053 {
1054 if (sels[num3].transform.position.y > selectable3.transform.position.y)
1055 {
1056 num2 = num3;
1057 break;
1058 }
1059 }
1060 int num4 = num2;
1061 while (num4 >= 0 && !(sels[num4].transform.position.y > sels[num2].transform.position.y))
1062 {
1063 selectable4 = sels[num4];
1064 num4--;
1065 }
1066 }
1067 else
1068 {
1069 selectable4 = ((num > 0) ? sels[num - 1] : selectable4);
1070 }
1071 if (vertical)
1072 {
1073 navigation2.selectOnUp = ((selectable4 == selectable3) ? sels[sels.Count - 1] : selectable4);
1074 }
1075 navigation2.mode = Navigation.Mode.Explicit;
1076 selectable3.navigation = navigation2;
1077 }
1078 }

◆ LoopSelectable() [2/2]

static void ClassExtension.LoopSelectable ( this Transform  l,
bool  vertical = true,
bool  horizonal = true,
bool  asGroup = true 
)
inlinestatic

Definition at line 1080 of file ClassExtension.cs.

1081 {
1082 List<Selectable> list = l.GetComponentsInChildren<Selectable>().ToList();
1083 for (int num = list.Count - 1; num >= 0; num--)
1084 {
1085 if (!list[num].interactable || list[num].navigation.mode == Navigation.Mode.None)
1086 {
1087 list.RemoveAt(num);
1088 }
1089 }
1090 list.LoopSelectable(vertical, horizonal, asGroup);
1091 }

◆ LoopTail< T >()

static void ClassExtension.LoopTail< T > ( this List< T >  list,
bool  vertical = false 
)
inlinestatic
Type Constraints
T :Selectable 

Definition at line 960 of file ClassExtension.cs.

960 : Selectable
961 {
962 if (list.Count > 1)
963 {
964 Navigation navigation = list[0].navigation;
965 Navigation navigation2 = list[list.Count - 1].navigation;
966 if (vertical)
967 {
968 navigation.selectOnUp = list[list.Count - 1];
969 navigation2.selectOnDown = list[0];
970 }
971 else
972 {
973 navigation.selectOnLeft = list[list.Count - 1];
974 navigation2.selectOnRight = list[0];
975 }
976 list[0].navigation = navigation;
977 list[list.Count - 1].navigation = navigation2;
978 }
979 }

◆ Minimum()

static int ClassExtension.Minimum ( this int  i)
inlinestatic

Definition at line 109 of file ClassExtension.cs.

110 {
111 if (i != 0)
112 {
113 if (i <= 0)
114 {
115 return -1;
116 }
117 return 1;
118 }
119 return 0;
120 }

◆ Move< TValue >()

static TValue ClassExtension.Move< TValue > ( this IList< TValue >  list,
TValue  target,
int  a 
)
inlinestatic

Definition at line 318 of file ClassExtension.cs.

319 {
320 int num = list.IndexOf(target);
321 int num2 = num + a;
322 if (num2 < 0)
323 {
324 num2 = list.Count - 1;
325 }
326 if (num2 >= list.Count)
327 {
328 num2 = 0;
329 }
330 list.Remove(target);
331 list.Insert(num2, target);
332 return list[num];
333 }

◆ Multiply()

static Color ClassExtension.Multiply ( this Color  c,
float  mtp,
float  add 
)
inlinestatic

Definition at line 1116 of file ClassExtension.cs.

1117 {
1118 return new Color(c.r * mtp + add, c.g * mtp + add, c.b * mtp + add, c.a);
1119 }

References Color.

◆ NextEnum< T >()

static T ClassExtension.NextEnum< T > ( this T  src)
inlinestatic
Type Constraints
T :struct 

Definition at line 154 of file ClassExtension.cs.

154 : struct
155 {
156 return ((T[])Enum.GetValues(src.GetType())).NextItem(src);
157 }

◆ NextIndex< TValue >()

static int ClassExtension.NextIndex< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 541 of file ClassExtension.cs.

542 {
543 if (val == null)
544 {
545 return 0;
546 }
547 int num = source.IndexOf(val) + 1;
548 if (num >= source.Count)
549 {
550 num = 0;
551 }
552 return num;
553 }

◆ NextItem< TValue >() [1/2]

static TValue ClassExtension.NextItem< TValue > ( this IList< TValue >  source,
ref int  index 
)
inlinestatic

Definition at line 527 of file ClassExtension.cs.

528 {
529 index++;
530 if (index >= source.Count)
531 {
532 index = 0;
533 }
534 if (source.Count != 0)
535 {
536 return source[index];
537 }
538 return default(TValue);
539 }

◆ NextItem< TValue >() [2/2]

static TValue ClassExtension.NextItem< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 555 of file ClassExtension.cs.

556 {
557 int num = source.IndexOf(val) + 1;
558 if (num >= source.Count)
559 {
560 num = 0;
561 }
562 if (source.Count != 0)
563 {
564 return source[num];
565 }
566 return default(TValue);
567 }

◆ Parentheses()

static string ClassExtension.Parentheses ( this string  str)
inlinestatic

Definition at line 50 of file ClassExtension.cs.

51 {
52 return "(" + str + ")";
53 }

◆ Plus()

static Vector3 ClassExtension.Plus ( this Vector3  v,
Vector2  v2 
)
inlinestatic

Definition at line 1590 of file ClassExtension.cs.

1591 {
1592 v.x += v2.x;
1593 v.y += v2.y;
1594 return v;
1595 }

◆ PlusX()

static Vector3 ClassExtension.PlusX ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1609 of file ClassExtension.cs.

1610 {
1611 v.x += a;
1612 return v;
1613 }

◆ PlusY()

static Vector3 ClassExtension.PlusY ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1615 of file ClassExtension.cs.

1616 {
1617 v.y += a;
1618 return v;
1619 }

◆ PlusZ()

static Vector3 ClassExtension.PlusZ ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1621 of file ClassExtension.cs.

1622 {
1623 v.z += a;
1624 return v;
1625 }

◆ PrevEnum< T >()

static T ClassExtension.PrevEnum< T > ( this T  src)
inlinestatic
Type Constraints
T :struct 

Definition at line 159 of file ClassExtension.cs.

159 : struct
160 {
161 return ((T[])Enum.GetValues(src.GetType())).PrevItem(src);
162 }

◆ PrevItem< TValue >()

static TValue ClassExtension.PrevItem< TValue > ( this IList< TValue >  source,
TValue  val 
)
inlinestatic

Definition at line 569 of file ClassExtension.cs.

570 {
571 int num = source.IndexOf(val) - 1;
572 if (num < 0)
573 {
574 num = source.Count - 1;
575 }
576 if (source.Count != 0)
577 {
578 return source[num];
579 }
580 return default(TValue);
581 }

◆ Random()

static Vector3 ClassExtension.Random ( this Vector3  v)
inlinestatic

Definition at line 1905 of file ClassExtension.cs.

1906 {
1907 return new Vector3(Rand.Range(0f - v.x, v.x), Rand.Range(0f - v.y, v.y), Rand.Range(0f - v.z, v.z));
1908 }
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42

References Rand.Range().

◆ RandomItem< T >()

static T ClassExtension.RandomItem< T > ( this IEnumerable< T >  ie)
inlinestatic

Definition at line 407 of file ClassExtension.cs.

408 {
409 int num = ie.Count();
410 if (num == 0)
411 {
412 return default(T);
413 }
414 return ie.ElementAt(Rand.rnd(num));
415 }
static int rnd(int max)
Definition: Rand.cs:52

References Rand.rnd().

◆ RandomItem< TKey, TValue >()

static TValue ClassExtension.RandomItem< TKey, TValue > ( this IDictionary< TKey, TValue >  source)
inlinestatic

Definition at line 417 of file ClassExtension.cs.

418 {
419 if (source.Count != 0)
420 {
421 return source.ElementAt(Rand.rnd(source.Count)).Value;
422 }
423 return default(TValue);
424 }

References Rand.rnd().

◆ RandomItem< TValue >() [1/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source)
inlinestatic

Definition at line 426 of file ClassExtension.cs.

427 {
428 if (source.Count != 0)
429 {
430 return source[Rand.rnd(source.Count)];
431 }
432 return default(TValue);
433 }

References Rand.rnd().

◆ RandomItem< TValue >() [2/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
Func< TValue, bool >  funcValid,
TValue  defaultValue = default(TValue) 
)
inlinestatic

Definition at line 459 of file ClassExtension.cs.

460 {
461 for (int i = 0; i < 100; i++)
462 {
463 TValue val = source[Rand.rnd(source.Count)];
464 if (funcValid(val))
465 {
466 return val;
467 }
468 }
469 return defaultValue;
470 }

References Rand.rnd().

◆ RandomItem< TValue >() [3/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
int  exclude 
)
inlinestatic

Definition at line 440 of file ClassExtension.cs.

441 {
442 if (source.Count > 1)
443 {
444 int num;
445 do
446 {
447 num = Rand.rnd(source.Count);
448 }
449 while (num == exclude);
450 return source[num];
451 }
452 if (source.Count == 1)
453 {
454 return source[0];
455 }
456 return default(TValue);
457 }

References Rand.rnd().

◆ RandomItem< TValue >() [4/4]

static TValue ClassExtension.RandomItem< TValue > ( this IList< TValue >  source,
TValue  exclude 
)
inlinestatic

Definition at line 435 of file ClassExtension.cs.

436 {
437 return source.RandomItem(source.IndexOf(exclude));
438 }

◆ RandomItemWeighted< TValue >()

static TValue ClassExtension.RandomItemWeighted< TValue > ( this IList< TValue >  source,
Func< TValue, float >  getWeight 
)
inlinestatic

Definition at line 472 of file ClassExtension.cs.

473 {
474 if (source.Count == 0)
475 {
476 return default(TValue);
477 }
478 if (source.Count == 1)
479 {
480 return source[0];
481 }
482 float num = 0f;
483 foreach (TValue item in source)
484 {
485 num += getWeight(item);
486 }
487 float num2 = Rand.Range(0f, num);
488 num = 0f;
489 foreach (TValue item2 in source)
490 {
491 num += getWeight(item2);
492 if (num2 < num)
493 {
494 return item2;
495 }
496 }
497 return source.First();
498 }

References item, and Rand.Range().

◆ RebuildLayout()

static void ClassExtension.RebuildLayout ( this Component  c,
bool  recursive = false 
)
inlinestatic

Definition at line 1414 of file ClassExtension.cs.

1415 {
1416 if (recursive)
1417 {
1418 foreach (Transform item in c.transform)
1419 {
1420 if (item is RectTransform)
1421 {
1422 item.RebuildLayout(recursive: true);
1423 }
1424 }
1425 }
1426 LayoutRebuilder.ForceRebuildLayoutImmediate(c.transform as RectTransform);
1427 }

References item.

◆ RebuildLayoutTo()

static void ClassExtension.RebuildLayoutTo ( this Component  c,
Component  target 
)
inlinestatic

Definition at line 1438 of file ClassExtension.cs.

1439 {
1440 c.RebuildLayout();
1441 if (!(c == target) && (bool)c.transform.parent)
1442 {
1443 c.transform.parent.RebuildLayoutTo(target);
1444 }
1445 }

◆ RebuildLayoutTo< T >()

static void ClassExtension.RebuildLayoutTo< T > ( this Component  c)
inlinestatic
Type Constraints
T :Component 

Definition at line 1429 of file ClassExtension.cs.

1429 : Component
1430 {
1431 c.RebuildLayout();
1432 if ((bool)c.transform.parent && !c.transform.parent.GetComponent<T>())
1433 {
1434 c.transform.parent.RebuildLayoutTo<T>();
1435 }
1436 }

◆ Rect()

static RectTransform ClassExtension.Rect ( this Component  c)
inlinestatic

Definition at line 1192 of file ClassExtension.cs.

1193 {
1194 return c.transform as RectTransform;
1195 }

◆ Remainder< TValue >()

static TValue ClassExtension.Remainder< TValue > ( this IList< TValue >  source,
int  divider 
)
inlinestatic

Definition at line 500 of file ClassExtension.cs.

501 {
502 if (source.Count != 0)
503 {
504 return source[divider % source.Count];
505 }
506 return default(TValue);
507 }

◆ Repeat()

static string ClassExtension.Repeat ( this string  str,
int  count 
)
inlinestatic

Definition at line 728 of file ClassExtension.cs.

729 {
730 StringBuilder stringBuilder = new StringBuilder();
731 for (int i = 0; i < Mathf.Abs(count); i++)
732 {
733 stringBuilder.Append(str);
734 }
735 return stringBuilder.ToString();
736 }

◆ Set< T1, T2 >()

static void ClassExtension.Set< T1, T2 > ( this Dictionary< T1, T2 >  dic,
Dictionary< T1, T2 >  from 
)
inlinestatic

Definition at line 634 of file ClassExtension.cs.

635 {
636 dic.Clear();
637 foreach (KeyValuePair<T1, T2> item in from)
638 {
639 dic[item.Key] = item.Value;
640 }
641 }

References item.

◆ SetActive() [1/2]

static void ClassExtension.SetActive ( this Component  c,
bool  enable 
)
inlinestatic

Definition at line 1211 of file ClassExtension.cs.

1212 {
1213 if (c.gameObject.activeSelf != enable)
1214 {
1215 c.gameObject.SetActive(enable);
1216 }
1217 }

Referenced by ContentQuest.RefreshTrackButtons().

◆ SetActive() [2/2]

static void ClassExtension.SetActive ( this Component  c,
bool  enable,
Action< bool >  onChangeState 
)
inlinestatic

Definition at line 1219 of file ClassExtension.cs.

1220 {
1221 if (c.gameObject.activeSelf != enable)
1222 {
1223 c.gameObject.SetActive(enable);
1224 onChangeState(enable);
1225 }
1226 }

◆ SetAlpha() [1/4]

static Color ClassExtension.SetAlpha ( this Color  c,
float  a 
)
inlinestatic

Definition at line 1110 of file ClassExtension.cs.

1111 {
1112 c.a = a;
1113 return c;
1114 }

◆ SetAlpha() [2/4]

static void ClassExtension.SetAlpha ( this Image  c,
float  a 
)
inlinestatic

Definition at line 1100 of file ClassExtension.cs.

1101 {
1102 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1103 }

References Color.

◆ SetAlpha() [3/4]

static void ClassExtension.SetAlpha ( this RawImage  c,
float  a 
)
inlinestatic

Definition at line 1105 of file ClassExtension.cs.

1106 {
1107 c.color = new Color(c.color.r, c.color.g, c.color.b, a);
1108 }

References Color.

◆ SetAlpha() [4/4]

static void ClassExtension.SetAlpha ( this Text  text,
float  aloha = 1f 
)
inlinestatic

Definition at line 1149 of file ClassExtension.cs.

1150 {
1151 text.color = new Color(text.color.r, text.color.g, text.color.b, aloha);
1152 }

References Color.

◆ SetAnchor() [1/2]

static void ClassExtension.SetAnchor ( this RectTransform  _rect,
RectPosition  anchor = RectPosition::Auto 
)
inlinestatic

Definition at line 1503 of file ClassExtension.cs.

1504 {
1505 Vector3 position = _rect.position;
1506 _rect._SetAnchor((anchor == RectPosition.Auto) ? _rect.GetAnchor() : anchor);
1507 _rect.position = position;
1508 }

◆ SetAnchor() [2/2]

static void ClassExtension.SetAnchor ( this RectTransform  r,
float  minX,
float  minY,
float  maxX,
float  maxY 
)
inlinestatic

Definition at line 1463 of file ClassExtension.cs.

1464 {
1465 r.anchorMin = new Vector2(minX, minY);
1466 r.anchorMax = new Vector2(maxX, maxY);
1467 }

◆ SetBit()

static byte ClassExtension.SetBit ( this byte  pByte,
int  bitNo,
bool  value 
)
inlinestatic

Definition at line 80 of file ClassExtension.cs.

81 {
82 if (!value)
83 {
84 return Convert.ToByte(pByte & ~(1 << bitNo));
85 }
86 return Convert.ToByte(pByte | (1 << bitNo));
87 }

◆ SetEulerAngles()

static void ClassExtension.SetEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1771 of file ClassExtension.cs.

1772 {
1773 vector3.Set(x, y, z);
1774 transform.eulerAngles = vector3;
1775 }

References vector3.

◆ SetEulerAnglesX()

static void ClassExtension.SetEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1777 of file ClassExtension.cs.

1778 {
1779 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1780 transform.eulerAngles = vector3;
1781 }

References vector3.

◆ SetEulerAnglesY()

static void ClassExtension.SetEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1783 of file ClassExtension.cs.

1784 {
1785 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1786 transform.eulerAngles = vector3;
1787 }

References vector3.

◆ SetEulerAnglesZ()

static void ClassExtension.SetEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1789 of file ClassExtension.cs.

1790 {
1791 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1792 transform.eulerAngles = vector3;
1793 }

References vector3.

◆ SetField< T >()

static void ClassExtension.SetField< T > ( this object  o,
string  name,
value 
)
inlinestatic

Definition at line 233 of file ClassExtension.cs.

234 {
235 o.GetType().GetField(name).SetValue(o, value);
236 }

◆ SetLayerRecursively()

static void ClassExtension.SetLayerRecursively ( this GameObject  obj,
int  layer 
)
inlinestatic

Definition at line 1233 of file ClassExtension.cs.

1234 {
1235 obj.layer = layer;
1236 foreach (Transform item in obj.transform)
1237 {
1238 item.gameObject.SetLayerRecursively(layer);
1239 }
1240 }

References item.

◆ SetListener()

static void ClassExtension.SetListener ( this Button::ButtonClickedEvent  e,
Action  action 
)
inlinestatic

Definition at line 1140 of file ClassExtension.cs.

1141 {
1142 e.RemoveAllListeners();
1143 e.AddListener(delegate
1144 {
1145 action();
1146 });
1147 }

References Button.

◆ SetLocalEulerAngles()

static void ClassExtension.SetLocalEulerAngles ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1819 of file ClassExtension.cs.

1820 {
1821 vector3.Set(x, y, z);
1822 transform.localEulerAngles = vector3;
1823 }

References vector3.

◆ SetLocalEulerAnglesX()

static void ClassExtension.SetLocalEulerAnglesX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1825 of file ClassExtension.cs.

1826 {
1827 vector3.Set(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
1828 transform.localEulerAngles = vector3;
1829 }

References vector3.

◆ SetLocalEulerAnglesY()

static void ClassExtension.SetLocalEulerAnglesY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1831 of file ClassExtension.cs.

1832 {
1833 vector3.Set(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
1834 transform.localEulerAngles = vector3;
1835 }

References vector3.

◆ SetLocalEulerAnglesZ()

static void ClassExtension.SetLocalEulerAnglesZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1837 of file ClassExtension.cs.

1838 {
1839 vector3.Set(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
1840 transform.localEulerAngles = vector3;
1841 }

References vector3.

◆ SetLocalPosition()

static void ClassExtension.SetLocalPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1675 of file ClassExtension.cs.

1676 {
1677 vector3.Set(x, y, z);
1678 transform.localPosition = vector3;
1679 }

References vector3.

◆ SetLocalPositionX()

static void ClassExtension.SetLocalPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1681 of file ClassExtension.cs.

1682 {
1683 vector3.Set(x, transform.localPosition.y, transform.localPosition.z);
1684 transform.localPosition = vector3;
1685 }

References vector3.

◆ SetLocalPositionY()

static void ClassExtension.SetLocalPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1687 of file ClassExtension.cs.

1688 {
1689 vector3.Set(transform.localPosition.x, y, transform.localPosition.z);
1690 transform.localPosition = vector3;
1691 }

References vector3.

◆ SetLocalPositionZ()

static void ClassExtension.SetLocalPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1693 of file ClassExtension.cs.

1694 {
1695 vector3.Set(transform.localPosition.x, transform.localPosition.y, z);
1696 transform.localPosition = vector3;
1697 }

References vector3.

◆ SetLocalScale()

static void ClassExtension.SetLocalScale ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1723 of file ClassExtension.cs.

1724 {
1725 vector3.Set(x, y, z);
1726 transform.localScale = vector3;
1727 }

References vector3.

◆ SetLocalScaleX()

static void ClassExtension.SetLocalScaleX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1729 of file ClassExtension.cs.

1730 {
1731 vector3.Set(x, transform.localScale.y, transform.localScale.z);
1732 transform.localScale = vector3;
1733 }

References vector3.

◆ SetLocalScaleY()

static void ClassExtension.SetLocalScaleY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1735 of file ClassExtension.cs.

1736 {
1737 vector3.Set(transform.localScale.x, y, transform.localScale.z);
1738 transform.localScale = vector3;
1739 }

References vector3.

◆ SetLocalScaleZ()

static void ClassExtension.SetLocalScaleZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1741 of file ClassExtension.cs.

1742 {
1743 vector3.Set(transform.localScale.x, transform.localScale.y, z);
1744 transform.localScale = vector3;
1745 }

References vector3.

◆ SetNavigation()

static void ClassExtension.SetNavigation ( this Component  a,
Component  b,
bool  vertical = false 
)
inlinestatic

Definition at line 981 of file ClassExtension.cs.

982 {
983 if (!a || !b)
984 {
985 return;
986 }
987 Selectable component = a.GetComponent<Selectable>();
988 Selectable component2 = b.GetComponent<Selectable>();
989 if ((bool)component && (bool)component2)
990 {
991 Navigation navigation = component.navigation;
992 Navigation navigation2 = component2.navigation;
993 if (vertical)
994 {
995 navigation.selectOnUp = component2;
996 navigation2.selectOnDown = component;
997 }
998 else
999 {
1000 navigation.selectOnLeft = component2;
1001 navigation2.selectOnRight = component;
1002 }
1003 component.navigation = navigation;
1004 component2.navigation = navigation2;
1005 }
1006 }

◆ SetOnClick()

static void ClassExtension.SetOnClick ( this Button  b,
Action  action 
)
inlinestatic

Definition at line 1131 of file ClassExtension.cs.

1132 {
1133 b.onClick.RemoveAllListeners();
1134 b.onClick.AddListener(delegate
1135 {
1136 action();
1137 });
1138 }

◆ SetPivot()

static void ClassExtension.SetPivot ( this RectTransform  r,
float  x,
float  y 
)
inlinestatic

Definition at line 1458 of file ClassExtension.cs.

1459 {
1460 r.pivot = new Vector2(x, y);
1461 }

◆ SetPosition()

static void ClassExtension.SetPosition ( this Transform  transform,
float  x,
float  y,
float  z 
)
inlinestatic

Definition at line 1627 of file ClassExtension.cs.

1628 {
1629 vector3.Set(x, y, z);
1630 transform.position = vector3;
1631 }

References vector3.

◆ SetPositionX()

static void ClassExtension.SetPositionX ( this Transform  transform,
float  x 
)
inlinestatic

Definition at line 1633 of file ClassExtension.cs.

1634 {
1635 vector3.Set(x, transform.position.y, transform.position.z);
1636 transform.position = vector3;
1637 }

References vector3.

◆ SetPositionY()

static void ClassExtension.SetPositionY ( this Transform  transform,
float  y 
)
inlinestatic

Definition at line 1639 of file ClassExtension.cs.

1640 {
1641 vector3.Set(transform.position.x, y, transform.position.z);
1642 transform.position = vector3;
1643 }

References vector3.

◆ SetPositionZ()

static void ClassExtension.SetPositionZ ( this Transform  transform,
float  z 
)
inlinestatic

Definition at line 1645 of file ClassExtension.cs.

1646 {
1647 vector3.Set(transform.position.x, transform.position.y, z);
1648 transform.position = vector3;
1649 }

References vector3.

◆ SetProperty< T >()

static void ClassExtension.SetProperty< T > ( this object  o,
string  name,
value 
)
inlinestatic

Definition at line 243 of file ClassExtension.cs.

244 {
245 o.GetType().GetProperty(name).SetValue(o, value);
246 }

◆ SetRect()

static void ClassExtension.SetRect ( this RectTransform  r,
float  x,
float  y,
float  w,
float  h,
float  pivotX,
float  pivotY,
float  minX,
float  minY,
float  maxX,
float  maxY 
)
inlinestatic

Definition at line 1447 of file ClassExtension.cs.

1448 {
1449 r.SetPivot(pivotX, pivotY);
1450 r.SetAnchor(minX, minY, maxX, maxY);
1451 if (w != -1f)
1452 {
1453 r.sizeDelta = new Vector2(w, h);
1454 }
1455 r.anchoredPosition = new Vector2((x == -1f) ? r.anchoredPosition.x : x, (y == -1f) ? r.anchoredPosition.y : y);
1456 }

◆ SetScale()

static void ClassExtension.SetScale ( this SpriteRenderer  renderer,
float  size 
)
inlinestatic

Definition at line 1553 of file ClassExtension.cs.

1554 {
1555 float x = renderer.bounds.size.x;
1556 float y = renderer.bounds.size.y;
1557 float x2 = size / x;
1558 float y2 = size / y;
1559 renderer.transform.localScale = new Vector3(x2, y2, 1f);
1560 }

◆ SetSlider() [1/2]

static void ClassExtension.SetSlider ( this Slider  slider,
float  value,
Func< float, string >  action,
bool  notify 
)
inlinestatic

Definition at line 1154 of file ClassExtension.cs.

1155 {
1156 slider.SetSlider(value, action, -1, -1, notify);
1157 }

◆ SetSlider() [2/2]

static void ClassExtension.SetSlider ( this Slider  slider,
float  value,
Func< float, string >  action,
int  min = -1,
int  max = -1,
bool  notify = true 
)
inlinestatic

Definition at line 1159 of file ClassExtension.cs.

1160 {
1161 slider.onValueChanged.RemoveAllListeners();
1162 slider.onValueChanged.AddListener(delegate(float a)
1163 {
1164 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(a);
1165 });
1166 if (min != -1)
1167 {
1168 slider.minValue = min;
1169 slider.maxValue = max;
1170 }
1171 if (notify)
1172 {
1173 slider.value = value;
1174 }
1175 else
1176 {
1177 slider.SetValueWithoutNotify(value);
1178 }
1179 slider.GetComponentInChildren<Text>(includeInactive: true).text = action(value);
1180 }

◆ SetY()

static Vector3 ClassExtension.SetY ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1603 of file ClassExtension.cs.

1604 {
1605 v.y = a;
1606 return v;
1607 }

◆ SetZ()

static Vector3 ClassExtension.SetZ ( this Vector3  v,
float  a 
)
inlinestatic

Definition at line 1597 of file ClassExtension.cs.

1598 {
1599 v.z = a;
1600 return v;
1601 }

◆ Shuffle< TValue >()

static IList< TValue > ClassExtension.Shuffle< TValue > ( this IList< TValue >  list)
inlinestatic

Definition at line 348 of file ClassExtension.cs.

349 {
350 int num = list.Count;
351 while (num > 1)
352 {
353 int index = Rand._random.Next(num);
354 num--;
355 TValue value = list[num];
356 list[num] = list[index];
357 list[index] = value;
358 }
359 return list;
360 }
static Random _random
Definition: Rand.cs:7

References Rand._random.

◆ Sort< T >()

static void ClassExtension.Sort< T > ( this IList< T >  list,
Comparison< T >  comparison 
)
inlinestatic

Definition at line 248 of file ClassExtension.cs.

249 {
250 if (list is List<T>)
251 {
252 ((List<T>)list).Sort(comparison);
253 return;
254 }
255 List<T> list2 = new List<T>(list);
256 list2.Sort(comparison);
257 for (int i = 0; i < list.Count; i++)
258 {
259 list[i] = list2[i];
260 }
261 }

◆ SplitNewline()

static string[] ClassExtension.SplitNewline ( this string  str)
inlinestatic

Definition at line 792 of file ClassExtension.cs.

793 {
794 return str.Split(Environment.NewLine.ToCharArray());
795 }

◆ SplitToInts()

static int[] ClassExtension.SplitToInts ( this string  str,
char  separator 
)
inlinestatic

Definition at line 781 of file ClassExtension.cs.

782 {
783 string[] array = str.Split(separator);
784 int[] array2 = new int[array.Length];
785 for (int i = 0; i < array.Length; i++)
786 {
787 array2[i] = int.Parse(array[i]);
788 }
789 return array2;
790 }

◆ StripBrackets()

static string ClassExtension.StripBrackets ( this string  str)
inlinestatic

Definition at line 738 of file ClassExtension.cs.

739 {
740 return str.Replace("\"", "").Replace("「", "").Replace("」", "")
741 .Replace("“", "")
742 .Replace("\"", "");
743 }

◆ StripLastPun()

static string ClassExtension.StripLastPun ( this string  str)
inlinestatic

Definition at line 692 of file ClassExtension.cs.

693 {
694 if (str != null)
695 {
696 return str.TrimEnd(Lang.words.period);
697 }
698 return str;
699 }
char period
Definition: Lang.cs:19
static Words words
Definition: Lang.cs:26

References Lang.Words.period, and Lang.words.

◆ StripPun()

static string ClassExtension.StripPun ( this string  str,
bool  stripComma,
bool  insertSpaceForComma = false 
)
inlinestatic

Definition at line 701 of file ClassExtension.cs.

702 {
703 StringBuilder stringBuilder = new StringBuilder();
704 foreach (char c in str)
705 {
706 if (c == Lang.words.comma)
707 {
708 if (stripComma)
709 {
710 if (insertSpaceForComma)
711 {
712 stringBuilder.Append('\u3000');
713 }
714 }
715 else
716 {
717 stringBuilder.Append(c);
718 }
719 }
720 else if (c != Lang.words.period)
721 {
722 stringBuilder.Append(c);
723 }
724 }
725 return stringBuilder.ToString();
726 }
char comma
Definition: Lang.cs:17

References Lang.Words.comma, Lang.Words.period, and Lang.words.

◆ Tag()

static string ClassExtension.Tag ( this Color  c)
inlinestatic

Definition at line 1121 of file ClassExtension.cs.

1122 {
1123 return "<color=" + $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}" + ">";
1124 }

References $.

◆ TagColor() [1/2]

static string ClassExtension.TagColor ( this string  s,
Color  c 
)
inlinestatic

Definition at line 877 of file ClassExtension.cs.

878 {
879 return "<color=" + c.ToHex() + ">" + s + "</color>";
880 }

◆ TagColor() [2/2]

static string ClassExtension.TagColor ( this string  s,
Color  c,
string  txt 
)
inlinestatic

Definition at line 872 of file ClassExtension.cs.

873 {
874 return s + "<color=" + c.ToHex() + ">" + txt + "</color>";
875 }

◆ TagSize() [1/2]

static string ClassExtension.TagSize ( this string  s,
int  size 
)
inlinestatic

Definition at line 887 of file ClassExtension.cs.

888 {
889 return "<size=" + size + ">" + s + "</size>";
890 }

◆ TagSize() [2/2]

static string ClassExtension.TagSize ( this string  s,
string  txt,
int  size 
)
inlinestatic

Definition at line 882 of file ClassExtension.cs.

883 {
884 return s + "<size=" + size + ">" + txt + "</size>";
885 }

◆ ToBytes()

static byte[] ClassExtension.ToBytes ( this BitArray  bits)
inlinestatic

Definition at line 68 of file ClassExtension.cs.

69 {
70 byte[] array = new byte[(bits.Length - 1) / 8 + 1];
71 bits.CopyTo(array, 0);
72 return array;
73 }

◆ ToColor()

static Color ClassExtension.ToColor ( this string  s)
inlinestatic

Definition at line 1093 of file ClassExtension.cs.

1094 {
1095 Color color = Color.white;
1096 ColorUtility.TryParseHtmlString("#" + s, out color);
1097 return color;
1098 }

References Color.

◆ ToDictionary< T >()

static void ClassExtension.ToDictionary< T > ( this IList< UPair< T > >  list,
ref Dictionary< string, T >  dic 
)
inlinestatic

Definition at line 609 of file ClassExtension.cs.

610 {
611 dic = new Dictionary<string, T>();
612 for (int i = 0; i < list.Count; i++)
613 {
614 dic.Add(list[i].name, list[i].value);
615 }
616 }

◆ ToEnum< T >() [1/3]

static T ClassExtension.ToEnum< T > ( this int  value)
inlinestatic

Definition at line 134 of file ClassExtension.cs.

135 {
136 return (T)Enum.ToObject(typeof(T), value);
137 }

◆ ToEnum< T >() [2/3]

static T ClassExtension.ToEnum< T > ( this long  value)
inlinestatic

Definition at line 139 of file ClassExtension.cs.

140 {
141 return (T)Enum.ToObject(typeof(T), value);
142 }

◆ ToEnum< T >() [3/3]

static T ClassExtension.ToEnum< T > ( this string  value,
bool  ignoreCase = true 
)
inlinestatic

Definition at line 144 of file ClassExtension.cs.

145 {
146 return (T)Enum.Parse(typeof(T), value, ignoreCase);
147 }

◆ ToField< T >()

static T ClassExtension.ToField< T > ( this string  s,
object  o 
)
inlinestatic

Definition at line 213 of file ClassExtension.cs.

214 {
215 return (T)o.GetType().GetField(s).GetValue(o);
216 }

◆ ToFloat()

static float ClassExtension.ToFloat ( this string  str)
inlinestatic

Definition at line 673 of file ClassExtension.cs.

674 {
675 float result = 0f;
676 try
677 {
678 if (!float.TryParse(str, out result))
679 {
680 Debug.Log("exception: ToFlat1" + str);
681 result = 1f;
682 }
683 }
684 catch
685 {
686 Debug.Log("exception: ToFlat2" + str);
687 result = 1f;
688 }
689 return result;
690 }

References Debug.

◆ ToFormat() [1/2]

static string ClassExtension.ToFormat ( this int  a)
inlinestatic

Definition at line 840 of file ClassExtension.cs.

841 {
842 return $"{a:#,0}";
843 }

References $.

◆ ToFormat() [2/2]

static string ClassExtension.ToFormat ( this long  a)
inlinestatic

Definition at line 845 of file ClassExtension.cs.

846 {
847 return $"{a:#,0}";
848 }

References $.

◆ ToggleActive()

static void ClassExtension.ToggleActive ( this Component  c)
inlinestatic

Definition at line 1206 of file ClassExtension.cs.

1207 {
1208 c.SetActive(!c.gameObject.activeSelf);
1209 }

◆ ToggleKeyword()

static void ClassExtension.ToggleKeyword ( this Material  m,
string  id,
bool  enable 
)
inlinestatic

Definition at line 1867 of file ClassExtension.cs.

1868 {
1869 if (enable)
1870 {
1871 m.EnableKeyword(id);
1872 }
1873 else
1874 {
1875 m.DisableKeyword(id);
1876 }
1877 }

◆ ToHex()

static string ClassExtension.ToHex ( this Color  c)
inlinestatic

Definition at line 1126 of file ClassExtension.cs.

1127 {
1128 return $"#{(int)(c.r * 255f):X2}{(int)(c.g * 255f):X2}{(int)(c.b * 255f):X2}";
1129 }

References $.

◆ ToInt() [1/2]

static int ClassExtension.ToInt ( this string  str)
inlinestatic

Definition at line 664 of file ClassExtension.cs.

665 {
666 if (int.TryParse(str, out var result))
667 {
668 return result;
669 }
670 return 0;
671 }

◆ ToInt() [2/2]

static int ClassExtension.ToInt ( this string  str,
Type  type 
)
inlinestatic

Definition at line 653 of file ClassExtension.cs.

654 {
655 FieldInfo field = type.GetField(str, BindingFlags.Static | BindingFlags.Public | BindingFlags.FlattenHierarchy);
656 if (field == null)
657 {
658 Debug.LogError("Field is null:" + str + "/" + type);
659 return -1;
660 }
661 return (int)field.GetValue(null);
662 }

References Debug.

◆ ToInt2()

static int ClassExtension.ToInt2 ( this float  a)
inlinestatic

Definition at line 99 of file ClassExtension.cs.

100 {
101 return (int)(a * 100f);
102 }

◆ ToInt3()

static int ClassExtension.ToInt3 ( this float  a)
inlinestatic

Definition at line 89 of file ClassExtension.cs.

90 {
91 return (int)(a * 1000f);
92 }

◆ ToInt< T >()

static int ClassExtension.ToInt< T > ( this string  str)
inlinestatic

Definition at line 648 of file ClassExtension.cs.

649 {
650 return str.ToInt(typeof(T));
651 }

◆ ToShortNumber()

static string ClassExtension.ToShortNumber ( this int  a)
inlinestatic

Definition at line 818 of file ClassExtension.cs.

819 {
820 string text;
821 if (a < 1000000)
822 {
823 if (a >= 1000)
824 {
825 return a / 1000 + "K";
826 }
827 text = a.ToString();
828 if (text == null)
829 {
830 return "";
831 }
832 }
833 else
834 {
835 text = a / 1000000 + "M";
836 }
837 return text;
838 }

◆ ToText()

static string ClassExtension.ToText ( this int  a,
bool  skipIfZero = true 
)
inlinestatic

Definition at line 850 of file ClassExtension.cs.

851 {
852 object obj;
853 if (!(a == 0 && skipIfZero))
854 {
855 if (a >= 0)
856 {
857 return "+" + a;
858 }
859 obj = a.ToString();
860 if (obj == null)
861 {
862 return "";
863 }
864 }
865 else
866 {
867 obj = "";
868 }
869 return (string)obj;
870 }

◆ ToTitleCase()

static string ClassExtension.ToTitleCase ( this string  s,
bool  wholeText = false 
)
inlinestatic

Definition at line 933 of file ClassExtension.cs.

934 {
936 {
937 return s;
938 }
939 char[] array = s.ToCharArray();
940 bool flag = true;
941 for (int i = 0; i < array.Length; i++)
942 {
943 if (flag)
944 {
945 array[i] = char.ToUpper(array[i]);
946 flag = false;
947 }
948 if (!wholeText)
949 {
950 break;
951 }
952 if (array[i] == ' ')
953 {
954 flag = true;
955 }
956 }
957 return new string(array);
958 }
bool capitalize
Definition: LangSetting.cs:34

References LangSetting.capitalize, and Lang.setting.

◆ ToType()

static Type ClassExtension.ToType ( this string  value)
inlinestatic

Definition at line 149 of file ClassExtension.cs.

150 {
151 return Type.GetType("Elona." + value + ", Assembly-CSharp");
152 }

◆ ToVector2()

static Vector2 ClassExtension.ToVector2 ( this Vector3  self)
inlinestatic

Definition at line 1548 of file ClassExtension.cs.

1549 {
1550 return new Vector2(self.x, self.z);
1551 }

◆ TrimNewLines()

static string ClassExtension.TrimNewLines ( this string  text)
inlinestatic

Definition at line 772 of file ClassExtension.cs.

773 {
774 while (text.EndsWith(Environment.NewLine))
775 {
776 text = text.Substring(0, text.Length - Environment.NewLine.Length);
777 }
778 return text;
779 }

◆ TryAddExtension()

static string ClassExtension.TryAddExtension ( this string  s,
string  ext 
)
inlinestatic

Definition at line 745 of file ClassExtension.cs.

746 {
747 if (!s.Contains("." + ext))
748 {
749 return s + "." + ext;
750 }
751 return s;
752 }

◆ TryGet< TValue >() [1/2]

static TValue ClassExtension.TryGet< TValue > ( this IList< TValue >  array,
int  index,
bool  returnNull 
)
inlinestatic

Definition at line 284 of file ClassExtension.cs.

285 {
286 if (index >= array.Count)
287 {
288 return default(TValue);
289 }
290 return array[index];
291 }

◆ TryGet< TValue >() [2/2]

static TValue ClassExtension.TryGet< TValue > ( this IList< TValue >  array,
int  index,
int  defIndex = -1 
)
inlinestatic

Definition at line 263 of file ClassExtension.cs.

264 {
265 if (array.Count != 0)
266 {
267 if (index >= array.Count)
268 {
269 if (defIndex != -1)
270 {
271 if (array.Count <= defIndex)
272 {
273 return array[Mathf.Max(0, array.Count - 1)];
274 }
275 return array[defIndex];
276 }
277 return array[Mathf.Max(0, array.Count - 1)];
278 }
279 return array[Math.Max(0, index)];
280 }
281 return default(TValue);
282 }

◆ TryGetValue< TKey, TValue >() [1/2]

static TValue ClassExtension.TryGetValue< TKey, TValue > ( this IDictionary< TKey, TValue >  source,
TKey  key,
TKey  key_fallback 
)
inlinestatic

Definition at line 372 of file ClassExtension.cs.

373 {
374 TValue value = default(TValue);
375 if (key != null && source.TryGetValue(key, out value))
376 {
377 return value;
378 }
379 return source[key_fallback];
380 }

◆ TryGetValue< TKey, TValue >() [2/2]

static TValue ClassExtension.TryGetValue< TKey, TValue > ( this IDictionary< TKey, TValue >  source,
TKey  key,
TValue  fallback = default(TValue) 
)
inlinestatic

Definition at line 362 of file ClassExtension.cs.

363 {
364 TValue value = default(TValue);
365 if (key != null && source.TryGetValue(key, out value))
366 {
367 return value;
368 }
369 return fallback;
370 }

◆ Within() [1/2]

static bool ClassExtension.Within ( this byte  v,
byte  v2,
byte  range 
)
inlinestatic

Definition at line 173 of file ClassExtension.cs.

174 {
175 if (v - v2 >= range)
176 {
177 return v - v2 < -range;
178 }
179 return true;
180 }

◆ Within() [2/2]

static bool ClassExtension.Within ( this int  v,
int  v2,
int  range 
)
inlinestatic

Definition at line 164 of file ClassExtension.cs.

165 {
166 if (v - v2 >= range)
167 {
168 return v - v2 < -range;
169 }
170 return true;
171 }

Member Data Documentation

◆ pluralizer

IPluralize ClassExtension.pluralizer = new Pluralizer()
static

Definition at line 17 of file ClassExtension.cs.

Referenced by AddArticle(), and langPlural().

◆ vector3


The documentation for this class was generated from the following file: