Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
DynamicAsset () | |
DynamicAsset (string groupId, bool instantiate) | |
T | GetNew (string id, Transform parent=null) |
T | GetOriginal (string id) |
Public Attributes | |
string | groupId = "" |
List< T > | list = new List<T>() |
Dictionary< string, T > | map |
bool | usePool |
bool | instantiate = true |
Private Member Functions | |
void | Init () |
Private Attributes | |
bool | initialized |
T | : | MonoBehaviour |
Definition at line 6 of file DynamicAsset.cs.
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inline |
Definition at line 20 of file DynamicAsset.cs.
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inline |
Definition at line 24 of file DynamicAsset.cs.
References DynamicAsset< T >.groupId, and DynamicAsset< T >.instantiate.
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inline |
Definition at line 40 of file DynamicAsset.cs.
References DynamicAsset< T >.GetOriginal(), DynamicAsset< T >.groupId, DynamicAsset< T >.instantiate, PoolManager.Spawn(), and DynamicAsset< T >.usePool.
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inline |
Definition at line 55 of file DynamicAsset.cs.
References DynamicAsset< T >.groupId, DynamicAsset< T >.Init(), DynamicAsset< T >.initialized, DynamicAsset< T >.list, and DynamicAsset< T >.map.
Referenced by DynamicAsset< T >.GetNew().
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inlineprivate |
Definition at line 30 of file DynamicAsset.cs.
References DynamicAsset< T >.initialized, item, DynamicAsset< T >.list, and DynamicAsset< T >.map.
Referenced by DynamicAsset< T >.GetOriginal().
string DynamicAsset< T >.groupId = "" |
Definition at line 8 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.DynamicAsset(), DynamicAsset< T >.GetNew(), and DynamicAsset< T >.GetOriginal().
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private |
Definition at line 18 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.GetOriginal(), and DynamicAsset< T >.Init().
bool DynamicAsset< T >.instantiate = true |
Definition at line 16 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.DynamicAsset(), and DynamicAsset< T >.GetNew().
List<T> DynamicAsset< T >.list = new List<T>() |
Definition at line 10 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.GetOriginal(), and DynamicAsset< T >.Init().
Dictionary<string, T> DynamicAsset< T >.map |
Definition at line 12 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.GetOriginal(), and DynamicAsset< T >.Init().
bool DynamicAsset< T >.usePool |
Definition at line 14 of file DynamicAsset.cs.
Referenced by DynamicAsset< T >.GetNew(), and Effect.Kill().