Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Pool |
Public Member Functions | |
GameObject | SpawnFromPool (string tag, Vector3 position) |
void | LateUpdate () |
Public Attributes | |
float | poolReturnTimer = 1.5f |
float | explosionMinVolume = 0.3f |
float | explosionMaxVolume = 0.7f |
float | explosionPitchMin = 0.75f |
float | explosionPitchMax = 1.25f |
float | shootMinVolume = 0.05f |
float | shootMaxVolume = 0.1f |
float | shootPitchMin = 0.75f |
float | shootPitchMax = 1.25f |
AudioClip[] | audioExplosion |
AudioClip[] | audioShot |
List< Pool > | pools |
Dictionary< string, Queue< GameObject > > | poolDictionary |
Static Public Attributes | |
static HS_ParticleEndSound | SharedInstance |
Private Member Functions | |
void | Awake () |
void | Start () |
IEnumerator | LateCall (GameObject soundInstance) |
Definition at line 6 of file HS_ParticleEndSound.cs.
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inlineprivate |
Definition at line 46 of file HS_ParticleEndSound.cs.
References SharedInstance.
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inlineprivate |
Definition at line 118 of file HS_ParticleEndSound.cs.
References poolReturnTimer.
Referenced by LateUpdate().
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inline |
Definition at line 93 of file HS_ParticleEndSound.cs.
References audioExplosion, audioShot, LateCall(), SharedInstance, and SpawnFromPool().
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inline |
Definition at line 78 of file HS_ParticleEndSound.cs.
References Debug, and poolDictionary.
Referenced by LateUpdate().
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inlineprivate |
Definition at line 51 of file HS_ParticleEndSound.cs.
References audioExplosion, audioShot, explosionMaxVolume, explosionMinVolume, explosionPitchMax, explosionPitchMin, poolDictionary, pools, HS_ParticleEndSound.Pool.prefab, shootMaxVolume, shootMinVolume, shootPitchMax, shootPitchMin, and HS_ParticleEndSound.Pool.tag.
AudioClip [] HS_ParticleEndSound.audioExplosion |
Definition at line 36 of file HS_ParticleEndSound.cs.
Referenced by LateUpdate(), and Start().
AudioClip [] HS_ParticleEndSound.audioShot |
Definition at line 38 of file HS_ParticleEndSound.cs.
Referenced by LateUpdate(), and Start().
float HS_ParticleEndSound.explosionMaxVolume = 0.7f |
Definition at line 22 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.explosionMinVolume = 0.3f |
Definition at line 20 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.explosionPitchMax = 1.25f |
Definition at line 26 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.explosionPitchMin = 0.75f |
Definition at line 24 of file HS_ParticleEndSound.cs.
Referenced by Start().
Dictionary<string, Queue<GameObject> > HS_ParticleEndSound.poolDictionary |
Definition at line 44 of file HS_ParticleEndSound.cs.
Referenced by SpawnFromPool(), and Start().
float HS_ParticleEndSound.poolReturnTimer = 1.5f |
Definition at line 18 of file HS_ParticleEndSound.cs.
Referenced by LateCall().
List<Pool> HS_ParticleEndSound.pools |
Definition at line 42 of file HS_ParticleEndSound.cs.
Referenced by Start().
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static |
Definition at line 40 of file HS_ParticleEndSound.cs.
Referenced by Awake(), and LateUpdate().
float HS_ParticleEndSound.shootMaxVolume = 0.1f |
Definition at line 30 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.shootMinVolume = 0.05f |
Definition at line 28 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.shootPitchMax = 1.25f |
Definition at line 34 of file HS_ParticleEndSound.cs.
Referenced by Start().
float HS_ParticleEndSound.shootPitchMin = 0.75f |
Definition at line 32 of file HS_ParticleEndSound.cs.
Referenced by Start().