Elin Decompiled Documentation EA 23.102 Nightly
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InspectGroup< T > Member List

This is the complete list of members for InspectGroup< T >, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
actionsInspectGroup< T >
Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)InspectGroup< T >inline
Add(string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false)InspectGroup< T >inline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanInspect()InspectGroup< T >inline
ColorsEClassstatic
Contains(IInspect t)InspectGroup< T >inlinevirtual
coreEClassstatic
Create(IInspect t)InspectGroup< T >inlinestatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
FirstTargetInspectGroup< T >
FirstTargetInspectGroup< T >
gameEClassstatic
gamedataEClassstatic
GetName()InspectGroup< T >inline
HomeEClassstatic
MultiNameInspectGroup< T >
OnSetActions()InspectGroup< T >inlinevirtual
pcEClassstatic
playerEClassstatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetActions()InspectGroup< T >inlinevirtual
SetActions()InspectGroup< T >inline
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoloInspectGroup< T >
SoundEClassstatic
sourcesEClassstatic
targetsInspectGroup< T >
typeInspectGroup< T >
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic