This is the complete list of members for InspectGroupObj, including all inherited members.
_map | EClass | static |
_zone | EClass | static |
actions | InspectGroup< ObjInfo > | |
Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false) | InspectGroup< ObjInfo > | inline |
Add(string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false) | InspectGroup< ObjInfo > | inline |
AdvMode | EClass | static |
Bigger(int a, int b) | EClass | inlinestatic |
Branch | EClass | static |
BranchOrHomeBranch | EClass | static |
CanInspect() | InspectGroup< ObjInfo > | inline |
Colors | EClass | static |
Contains(IInspect t) | InspectGroup< ObjInfo > | inlinevirtual |
core | EClass | static |
Create(IInspect t) | InspectGroup< ObjInfo > | inlinestatic |
curve(int a, int start, int step, int rate=75) | EClass | inlinestatic |
debug | EClass | static |
editorSources | EClass | static |
FirstTarget | InspectGroup< ObjInfo > | |
FirstTarget | InspectGroup< ObjInfo > | |
game | EClass | static |
gamedata | EClass | static |
GetName() | InspectGroup< ObjInfo > | inline |
Home | EClass | static |
MultiName | InspectGroupObj | |
OnSetActions() | InspectGroupObj | inlinevirtual |
pc | EClass | static |
player | EClass | static |
rnd(int a) | EClass | inlinestatic |
rndf(float a) | EClass | inlinestatic |
rndHalf(int a) | EClass | inlinestatic |
rndSqrt(int a) | EClass | inlinestatic |
scene | EClass | static |
screen | EClass | static |
SetActions() | InspectGroup< ObjInfo > | inlinevirtual |
SetActions() | InspectGroup< ObjInfo > | inline |
setting | EClass | static |
Smaller(int a, int b) | EClass | inlinestatic |
Solo | InspectGroup< ObjInfo > | |
Sound | EClass | static |
sources | EClass | static |
targets | InspectGroup< ObjInfo > | |
type | InspectGroup< ObjInfo > | |
ui | EClass | static |
Wait(float a, Card c) | EClass | inlinestatic |
Wait(float a, Point p) | EClass | inlinestatic |
Wilds | EClass | static |
world | EClass | static |