Elin Decompiled Documentation EA 23.102 Nightly
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InspectGroupObj Member List

This is the complete list of members for InspectGroupObj, including all inherited members.

_mapEClassstatic
_zoneEClassstatic
actionsInspectGroup< ObjInfo >
Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)InspectGroup< ObjInfo >inline
Add(string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false)InspectGroup< ObjInfo >inline
AdvModeEClassstatic
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanInspect()InspectGroup< ObjInfo >inline
ColorsEClassstatic
Contains(IInspect t)InspectGroup< ObjInfo >inlinevirtual
coreEClassstatic
Create(IInspect t)InspectGroup< ObjInfo >inlinestatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
FirstTargetInspectGroup< ObjInfo >
FirstTargetInspectGroup< ObjInfo >
gameEClassstatic
gamedataEClassstatic
GetName()InspectGroup< ObjInfo >inline
HomeEClassstatic
MultiNameInspectGroupObj
OnSetActions()InspectGroupObjinlinevirtual
pcEClassstatic
playerEClassstatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetActions()InspectGroup< ObjInfo >inlinevirtual
SetActions()InspectGroup< ObjInfo >inline
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoloInspectGroup< ObjInfo >
SoundEClassstatic
sourcesEClassstatic
targetsInspectGroup< ObjInfo >
typeInspectGroup< ObjInfo >
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic