Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
bool | enableLight = true |
bool | enableHaze = true |
float | lightRange = 300f |
float | lightIntensity = 1f |
float | hazeLevel = 120f |
Light | particleLight |
GameObject | Haze |
Private Member Functions | |
void | Start () |
void | OnEnable () |
void | Update () |
Private Attributes | |
ParticleSystem.MainModule | partcleMain |
ParticleSystem.LightsModule | lightPart |
Definition at line 4 of file LightControl.cs.
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inlineprivate |
Definition at line 31 of file LightControl.cs.
References Haze, lightPart, partcleMain, and particleLight.
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inlineprivate |
Definition at line 27 of file LightControl.cs.
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inlineprivate |
Definition at line 37 of file LightControl.cs.
References Color, enableHaze, enableLight, Haze, hazeLevel, lightIntensity, lightRange, and partcleMain.
bool LightControl.enableHaze = true |
Definition at line 8 of file LightControl.cs.
Referenced by Update().
bool LightControl.enableLight = true |
Definition at line 6 of file LightControl.cs.
Referenced by Update().
GameObject LightControl.Haze |
Definition at line 21 of file LightControl.cs.
Referenced by OnEnable(), and Update().
float LightControl.hazeLevel = 120f |
Definition at line 15 of file LightControl.cs.
Referenced by Update().
float LightControl.lightIntensity = 1f |
Definition at line 12 of file LightControl.cs.
Referenced by Update().
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private |
Definition at line 25 of file LightControl.cs.
Referenced by OnEnable().
float LightControl.lightRange = 300f |
Definition at line 10 of file LightControl.cs.
Referenced by Update().
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private |
Definition at line 23 of file LightControl.cs.
Referenced by OnEnable(), and Update().
Light LightControl.particleLight |
Definition at line 18 of file LightControl.cs.
Referenced by OnEnable().