Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Load () |
void | Kill () |
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virtual void | OnActivate () |
virtual void | OnDeactivate () |
virtual void | SlidePosition (float w) |
void | Deactivate () |
void | SetAudioMixer (GameObject go) |
void | Say (string lang) |
virtual bool | CanExit () |
void | Exit () |
bool | OnPlay (int a) |
void | GetSlotReward (string id, int pay=1, int bet=1) |
Public Attributes | |
T | game |
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Balance | balance = new Balance() |
GameObject | go |
AssetBundle | asset |
string | path |
bool | isActive |
Additional Inherited Members | |
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enum | Type { Slot , Blackjack , Scratch , Basket , CoinDrop } |
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static void | RegisterMiniGame (string id, MiniGame g, string _path) |
static void | Activate (Type type) |
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static Dictionary< string, MiniGame > | minigames = new Dictionary<string, MiniGame>() |
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virtual string | id [get] |
T | : | Component |
Definition at line 3 of file ModMinigame.cs.
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inline |
Definition at line 23 of file ModMinigame.cs.
References MiniGame.asset, ModMinigame< T >.game, and MiniGame.go.
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inline |
Definition at line 7 of file ModMinigame.cs.
References MiniGame.asset, AssetBundle, Debug, ModMinigame< T >.game, MiniGame.go, MiniGame.path, and MiniGame.SetAudioMixer().
T ModMinigame< T >.game |
Definition at line 5 of file ModMinigame.cs.
Referenced by ModMinigame< T >.Kill(), and ModMinigame< T >.Load().