Elin Decompiled Documentation EA 23.102 Nightly
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RenderDataThing Member List

This is the complete list of members for RenderDataThing, including all inherited members.

_offsetRenderDataprotected
_spriteRenderDataprivate
animateRenderData
Awake()RenderDatainlineprivate
ConvertTile(int tile)RenderDatainline
CreateActor()RenderDataCardinlinevirtual
deadRotationRenderDatastatic
Draw(RenderParam p, int tile)RenderDatainline
Draw(RenderParam p)RenderDatainlinevirtual
DrawRepeat(RenderParam p, int count, float size, bool skipFirst=false)RenderDatainline
DrawRepeatTo(RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false)RenderDatainline
DrawShadow(RenderParam p)RenderDatainlinevirtual
DrawWithRotation(RenderParam p, float angle)RenderDatainlinevirtual
ForceAltHeldPositionRenderData
frameTimeRenderDataThing
hangedFixZRenderData
hasSnowPassRenderData
hasSubPassRenderData
HeldLightModRenderDatastatic
heldPosRenderData
idShadowRenderData
imagePivotRenderData
imageScaleRenderData
Init()RenderDatainline
initializedRenderData
moldRenderDataCard
multiSizeRenderData
offsetRenderData
offsetBackRenderData
offsetShadowRenderData
OnInit()RenderDatainlinevirtual
OnValidate()RenderDataThinginlineprivate
orgXRenderDataprivate
orgYRenderDataprivate
orgZRenderDataprivate
passRenderData
pathSpriteRenderData
persistActorRenderData
prefabNameRenderDataThing
renderSettingRenderDatastatic
RenderToRenderCam(RenderParam p)RenderDatainline
rnd(int a)EScriptableinlinestatic
shadowOffsetRenderDatastatic
shadowPrefRenderData
shadowRotationRenderDatastatic
shadowScaleRenderDatastatic
sizeRenderData
SkipOnMapRenderData
spritesRenderDataThing
stackZRenderData
subCrateRenderData
subDataRenderData
symmetryRenderData
useOffsetBackRenderData