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override CardActor | CreateActor () |
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virtual CardActor | CreateActor () |
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void | Init () |
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virtual void | OnInit () |
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int | ConvertTile (int tile) |
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void | RenderToRenderCam (RenderParam p) |
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void | Draw (RenderParam p, int tile) |
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virtual void | Draw (RenderParam p) |
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void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false) |
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void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
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virtual void | DrawWithRotation (RenderParam p, float angle) |
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virtual void | DrawShadow (RenderParam p) |
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void | RenderToRenderCam (RenderParam p) |
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void | Draw (RenderParam p) |
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static int | rnd (int a) |
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const int | HeldLightMod = 1572864 |
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static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
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static GameSetting.RenderSetting | renderSetting |
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Vector3 | _offset |
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Definition at line 4 of file RenderDataThing.cs.
◆ OnValidate()
void RenderDataThing.OnValidate |
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inlineprivate |
◆ frameTime
float RenderDataThing.frameTime |
◆ sprites
List<Sprite> RenderDataThing.sprites |
◆ prefabName
override string RenderDataThing.prefabName |
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get |
The documentation for this class was generated from the following file: