|
string | name |
|
int[] | raw = new int[8] { 1, 0, 0, 0, 0, 0, 0, 0 } |
|
|
int | tile [get, set] |
|
int | x [get, set] |
|
int | y [get, set] |
|
int | scaleX [get, set] |
|
int | scaleY [get, set] |
|
int | angle [get, set] |
|
Definition at line 7 of file ShadowData.cs.
◆ ToString()
override string ShadowData.Item.ToString |
( |
| ) |
|
|
inline |
◆ Validate()
void ShadowData.Item.Validate |
( |
| ) |
|
|
inline |
◆ name
string ShadowData.Item.name |
◆ raw
int [] ShadowData.Item.raw = new int[8] { 1, 0, 0, 0, 0, 0, 0, 0 } |
◆ angle
int ShadowData.Item.angle |
|
getset |
Definition at line 73 of file ShadowData.cs.
74 {
75 get
76 {
78 }
79 set
80 {
82 }
83 }
◆ scaleX
int ShadowData.Item.scaleX |
|
getset |
Definition at line 49 of file ShadowData.cs.
50 {
51 get
52 {
54 }
55 set
56 {
58 }
59 }
◆ scaleY
int ShadowData.Item.scaleY |
|
getset |
Definition at line 61 of file ShadowData.cs.
62 {
63 get
64 {
66 }
67 set
68 {
70 }
71 }
◆ tile
Definition at line 25 of file ShadowData.cs.
26 {
27 get
28 {
30 }
31 set
32 {
34 }
35 }
Definition at line 37 of file ShadowData.cs.
38 {
39 get
40 {
42 }
43 set
44 {
46 }
47 }
The documentation for this class was generated from the following file: