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Elin Decompiled Documentation EA 23.344.1 Nightly
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This is the complete list of members for TileManager, including all inherited members.
| _allocated | TileManager | privatestatic |
| _applied | TileManager | privatestatic |
| _grownMat | TileManager | privatestatic |
| _grownMesh | TileManager | privatestatic |
| _grownTex | TileManager | privatestatic |
| _map | EClass | static |
| _tiling | TileManager | privatestatic |
| _zone | EClass | static |
| AdvMode | EClass | static |
| Allocate(Entry entry, Dictionary< MeshPass, TextureData > passData, Dictionary< TextureData, TextureData > snowOf, Dictionary< TextureData, Grid > grids) | TileManager | inlineprivatestatic |
| AllocateRect(Grid grid, int cols, int rows, int baseRowOffset, int baseColOffset) | TileManager | inlineprivatestatic |
| AllocateTiles() | TileManager | inlineprivatestatic |
| Apply() | TileManager | inlinestatic |
| ApplyRow(RenderRow row, int[] tiles) | TileManager | inlineprivatestatic |
| Bigger(int a, int b) | EClass | inlinestatic |
| Blit(TextureData data, FileInfo file, int index) | TileManager | inlineprivatestatic |
| Branch | EClass | static |
| BranchOrHomeBranch | EClass | static |
| BuildGrid(TextureData data, TextureData snow, Dictionary< MeshPass, TextureData > passData) | TileManager | inlineprivatestatic |
| BuildPassData() | TileManager | inlineprivatestatic |
| CheckUsedPx(Grid grid, Texture2D tex, int tileW, int tileH) | TileManager | inlineprivatestatic |
| Colors | EClass | static |
| core | EClass | static |
| curve(long _a, int start, int step, int rate=75) | EClass | inlinestatic |
| debug | EClass | static |
| editorSources | EClass | static |
| game | EClass | static |
| gamedata | EClass | static |
| GetAllTileRows() | TileManager | inlineprivatestatic |
| GetAnime(RenderRow row) | TileManager | inlineprivatestatic |
| GetPasses(TextureData data, TextureData snow) | TileManager | inlineprivatestatic |
| GetTileBounds(RenderRow row, int frames=1) | TileManager | inlineprivatestatic |
| GetTiles(Entry entry, RenderRow row, int baseIndex, int frames) | TileManager | inlineprivatestatic |
| GrowChunkRows | TileManager | privatestatic |
| Home | EClass | static |
| InitGrowth(SourceObj.Row obj, string[] resolved) | TileManager | inlineprivatestatic |
| IsRectFree(Grid grid, int r, int c, int cols, int rows) | TileManager | inlineprivatestatic |
| MakeGrowthTile(Entry entry, SourceObj.Row obj, int baseIndex, int frames) | TileManager | inlineprivatestatic |
| ParseTiles(string source, IEnumerable< TileRow > rows) | TileManager | inlineprivatestatic |
| pc | EClass | static |
| player | EClass | static |
| readonly(string source, Func< IEnumerable< TileRow > > rows)[] _sourceData | TileManager | privatestatic |
| ReapplyRows() | TileManager | inlinestatic |
| ReinitTextureH(TextureData d, int addH) | TileManager | inlineprivatestatic |
| rnd(long a) | EClass | inlinestatic |
| rnd(int a) | EClass | inlinestatic |
| rndf(float a) | EClass | inlinestatic |
| rndHalf(int a) | EClass | inlinestatic |
| rndSeed(int a, int seed) | EClass | inlinestatic |
| rndSqrt(int a) | EClass | inlinestatic |
| scene | EClass | static |
| screen | EClass | static |
| SetBuiltinSequence(Grid grid, TextureData data, Dictionary< MeshPass, TextureData > passData) | TileManager | inlineprivatestatic |
| setting | EClass | static |
| Smaller(int a, int b) | EClass | inlinestatic |
| Sound | EClass | static |
| sources | EClass | static |
| sqrt(int a) | EClass | inlinestatic |
| TryAddRows(TextureData data, TextureData snow, Grid grid, int rowsNeeded, string tag) | TileManager | inlineprivatestatic |
| TryMeasure(FileInfo file, TextureData data, out int frames, out int rows) | TileManager | inlineprivatestatic |
| ui | EClass | static |
| Wait(float a, Card c) | EClass | inlinestatic |
| Wait(float a, Point p) | EClass | inlinestatic |
| Wilds | EClass | static |
| world | EClass | static |