Elin Decompiled Documentation EA 23.344.1 Nightly
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TileManager Member List

This is the complete list of members for TileManager, including all inherited members.

_allocatedTileManagerprivatestatic
_appliedTileManagerprivatestatic
_grownMatTileManagerprivatestatic
_grownMeshTileManagerprivatestatic
_grownTexTileManagerprivatestatic
_mapEClassstatic
_tilingTileManagerprivatestatic
_zoneEClassstatic
AdvModeEClassstatic
Allocate(Entry entry, Dictionary< MeshPass, TextureData > passData, Dictionary< TextureData, TextureData > snowOf, Dictionary< TextureData, Grid > grids)TileManagerinlineprivatestatic
AllocateRect(Grid grid, int cols, int rows, int baseRowOffset, int baseColOffset)TileManagerinlineprivatestatic
AllocateTiles()TileManagerinlineprivatestatic
Apply()TileManagerinlinestatic
ApplyRow(RenderRow row, int[] tiles)TileManagerinlineprivatestatic
Bigger(int a, int b)EClassinlinestatic
Blit(TextureData data, FileInfo file, int index)TileManagerinlineprivatestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
BuildGrid(TextureData data, TextureData snow, Dictionary< MeshPass, TextureData > passData)TileManagerinlineprivatestatic
BuildPassData()TileManagerinlineprivatestatic
CheckUsedPx(Grid grid, Texture2D tex, int tileW, int tileH)TileManagerinlineprivatestatic
ColorsEClassstatic
coreEClassstatic
curve(long _a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
editorSourcesEClassstatic
gameEClassstatic
gamedataEClassstatic
GetAllTileRows()TileManagerinlineprivatestatic
GetAnime(RenderRow row)TileManagerinlineprivatestatic
GetPasses(TextureData data, TextureData snow)TileManagerinlineprivatestatic
GetTileBounds(RenderRow row, int frames=1)TileManagerinlineprivatestatic
GetTiles(Entry entry, RenderRow row, int baseIndex, int frames)TileManagerinlineprivatestatic
GrowChunkRowsTileManagerprivatestatic
HomeEClassstatic
InitGrowth(SourceObj.Row obj, string[] resolved)TileManagerinlineprivatestatic
IsRectFree(Grid grid, int r, int c, int cols, int rows)TileManagerinlineprivatestatic
MakeGrowthTile(Entry entry, SourceObj.Row obj, int baseIndex, int frames)TileManagerinlineprivatestatic
ParseTiles(string source, IEnumerable< TileRow > rows)TileManagerinlineprivatestatic
pcEClassstatic
playerEClassstatic
readonly(string source, Func< IEnumerable< TileRow > > rows)[] _sourceDataTileManagerprivatestatic
ReapplyRows()TileManagerinlinestatic
ReinitTextureH(TextureData d, int addH)TileManagerinlineprivatestatic
rnd(long a)EClassinlinestatic
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSeed(int a, int seed)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
SetBuiltinSequence(Grid grid, TextureData data, Dictionary< MeshPass, TextureData > passData)TileManagerinlineprivatestatic
settingEClassstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourcesEClassstatic
sqrt(int a)EClassinlinestatic
TryAddRows(TextureData data, TextureData snow, Grid grid, int rowsNeeded, string tag)TileManagerinlineprivatestatic
TryMeasure(FileInfo file, TextureData data, out int frames, out int rows)TileManagerinlineprivatestatic
uiEClassstatic
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
worldEClassstatic