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EA 23.173 Stable Patch 1

July 27, 2025

2 files modified.

Important Changes

None.

Biography

@@ -413,6 +413,10 @@ public void GenerateAppearance(Chara c)

cs
		{
			height /= 10;
		}
		if (c.source.tag.Contains("mini")) 
		{ 
			height /= 10; 
		} 
		weight = height * height * (EClass.rnd(6) + 18) / 10000;
	}

Card

@@ -3924,7 +3924,7 @@ public void DamageHP(int dmg, int ele, int eleP = 100, AttackSource attackSource

cs
	if (isChara && !HasElement(1241))
	{
		AttackSource attackSource2 = attackSource;
		if (attackSource2 != AttackSource.Fatigue && (uint)(attackSource2 - 13) > 4u) 
		if ((uint)(attackSource2 - 3) > 1u && (uint)(attackSource2 - 13) > 4u) 
		{
			foreach (Chara chara3 in EClass._map.charas)
			{

@@ -4204,7 +4204,7 @@ public void DamageHP(int dmg, int ele, int eleP = 100, AttackSource attackSource

cs
					if (EClass.player.invlunerable)
					{
						EvadeDeath();
						goto IL_0cdd; 
						goto IL_0cdf; 
					}
				}
				if (IsPC && Evalue(1220) > 0 && Chara.stamina.value >= Chara.stamina.max / 2)

@@ -4216,8 +4216,8 @@ public void DamageHP(int dmg, int ele, int eleP = 100, AttackSource attackSource

cs
			}
		}
	}
	goto IL_0cdd; 
	IL_0cdd: 
	goto IL_0cdf; 
	IL_0cdf: 
	if (trait.CanBeAttacked)
	{
		renderer.PlayAnime(AnimeID.HitObj);