Elin Decompiled Documentation EA 23.102 Nightly
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BuruBuru.cs
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1using System;
2using UnityEngine;
3
4public class BuruBuru : MonoBehaviour
5{
6 private Vector3 _originalPos;
7
8 [SerializeField]
9 private float _haba;
10
11 private void Start()
12 {
13 Application.targetFrameRate = 60;
14 _originalPos = base.transform.localPosition;
15 }
16
17 private void Update()
18 {
19 float num = _haba * UnityEngine.Random.Range(0.2f, 1f);
20 float num2 = UnityEngine.Random.Range(0f, 360f);
21 double num3 = (double)num * Math.Cos(MathF.PI / 180f * num2);
22 double num4 = (double)num * Math.Sin(MathF.PI / 180f * num2);
23 base.transform.localPosition = _originalPos + new Vector3((float)num3, (float)num4, 0f);
24 }
25}
void Update()
Definition: BuruBuru.cs:17
void Start()
Definition: BuruBuru.cs:11
float _haba
Definition: BuruBuru.cs:9
Vector3 _originalPos
Definition: BuruBuru.cs:6