13 Application.targetFrameRate = 60;
19 float num =
_haba * UnityEngine.Random.Range(0.2f, 1f);
20 float num2 = UnityEngine.Random.Range(0f, 360f);
21 double num3 = (double)num * Math.Cos(MathF.PI / 180f * num2);
22 double num4 = (double)num * Math.Sin(MathF.PI / 180f * num2);
23 base.transform.localPosition =
_originalPos +
new Vector3((
float)num3, (
float)num4, 0f);