2using System.Collections.Generic;
25 if (base.graphic !=
null)
27 base.graphic.SetVerticesDirty();
41 if (base.graphic !=
null)
43 base.graphic.SetVerticesDirty();
57 if (base.graphic !=
null)
59 base.graphic.SetVerticesDirty();
71 int num2 = verts.Count * (num + 1);
72 if (verts.Capacity < num2)
74 verts.Capacity = num2;
76 int count = verts.Count;
79 float num5 = base.effectDistance.x / (float)
circleCount;
80 float num6 = base.effectDistance.y / (float)
circleCount;
83 float num7 = num5 * (float)i;
84 float num8 = num6 * (float)i;
85 float num9 = MathF.PI * 2f / (float)num4;
86 float num10 = (float)(i % 2) * num9 * 0.5f;
87 for (
int j = 0; j < num4; j++)
89 int num11 = num3 + count;
90 ApplyShadow(verts, base.effectColor, num3, num11, num7 * Mathf.Cos(num10), num8 * Mathf.Sin(num10));
override void ModifyVertices(List< UIVertex > verts)