2using System.Collections.Generic;
 
    4using UnityEngine.EventSystems;
 
    9[RequireComponent(typeof(ScrollRect))]
 
   26    public LinkedList<DSVRow> 
containers = 
new LinkedList<DSVRow>();
 
   72            if (!(container == 
null) && !(container.Rect() == 
null))
 
   75                container.Rect().anchoredPosition = ((
direction == 
Direction.Vertical) ? 
new Vector2(0f, 0f - num2) : 
new Vector2(num2, 0f));
 
   90        contentRect.anchoredPosition = Vector2.zero;
 
  100            RectTransform rectTransform = UnityEngine.Object.Instantiate(
itemPrototype);
 
  101            rectTransform.SetParent(
contentRect, worldPositionStays: 
false);
 
  102            rectTransform.name = i.ToString();
 
  104            DSVRow component = rectTransform.GetComponent<
DSVRow>();
 
  106            rectTransform.gameObject.SetActive(value: 
true);
 
  133            LinkedListNode<DSVRow> first = 
containers.First;
 
  138            DSVRow value = first.Value;
 
  142            value.Rect().anchoredPosition = ((
direction == 
Direction.Vertical) ? 
new Vector2(0f, 0f - num) : 
new Vector2(num, 0f));
 
  149            LinkedListNode<DSVRow> last = 
containers.Last;
 
  152                DSVRow value2 = last.Value;
 
  157                value2.Rect().anchoredPosition = ((
direction == 
Direction.Vertical) ? 
new Vector2(0f, 0f - num2) : 
new Vector2(num2, 0f));
 
  168        base.transform.parent.parent.parent.RebuildLayout();
 
  171        GetComponent<UIScrollView>().Refresh();
 
  192            itemObj.SetActive(enable: 
false);
 
  195        itemObj.SetActive(enable: 
true);
 
  199    [ContextMenu(
"Initialize")]
 
  203        GetComponent<RectTransform>().setFullSize();
 
  204        ScrollRect component = GetComponent<ScrollRect>();
 
  207        component.scrollSensitivity = 15f;
 
  208        RectTransform component2 = 
new GameObject(
"Viewport", typeof(RectTransform), typeof(Mask), typeof(Image)).GetComponent<RectTransform>();
 
  209        component2.SetParent(component.transform, worldPositionStays: 
false);
 
  210        component2.setFullSize();
 
  211        component2.offsetMin = 
new Vector2(10f, 10f);
 
  212        component2.offsetMax = 
new Vector2(-10f, -10f);
 
  213        component2.GetComponent<Image>().type = Image.Type.Sliced;
 
  214        component2.GetComponent<Mask>().showMaskGraphic = 
false;
 
  215        component.viewport = component2;
 
  216        RectTransform component3 = 
new GameObject(
"Content", typeof(RectTransform)).GetComponent<RectTransform>();
 
  217        component3.SetParent(component2, worldPositionStays: 
false);
 
  220            component3.setSizeFromLeft(1f);
 
  224            component3.setSizeFromTop(1f);
 
  226        Vector2 size = component3.getSize();
 
  227        component3.setSize(size - size * 0.06f);
 
  228        component.content = component3;
 
  229        RectTransform component4 = 
new GameObject((
direction == 
Direction.Horizontal) ? 
"Scrollbar Horizontal" : 
"Scrollbar Vertical", typeof(Scrollbar), typeof(Image)).GetComponent<RectTransform>();
 
  230        component4.SetParent(component2, worldPositionStays: 
false);
 
  233            component4.setSizeFromBottom(0.05f);
 
  237            component4.setSizeFromRight(0.05f);
 
  239        component4.SetParent(component.transform, worldPositionStays: 
true);
 
  240        Scrollbar component5 = component4.GetComponent<Scrollbar>();
 
  241        component5.direction = ((
direction != 
Direction.Horizontal) ? Scrollbar.Direction.BottomToTop : Scrollbar.Direction.LeftToRight);
 
  244            component.horizontalScrollbar = component5;
 
  248            component.verticalScrollbar = component5;
 
  250        Image component6 = component4.GetComponent<Image>();
 
  251        component6.color = 
new Color(0.1f, 0.1f, 0.1f, 0.5f);
 
  252        component6.type = Image.Type.Sliced;
 
  253        RectTransform component7 = 
new GameObject(
"Sliding Area", typeof(RectTransform)).GetComponent<RectTransform>();
 
  254        component7.SetParent(component4, worldPositionStays: 
false);
 
  255        component7.setFullSize();
 
  256        RectTransform component8 = 
new GameObject(
"Handle", typeof(Image)).GetComponent<RectTransform>();
 
  257        component8.SetParent(component7, worldPositionStays: 
false);
 
  258        component8.setFullSize();
 
  259        Image component9 = component8.GetComponent<Image>();
 
  260        component9.color = 
new Color(0.5f, 0.5f, 1f, 0.5f);
 
  261        component9.type = Image.Type.Sliced;
 
  262        component5.handleRect = component8;
 
  266            scrollbarHandleSize.maxSize = 1f;
 
  267            scrollbarHandleSize.minSize = 0.1f;
 
  269        base.gameObject.setLayer(base.transform.parent.gameObject.layer);
 
  274        while (base.transform.childCount > 0)
 
  276            UnityEngine.Object.DestroyImmediate(base.transform.GetChild(0).gameObject);
 
void UpdateRow(DSVRow dsvRow, int index)