Elin Decompiled Documentation EA 23.303 Nightly
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ENC.cs
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1public class ENC
2{
3 public const int permaCurse = 656;
4
5 public const int onlyPet = 655;
6
7 public const int noDamage = 654;
8
9 public const int living = 653;
10
11 public const int r_PV = 651;
12
13 public const int r_mana = 641;
14
15 public const int r_DV = 650;
16
17 public const int eco = 652;
18
19 public const int absorbHP = 660;
20
21 public const int r_life = 640;
22
23 public const int absorbMP = 661;
24
25 public const int convertCold = 851;
26
27 public const int eheluck = 663;
28
29 public const int boostMachine = 664;
30
31 public const int planter = 665;
32
33 public const int meleeDistance = 666;
34
35 public const int encRagnarok = 667;
36
37 public const int convertFire = 850;
38
39 public const int mod_frustration = 624;
40
41 public const int convertImpact = 865;
42
43 public const int convertHoly = 864;
44
45 public const int convertLightning = 852;
46
47 public const int absorbSP = 662;
48
49 public const int mod_feint = 623;
50
51 public const int sustain_STR = 440;
52
53 public const int mod_flurry = 621;
54
55 public const int encTail = 419;
56
57 public const int negatePoison = 420;
58
59 public const int negateBlind = 421;
60
61 public const int negateParalysis = 422;
62
63 public const int negateFear = 423;
64
65 public const int negateSleep = 424;
66
67 public const int negateConfusion = 425;
68
69 public const int negateSteal = 426;
70
71 public const int negateNeckHunt = 427;
72
73 public const int allNeckHunt = 428;
74
75 public const int breathing = 429;
76
77 public const int negateShockwave = 430;
78
79 public const int negateSunburn = 431;
80
81 public const int sanctified = 432;
82
83 public const int defense_range = 435;
84
85 public const int guts = 436;
86
87 public const int parry = 437;
88
89 public const int innocence = 418;
90
91 public const int loving = 417;
92
93 public const int seeInvisible = 416;
94
95 public const int invisibility = 415;
96
97 public const int counter = 380;
98
99 public const int basher = 381;
100
101 public const int rusher = 382;
102
103 public const int redirect_blaser = 383;
104
105 public const int negateTeleport = 400;
106
107 public const int levitation = 401;
108
109 public const int searchRange = 402;
110
111 public const int expMod = 403;
112
113 public const int knightly = 438;
114
115 public const int weightMod = 404;
116
117 public const int resMutation = 406;
118
119 public const int travelSpeed = 407;
120
121 public const int resWeather = 408;
122
123 public const int corruption = 409;
124
125 public const int throwReturn = 410;
126
127 public const int mod_cleave = 622;
128
129 public const int slowCorruption = 412;
130
131 public const int encHit = 414;
132
133 public const int slowDecay = 405;
134
135 public const int negateParry = 439;
136
137 public const int encSpell = 411;
138
139 public const int sustain_END = 441;
140
141 public const int nonLethal = 485;
142
143 public const int safetyMeasure = 486;
144
145 public const int creativeChef = 487;
146
147 public const int deathagony = 488;
148
149 public const int music_drunk = 489;
150
151 public const int farsee = 490;
152
153 public const int negateGravity = 491;
154
155 public const int mod_ammo = 600;
156
157 public const int mod_reload = 601;
158
159 public const int mod_rapid = 602;
160
161 public const int mod_ammo_recover = 604;
162
163 public const int mod_precision = 605;
164
165 public const int mod_drill = 606;
166
167 public const int mod_scatter = 607;
168
169 public const int mod_splash = 608;
170
171 public const int mod_talisman = 609;
172
173 public const int mod_chaser = 620;
174
175 public const int slot_rune = 484;
176
177 public const int optimizeMana = 483;
178
179 public const int mod_ammo_knockback = 603;
180
181 public const int revealFaith = 481;
182
183 public const int force_weapon = 482;
184
185 public const int sustain_DEX = 442;
186
187 public const int sustain_PER = 443;
188
189 public const int sustain_LER = 444;
190
191 public const int sustain_WIL = 445;
192
193 public const int sustain_CHA = 447;
194
195 public const int sustain_figure = 450;
196
197 public const int bane_dragon = 460;
198
199 public const int sustain_MAG = 446;
200
201 public const int bane_fairy = 462;
202
203 public const int bane_animal = 463;
204
205 public const int bane_man = 464;
206
207 public const int bane_machine = 465;
208
209 public const int bane_god = 466;
210
211 public const int bane_fish = 467;
212
213 public const int bane_all = 468;
214
215 public const int bane_undead = 461;
216
217 public const int strongStomach = 480;
218
219 public static readonly int[] IDS = new int[108]
220 {
221 656, 655, 654, 653, 651, 641, 650, 652, 660, 640,
222 661, 851, 663, 664, 665, 666, 667, 850, 624, 865,
223 864, 852, 662, 623, 440, 621, 419, 420, 421, 422,
224 423, 424, 425, 426, 427, 428, 429, 430, 431, 432,
225 435, 436, 437, 418, 417, 416, 415, 380, 381, 382,
226 383, 400, 401, 402, 403, 438, 404, 406, 407, 408,
227 409, 410, 622, 412, 414, 405, 439, 411, 441, 485,
228 486, 487, 488, 489, 490, 491, 600, 601, 602, 604,
229 605, 606, 607, 608, 609, 620, 484, 483, 603, 481,
230 482, 442, 443, 444, 445, 447, 450, 460, 446, 462,
231 463, 464, 465, 466, 467, 468, 461, 480
232 };
233}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:75
const int encSpell
Definition: ENC.cs:137
const int expMod
Definition: ENC.cs:111
static readonly int[] IDS
Definition: ENC.cs:219
const int sustain_figure
Definition: ENC.cs:195
const int r_life
Definition: ENC.cs:21
const int allNeckHunt
Definition: ENC.cs:73
const int weightMod
Definition: ENC.cs:115
const int throwReturn
Definition: ENC.cs:125
const int negateConfusion
Definition: ENC.cs:67
const int mod_flurry
Definition: ENC.cs:53
const int encRagnarok
Definition: ENC.cs:35
const int meleeDistance
Definition: ENC.cs:33
const int encTail
Definition: ENC.cs:55
const int negateSteal
Definition: ENC.cs:69
const int mod_splash
Definition: ENC.cs:169
const int slowDecay
Definition: ENC.cs:133
const int absorbMP
Definition: ENC.cs:23
const int parry
Definition: ENC.cs:87
const int mod_drill
Definition: ENC.cs:165
const int mod_precision
Definition: ENC.cs:163
const int defense_range
Definition: ENC.cs:83
const int strongStomach
Definition: ENC.cs:217
const int mod_reload
Definition: ENC.cs:157
const int negateParalysis
Definition: ENC.cs:61
const int r_mana
Definition: ENC.cs:13
const int bane_all
Definition: ENC.cs:213
const int mod_ammo_recover
Definition: ENC.cs:161
const int encHit
Definition: ENC.cs:131
const int noDamage
Definition: ENC.cs:7
const int convertCold
Definition: ENC.cs:25
const int negateGravity
Definition: ENC.cs:153
const int living
Definition: ENC.cs:9
const int guts
Definition: ENC.cs:85
const int sustain_END
Definition: ENC.cs:139
const int redirect_blaser
Definition: ENC.cs:103
const int corruption
Definition: ENC.cs:123
const int negateParry
Definition: ENC.cs:135
const int negateNeckHunt
Definition: ENC.cs:71
const int mod_talisman
Definition: ENC.cs:171
const int negateBlind
Definition: ENC.cs:59
const int boostMachine
Definition: ENC.cs:29
const int sustain_DEX
Definition: ENC.cs:185
const int negateFear
Definition: ENC.cs:63
const int planter
Definition: ENC.cs:31
const int slot_rune
Definition: ENC.cs:175
const int bane_fairy
Definition: ENC.cs:201
const int resWeather
Definition: ENC.cs:121
const int mod_scatter
Definition: ENC.cs:167
const int counter
Definition: ENC.cs:97
const int searchRange
Definition: ENC.cs:109
const int revealFaith
Definition: ENC.cs:181
const int safetyMeasure
Definition: ENC.cs:143
const int sustain_WIL
Definition: ENC.cs:191
const int mod_feint
Definition: ENC.cs:49
const int bane_man
Definition: ENC.cs:205
const int travelSpeed
Definition: ENC.cs:119
const int eco
Definition: ENC.cs:17
const int permaCurse
Definition: ENC.cs:3
const int seeInvisible
Definition: ENC.cs:93
const int bane_animal
Definition: ENC.cs:203
const int deathagony
Definition: ENC.cs:147
const int sustain_MAG
Definition: ENC.cs:199
const int farsee
Definition: ENC.cs:151
const int convertFire
Definition: ENC.cs:37
const int creativeChef
Definition: ENC.cs:145
const int levitation
Definition: ENC.cs:107
const int sanctified
Definition: ENC.cs:81
const int onlyPet
Definition: ENC.cs:5
const int mod_rapid
Definition: ENC.cs:159
const int force_weapon
Definition: ENC.cs:183
const int bane_dragon
Definition: ENC.cs:197
const int bane_fish
Definition: ENC.cs:211
const int negateTeleport
Definition: ENC.cs:105
const int sustain_STR
Definition: ENC.cs:51
const int eheluck
Definition: ENC.cs:27
const int convertHoly
Definition: ENC.cs:43
const int bane_god
Definition: ENC.cs:209
const int r_PV
Definition: ENC.cs:11
const int negateSunburn
Definition: ENC.cs:79
const int convertLightning
Definition: ENC.cs:45
const int negateShockwave
Definition: ENC.cs:77
const int basher
Definition: ENC.cs:99
const int nonLethal
Definition: ENC.cs:141
const int bane_machine
Definition: ENC.cs:207
const int optimizeMana
Definition: ENC.cs:177
const int mod_chaser
Definition: ENC.cs:173
const int sustain_CHA
Definition: ENC.cs:193
const int innocence
Definition: ENC.cs:89
const int sustain_PER
Definition: ENC.cs:187
const int negatePoison
Definition: ENC.cs:57
const int absorbHP
Definition: ENC.cs:19
const int rusher
Definition: ENC.cs:101
const int convertImpact
Definition: ENC.cs:41
const int mod_ammo_knockback
Definition: ENC.cs:179
const int sustain_LER
Definition: ENC.cs:189
const int r_DV
Definition: ENC.cs:15
const int music_drunk
Definition: ENC.cs:149
const int bane_undead
Definition: ENC.cs:215
const int absorbSP
Definition: ENC.cs:47
const int slowCorruption
Definition: ENC.cs:129
const int invisibility
Definition: ENC.cs:95
const int mod_ammo
Definition: ENC.cs:155
const int loving
Definition: ENC.cs:91
const int mod_cleave
Definition: ENC.cs:127
const int knightly
Definition: ENC.cs:113
const int mod_frustration
Definition: ENC.cs:39
const int resMutation
Definition: ENC.cs:117
const int negateSleep
Definition: ENC.cs:65