Elin Decompiled Documentation EA 23.201 Nightly
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ENC.cs
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1public class ENC
2{
3 public const int r_PV = 651;
4
5 public const int r_DV = 650;
6
7 public const int r_mana = 641;
8
9 public const int r_life = 640;
10
11 public const int mod_frustration = 624;
12
13 public const int mod_talisman = 609;
14
15 public const int mod_cleave = 622;
16
17 public const int mod_flurry = 621;
18
19 public const int mod_splash = 608;
20
21 public const int mod_chaser = 620;
22
23 public const int eco = 652;
24
25 public const int mod_feint = 623;
26
27 public const int living = 653;
28
29 public const int convertCold = 851;
30
31 public const int onlyPet = 655;
32
33 public const int permaCurse = 656;
34
35 public const int absorbHP = 660;
36
37 public const int absorbMP = 661;
38
39 public const int absorbSP = 662;
40
41 public const int eheluck = 663;
42
43 public const int boostMachine = 664;
44
45 public const int planter = 665;
46
47 public const int meleeDistance = 666;
48
49 public const int convertFire = 850;
50
51 public const int mod_scatter = 607;
52
53 public const int convertImpact = 865;
54
55 public const int convertLightning = 852;
56
57 public const int noDamage = 654;
58
59 public const int mod_drill = 606;
60
61 public const int strongStomach = 480;
62
63 public const int mod_ammo_recover = 604;
64
65 public const int seeInvisible = 416;
66
67 public const int loving = 417;
68
69 public const int innocence = 418;
70
71 public const int encTail = 419;
72
73 public const int negateBlind = 421;
74
75 public const int negateParalysis = 422;
76
77 public const int invisibility = 415;
78
79 public const int negateFear = 423;
80
81 public const int negateConfusion = 425;
82
83 public const int negateSteal = 426;
84
85 public const int negateNeckHunt = 427;
86
87 public const int allNeckHunt = 428;
88
89 public const int breathing = 429;
90
91 public const int negateShockwave = 430;
92
93 public const int negateSleep = 424;
94
95 public const int encHit = 414;
96
97 public const int slowCorruption = 412;
98
99 public const int encSpell = 411;
100
101 public const int mod_precision = 605;
102
103 public const int counter = 380;
104
105 public const int basher = 381;
106
107 public const int rusher = 382;
108
109 public const int negateTeleport = 400;
110
111 public const int levitation = 401;
112
113 public const int searchRange = 402;
114
115 public const int expMod = 403;
116
117 public const int weightMod = 404;
118
119 public const int slowDecay = 405;
120
121 public const int resMutation = 406;
122
123 public const int travelSpeed = 407;
124
125 public const int resWeather = 408;
126
127 public const int corruption = 409;
128
129 public const int throwReturn = 410;
130
131 public const int defense_range = 435;
132
133 public const int guts = 436;
134
135 public const int negatePoison = 420;
136
137 public const int knightly = 438;
138
139 public const int bane_all = 468;
140
141 public const int revealFaith = 481;
142
143 public const int force_weapon = 482;
144
145 public const int optimizeMana = 483;
146
147 public const int slot_rune = 484;
148
149 public const int nonLethal = 485;
150
151 public const int bane_fish = 467;
152
153 public const int safetyMeasure = 486;
154
155 public const int parry = 437;
156
157 public const int music_drunk = 489;
158
159 public const int mod_ammo = 600;
160
161 public const int mod_reload = 601;
162
163 public const int mod_rapid = 602;
164
165 public const int mod_ammo_knockback = 603;
166
167 public const int creativeChef = 487;
168
169 public const int bane_god = 466;
170
171 public const int deathagony = 488;
172
173 public const int bane_man = 464;
174
175 public const int negateParry = 439;
176
177 public const int bane_machine = 465;
178
179 public const int sustain_STR = 440;
180
181 public const int sustain_END = 441;
182
183 public const int sustain_PER = 443;
184
185 public const int sustain_LER = 444;
186
187 public const int sustain_WIL = 445;
188
189 public const int sustain_MAG = 446;
190
191 public const int sustain_DEX = 442;
192
193 public const int sustain_figure = 450;
194
195 public const int bane_dragon = 460;
196
197 public const int bane_undead = 461;
198
199 public const int bane_animal = 463;
200
201 public const int bane_fairy = 462;
202
203 public const int sustain_CHA = 447;
204
205 public static readonly int[] IDS = new int[101]
206 {
207 651, 650, 641, 640, 624, 609, 622, 621, 608, 620,
208 652, 623, 653, 851, 655, 656, 660, 661, 662, 663,
209 664, 665, 666, 850, 607, 865, 852, 654, 606, 480,
210 604, 416, 417, 418, 419, 421, 422, 415, 423, 425,
211 426, 427, 428, 429, 430, 424, 414, 412, 411, 605,
212 380, 381, 382, 400, 401, 402, 403, 404, 405, 406,
213 407, 408, 409, 410, 435, 436, 420, 438, 468, 481,
214 482, 483, 484, 485, 467, 486, 437, 489, 600, 601,
215 602, 603, 487, 466, 488, 464, 439, 465, 440, 441,
216 443, 444, 445, 446, 442, 450, 460, 461, 463, 462,
217 447
218 };
219}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:89
const int encSpell
Definition: ENC.cs:99
const int expMod
Definition: ENC.cs:115
static readonly int[] IDS
Definition: ENC.cs:205
const int sustain_figure
Definition: ENC.cs:193
const int r_life
Definition: ENC.cs:9
const int allNeckHunt
Definition: ENC.cs:87
const int weightMod
Definition: ENC.cs:117
const int throwReturn
Definition: ENC.cs:129
const int negateConfusion
Definition: ENC.cs:81
const int mod_flurry
Definition: ENC.cs:17
const int meleeDistance
Definition: ENC.cs:47
const int encTail
Definition: ENC.cs:71
const int negateSteal
Definition: ENC.cs:83
const int mod_splash
Definition: ENC.cs:19
const int slowDecay
Definition: ENC.cs:119
const int absorbMP
Definition: ENC.cs:37
const int parry
Definition: ENC.cs:155
const int mod_drill
Definition: ENC.cs:59
const int mod_precision
Definition: ENC.cs:101
const int defense_range
Definition: ENC.cs:131
const int strongStomach
Definition: ENC.cs:61
const int mod_reload
Definition: ENC.cs:161
const int negateParalysis
Definition: ENC.cs:75
const int r_mana
Definition: ENC.cs:7
const int bane_all
Definition: ENC.cs:139
const int mod_ammo_recover
Definition: ENC.cs:63
const int encHit
Definition: ENC.cs:95
const int noDamage
Definition: ENC.cs:57
const int convertCold
Definition: ENC.cs:29
const int living
Definition: ENC.cs:27
const int guts
Definition: ENC.cs:133
const int sustain_END
Definition: ENC.cs:181
const int corruption
Definition: ENC.cs:127
const int negateParry
Definition: ENC.cs:175
const int negateNeckHunt
Definition: ENC.cs:85
const int mod_talisman
Definition: ENC.cs:13
const int negateBlind
Definition: ENC.cs:73
const int boostMachine
Definition: ENC.cs:43
const int sustain_DEX
Definition: ENC.cs:191
const int negateFear
Definition: ENC.cs:79
const int planter
Definition: ENC.cs:45
const int slot_rune
Definition: ENC.cs:147
const int bane_fairy
Definition: ENC.cs:201
const int resWeather
Definition: ENC.cs:125
const int mod_scatter
Definition: ENC.cs:51
const int counter
Definition: ENC.cs:103
const int searchRange
Definition: ENC.cs:113
const int revealFaith
Definition: ENC.cs:141
const int safetyMeasure
Definition: ENC.cs:153
const int sustain_WIL
Definition: ENC.cs:187
const int mod_feint
Definition: ENC.cs:25
const int bane_man
Definition: ENC.cs:173
const int travelSpeed
Definition: ENC.cs:123
const int eco
Definition: ENC.cs:23
const int permaCurse
Definition: ENC.cs:33
const int seeInvisible
Definition: ENC.cs:65
const int bane_animal
Definition: ENC.cs:199
const int deathagony
Definition: ENC.cs:171
const int sustain_MAG
Definition: ENC.cs:189
const int convertFire
Definition: ENC.cs:49
const int creativeChef
Definition: ENC.cs:167
const int levitation
Definition: ENC.cs:111
const int onlyPet
Definition: ENC.cs:31
const int mod_rapid
Definition: ENC.cs:163
const int force_weapon
Definition: ENC.cs:143
const int bane_dragon
Definition: ENC.cs:195
const int bane_fish
Definition: ENC.cs:151
const int negateTeleport
Definition: ENC.cs:109
const int sustain_STR
Definition: ENC.cs:179
const int eheluck
Definition: ENC.cs:41
const int bane_god
Definition: ENC.cs:169
const int r_PV
Definition: ENC.cs:3
const int convertLightning
Definition: ENC.cs:55
const int negateShockwave
Definition: ENC.cs:91
const int basher
Definition: ENC.cs:105
const int nonLethal
Definition: ENC.cs:149
const int bane_machine
Definition: ENC.cs:177
const int optimizeMana
Definition: ENC.cs:145
const int mod_chaser
Definition: ENC.cs:21
const int sustain_CHA
Definition: ENC.cs:203
const int innocence
Definition: ENC.cs:69
const int sustain_PER
Definition: ENC.cs:183
const int negatePoison
Definition: ENC.cs:135
const int absorbHP
Definition: ENC.cs:35
const int rusher
Definition: ENC.cs:107
const int convertImpact
Definition: ENC.cs:53
const int mod_ammo_knockback
Definition: ENC.cs:165
const int sustain_LER
Definition: ENC.cs:185
const int r_DV
Definition: ENC.cs:5
const int music_drunk
Definition: ENC.cs:157
const int bane_undead
Definition: ENC.cs:197
const int absorbSP
Definition: ENC.cs:39
const int slowCorruption
Definition: ENC.cs:97
const int invisibility
Definition: ENC.cs:77
const int mod_ammo
Definition: ENC.cs:159
const int loving
Definition: ENC.cs:67
const int mod_cleave
Definition: ENC.cs:15
const int knightly
Definition: ENC.cs:137
const int mod_frustration
Definition: ENC.cs:11
const int resMutation
Definition: ENC.cs:121
const int negateSleep
Definition: ENC.cs:93