Elin Decompiled Documentation EA 23.230 Nightly
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ENC.cs
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1public class ENC
2{
3 public const int innocence = 418;
4
5 public const int slowCorruption = 412;
6
7 public const int encHit = 414;
8
9 public const int seeInvisible = 416;
10
11 public const int invisibility = 415;
12
13 public const int encTail = 419;
14
15 public const int loving = 417;
16
17 public const int negatePoison = 420;
18
19 public const int absorbHP = 660;
20
21 public const int meleeDistance = 666;
22
23 public const int planter = 665;
24
25 public const int boostMachine = 664;
26
27 public const int eheluck = 663;
28
29 public const int absorbSP = 662;
30
31 public const int absorbMP = 661;
32
33 public const int encSpell = 411;
34
35 public const int permaCurse = 656;
36
37 public const int encRagnarok = 667;
38
39 public const int throwReturn = 410;
40
41 public const int redirect_blaser = 383;
42
43 public const int resWeather = 408;
44
45 public const int negateBlind = 421;
46
47 public const int convertImpact = 865;
48
49 public const int convertLightning = 852;
50
51 public const int convertCold = 851;
52
53 public const int convertFire = 850;
54
55 public const int counter = 380;
56
57 public const int basher = 381;
58
59 public const int rusher = 382;
60
61 public const int onlyPet = 655;
62
63 public const int negateTeleport = 400;
64
65 public const int levitation = 401;
66
67 public const int searchRange = 402;
68
69 public const int expMod = 403;
70
71 public const int weightMod = 404;
72
73 public const int slowDecay = 405;
74
75 public const int resMutation = 406;
76
77 public const int travelSpeed = 407;
78
79 public const int corruption = 409;
80
81 public const int noDamage = 654;
82
83 public const int negateParalysis = 422;
84
85 public const int eco = 652;
86
87 public const int sustain_MAG = 446;
88
89 public const int sustain_CHA = 447;
90
91 public const int sustain_figure = 450;
92
93 public const int bane_dragon = 460;
94
95 public const int bane_undead = 461;
96
97 public const int bane_fairy = 462;
98
99 public const int bane_animal = 463;
100
101 public const int bane_man = 464;
102
103 public const int bane_machine = 465;
104
105 public const int bane_god = 466;
106
107 public const int bane_fish = 467;
108
109 public const int strongStomach = 480;
110
111 public const int revealFaith = 481;
112
113 public const int force_weapon = 482;
114
115 public const int optimizeMana = 483;
116
117 public const int sustain_WIL = 445;
118
119 public const int slot_rune = 484;
120
121 public const int sustain_LER = 444;
122
123 public const int sustain_DEX = 442;
124
125 public const int living = 653;
126
127 public const int negateSleep = 424;
128
129 public const int negateConfusion = 425;
130
131 public const int negateSteal = 426;
132
133 public const int negateNeckHunt = 427;
134
135 public const int allNeckHunt = 428;
136
137 public const int breathing = 429;
138
139 public const int negateShockwave = 430;
140
141 public const int defense_range = 435;
142
143 public const int guts = 436;
144
145 public const int parry = 437;
146
147 public const int knightly = 438;
148
149 public const int negateParry = 439;
150
151 public const int sustain_STR = 440;
152
153 public const int sustain_END = 441;
154
155 public const int sustain_PER = 443;
156
157 public const int nonLethal = 485;
158
159 public const int bane_all = 468;
160
161 public const int mod_splash = 608;
162
163 public const int mod_feint = 623;
164
165 public const int mod_cleave = 622;
166
167 public const int mod_flurry = 621;
168
169 public const int mod_chaser = 620;
170
171 public const int mod_talisman = 609;
172
173 public const int negateFear = 423;
174
175 public const int r_mana = 641;
176
177 public const int r_DV = 650;
178
179 public const int safetyMeasure = 486;
180
181 public const int mod_frustration = 624;
182
183 public const int mod_scatter = 607;
184
185 public const int mod_drill = 606;
186
187 public const int r_life = 640;
188
189 public const int mod_ammo_recover = 604;
190
191 public const int mod_ammo_knockback = 603;
192
193 public const int mod_rapid = 602;
194
195 public const int creativeChef = 487;
196
197 public const int deathagony = 488;
198
199 public const int music_drunk = 489;
200
201 public const int mod_ammo = 600;
202
203 public const int r_PV = 651;
204
205 public const int mod_precision = 605;
206
207 public const int mod_reload = 601;
208
209 public static readonly int[] IDS = new int[103]
210 {
211 418, 412, 414, 416, 415, 419, 417, 420, 660, 666,
212 665, 664, 663, 662, 661, 411, 656, 667, 410, 383,
213 408, 421, 865, 852, 851, 850, 380, 381, 382, 655,
214 400, 401, 402, 403, 404, 405, 406, 407, 409, 654,
215 422, 652, 446, 447, 450, 460, 461, 462, 463, 464,
216 465, 466, 467, 480, 481, 482, 483, 445, 484, 444,
217 442, 653, 424, 425, 426, 427, 428, 429, 430, 435,
218 436, 437, 438, 439, 440, 441, 443, 485, 468, 608,
219 623, 622, 621, 620, 609, 423, 641, 650, 486, 624,
220 607, 606, 640, 604, 603, 602, 487, 488, 489, 600,
221 651, 605, 601
222 };
223}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:137
const int encSpell
Definition: ENC.cs:33
const int expMod
Definition: ENC.cs:69
static readonly int[] IDS
Definition: ENC.cs:209
const int sustain_figure
Definition: ENC.cs:91
const int r_life
Definition: ENC.cs:187
const int allNeckHunt
Definition: ENC.cs:135
const int weightMod
Definition: ENC.cs:71
const int throwReturn
Definition: ENC.cs:39
const int negateConfusion
Definition: ENC.cs:129
const int mod_flurry
Definition: ENC.cs:167
const int encRagnarok
Definition: ENC.cs:37
const int meleeDistance
Definition: ENC.cs:21
const int encTail
Definition: ENC.cs:13
const int negateSteal
Definition: ENC.cs:131
const int mod_splash
Definition: ENC.cs:161
const int slowDecay
Definition: ENC.cs:73
const int absorbMP
Definition: ENC.cs:31
const int parry
Definition: ENC.cs:145
const int mod_drill
Definition: ENC.cs:185
const int mod_precision
Definition: ENC.cs:205
const int defense_range
Definition: ENC.cs:141
const int strongStomach
Definition: ENC.cs:109
const int mod_reload
Definition: ENC.cs:207
const int negateParalysis
Definition: ENC.cs:83
const int r_mana
Definition: ENC.cs:175
const int bane_all
Definition: ENC.cs:159
const int mod_ammo_recover
Definition: ENC.cs:189
const int encHit
Definition: ENC.cs:7
const int noDamage
Definition: ENC.cs:81
const int convertCold
Definition: ENC.cs:51
const int living
Definition: ENC.cs:125
const int guts
Definition: ENC.cs:143
const int sustain_END
Definition: ENC.cs:153
const int redirect_blaser
Definition: ENC.cs:41
const int corruption
Definition: ENC.cs:79
const int negateParry
Definition: ENC.cs:149
const int negateNeckHunt
Definition: ENC.cs:133
const int mod_talisman
Definition: ENC.cs:171
const int negateBlind
Definition: ENC.cs:45
const int boostMachine
Definition: ENC.cs:25
const int sustain_DEX
Definition: ENC.cs:123
const int negateFear
Definition: ENC.cs:173
const int planter
Definition: ENC.cs:23
const int slot_rune
Definition: ENC.cs:119
const int bane_fairy
Definition: ENC.cs:97
const int resWeather
Definition: ENC.cs:43
const int mod_scatter
Definition: ENC.cs:183
const int counter
Definition: ENC.cs:55
const int searchRange
Definition: ENC.cs:67
const int revealFaith
Definition: ENC.cs:111
const int safetyMeasure
Definition: ENC.cs:179
const int sustain_WIL
Definition: ENC.cs:117
const int mod_feint
Definition: ENC.cs:163
const int bane_man
Definition: ENC.cs:101
const int travelSpeed
Definition: ENC.cs:77
const int eco
Definition: ENC.cs:85
const int permaCurse
Definition: ENC.cs:35
const int seeInvisible
Definition: ENC.cs:9
const int bane_animal
Definition: ENC.cs:99
const int deathagony
Definition: ENC.cs:197
const int sustain_MAG
Definition: ENC.cs:87
const int convertFire
Definition: ENC.cs:53
const int creativeChef
Definition: ENC.cs:195
const int levitation
Definition: ENC.cs:65
const int onlyPet
Definition: ENC.cs:61
const int mod_rapid
Definition: ENC.cs:193
const int force_weapon
Definition: ENC.cs:113
const int bane_dragon
Definition: ENC.cs:93
const int bane_fish
Definition: ENC.cs:107
const int negateTeleport
Definition: ENC.cs:63
const int sustain_STR
Definition: ENC.cs:151
const int eheluck
Definition: ENC.cs:27
const int bane_god
Definition: ENC.cs:105
const int r_PV
Definition: ENC.cs:203
const int convertLightning
Definition: ENC.cs:49
const int negateShockwave
Definition: ENC.cs:139
const int basher
Definition: ENC.cs:57
const int nonLethal
Definition: ENC.cs:157
const int bane_machine
Definition: ENC.cs:103
const int optimizeMana
Definition: ENC.cs:115
const int mod_chaser
Definition: ENC.cs:169
const int sustain_CHA
Definition: ENC.cs:89
const int innocence
Definition: ENC.cs:3
const int sustain_PER
Definition: ENC.cs:155
const int negatePoison
Definition: ENC.cs:17
const int absorbHP
Definition: ENC.cs:19
const int rusher
Definition: ENC.cs:59
const int convertImpact
Definition: ENC.cs:47
const int mod_ammo_knockback
Definition: ENC.cs:191
const int sustain_LER
Definition: ENC.cs:121
const int r_DV
Definition: ENC.cs:177
const int music_drunk
Definition: ENC.cs:199
const int bane_undead
Definition: ENC.cs:95
const int absorbSP
Definition: ENC.cs:29
const int slowCorruption
Definition: ENC.cs:5
const int invisibility
Definition: ENC.cs:11
const int mod_ammo
Definition: ENC.cs:201
const int loving
Definition: ENC.cs:15
const int mod_cleave
Definition: ENC.cs:165
const int knightly
Definition: ENC.cs:147
const int mod_frustration
Definition: ENC.cs:181
const int resMutation
Definition: ENC.cs:75
const int negateSleep
Definition: ENC.cs:127