Elin Decompiled Documentation EA 23.346 Nightly
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ENC.cs
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1public class ENC
2{
3 public const int onlyPet = 655;
4
5 public const int noDamage = 654;
6
7 public const int living = 653;
8
9 public const int eco = 652;
10
11 public const int r_PV = 651;
12
13 public const int r_mana = 641;
14
15 public const int r_DV = 650;
16
17 public const int permaCurse = 656;
18
19 public const int r_life = 640;
20
21 public const int absorbHP = 660;
22
23 public const int convertCold = 851;
24
25 public const int absorbSP = 662;
26
27 public const int eheluck = 663;
28
29 public const int boostMachine = 664;
30
31 public const int planter = 665;
32
33 public const int meleeDistance = 666;
34
35 public const int encRagnarok = 667;
36
37 public const int convertFire = 850;
38
39 public const int mod_frustration = 624;
40
41 public const int convertImpact = 865;
42
43 public const int convertLightning = 852;
44
45 public const int absorbMP = 661;
46
47 public const int mod_feint = 623;
48
49 public const int convertHoly = 864;
50
51 public const int mod_flurry = 621;
52
53 public const int negateFear = 423;
54
55 public const int negateSleep = 424;
56
57 public const int negateConfusion = 425;
58
59 public const int negateSteal = 426;
60
61 public const int negateNeckHunt = 427;
62
63 public const int allNeckHunt = 428;
64
65 public const int breathing = 429;
66
67 public const int negateShockwave = 430;
68
69 public const int negateSunburn = 431;
70
71 public const int sanctified = 432;
72
73 public const int negateParalysis = 422;
74
75 public const int defense_range = 435;
76
77 public const int parry = 437;
78
79 public const int knightly = 438;
80
81 public const int negateParry = 439;
82
83 public const int sustain_STR = 440;
84
85 public const int sustain_END = 441;
86
87 public const int sustain_DEX = 442;
88
89 public const int sustain_PER = 443;
90
91 public const int sustain_LER = 444;
92
93 public const int sustain_WIL = 445;
94
95 public const int sustain_MAG = 446;
96
97 public const int guts = 436;
98
99 public const int sustain_CHA = 447;
100
101 public const int negateBlind = 421;
102
103 public const int encTail = 419;
104
105 public const int mod_cleave = 622;
106
107 public const int counter = 380;
108
109 public const int rusher = 382;
110
111 public const int redirect_blaser = 383;
112
113 public const int negateTeleport = 400;
114
115 public const int levitation = 401;
116
117 public const int searchRange = 402;
118
119 public const int expMod = 403;
120
121 public const int weightMod = 404;
122
123 public const int slowDecay = 405;
124
125 public const int negatePoison = 420;
126
127 public const int resMutation = 406;
128
129 public const int resWeather = 408;
130
131 public const int corruption = 409;
132
133 public const int throwReturn = 410;
134
135 public const int encSpell = 411;
136
137 public const int slowCorruption = 412;
138
139 public const int encHit = 414;
140
141 public const int invisibility = 415;
142
143 public const int seeInvisible = 416;
144
145 public const int loving = 417;
146
147 public const int innocence = 418;
148
149 public const int travelSpeed = 407;
150
151 public const int sustain_figure = 450;
152
153 public const int basher = 381;
154
155 public const int bane_undead = 461;
156
157 public const int mod_ammo_knockback = 603;
158
159 public const int mod_talisman = 609;
160
161 public const int mod_splash = 608;
162
163 public const int mod_scatter = 607;
164
165 public const int bane_dragon = 460;
166
167 public const int mod_drill = 606;
168
169 public const int mod_precision = 605;
170
171 public const int music_drunk = 489;
172
173 public const int farsee = 490;
174
175 public const int shiawaseStep = 492;
176
177 public const int freemove = 493;
178
179 public const int extendedSentence = 494;
180
181 public const int saddle = 495;
182
183 public const int mod_ammo = 600;
184
185 public const int mod_reload = 601;
186
187 public const int mod_rapid = 602;
188
189 public const int negateGravity = 491;
190
191 public const int deathagony = 488;
192
193 public const int mod_ammo_recover = 604;
194
195 public const int safetyMeasure = 486;
196
197 public const int bane_fairy = 462;
198
199 public const int bane_animal = 463;
200
201 public const int bane_man = 464;
202
203 public const int bane_machine = 465;
204
205 public const int bane_god = 466;
206
207 public const int mod_chaser = 620;
208
209 public const int bane_fish = 467;
210
211 public const int bane_all = 468;
212
213 public const int strongStomach = 480;
214
215 public const int revealFaith = 481;
216
217 public const int creativeChef = 487;
218
219 public const int force_weapon = 482;
220
221 public const int optimizeMana = 483;
222
223 public const int slot_rune = 484;
224
225 public const int nonLethal = 485;
226
227 public static readonly int[] IDS = new int[112]
228 {
229 655, 654, 653, 652, 651, 641, 650, 656, 640, 660,
230 851, 662, 663, 664, 665, 666, 667, 850, 624, 865,
231 852, 661, 623, 864, 621, 423, 424, 425, 426, 427,
232 428, 429, 430, 431, 432, 422, 435, 437, 438, 439,
233 440, 441, 442, 443, 444, 445, 446, 436, 447, 421,
234 419, 622, 380, 382, 383, 400, 401, 402, 403, 404,
235 405, 420, 406, 408, 409, 410, 411, 412, 414, 415,
236 416, 417, 418, 407, 450, 381, 461, 603, 609, 608,
237 607, 460, 606, 605, 489, 490, 492, 493, 494, 495,
238 600, 601, 602, 491, 488, 604, 486, 462, 463, 464,
239 465, 466, 620, 467, 468, 480, 481, 487, 482, 483,
240 484, 485
241 };
242}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:65
const int encSpell
Definition: ENC.cs:135
const int expMod
Definition: ENC.cs:119
static readonly int[] IDS
Definition: ENC.cs:227
const int sustain_figure
Definition: ENC.cs:151
const int r_life
Definition: ENC.cs:19
const int allNeckHunt
Definition: ENC.cs:63
const int weightMod
Definition: ENC.cs:121
const int throwReturn
Definition: ENC.cs:133
const int negateConfusion
Definition: ENC.cs:57
const int shiawaseStep
Definition: ENC.cs:175
const int mod_flurry
Definition: ENC.cs:51
const int encRagnarok
Definition: ENC.cs:35
const int meleeDistance
Definition: ENC.cs:33
const int encTail
Definition: ENC.cs:103
const int negateSteal
Definition: ENC.cs:59
const int mod_splash
Definition: ENC.cs:161
const int slowDecay
Definition: ENC.cs:123
const int absorbMP
Definition: ENC.cs:45
const int parry
Definition: ENC.cs:77
const int mod_drill
Definition: ENC.cs:167
const int mod_precision
Definition: ENC.cs:169
const int defense_range
Definition: ENC.cs:75
const int strongStomach
Definition: ENC.cs:213
const int mod_reload
Definition: ENC.cs:185
const int negateParalysis
Definition: ENC.cs:73
const int r_mana
Definition: ENC.cs:13
const int bane_all
Definition: ENC.cs:211
const int mod_ammo_recover
Definition: ENC.cs:193
const int encHit
Definition: ENC.cs:139
const int noDamage
Definition: ENC.cs:5
const int convertCold
Definition: ENC.cs:23
const int negateGravity
Definition: ENC.cs:189
const int living
Definition: ENC.cs:7
const int guts
Definition: ENC.cs:97
const int sustain_END
Definition: ENC.cs:85
const int redirect_blaser
Definition: ENC.cs:111
const int corruption
Definition: ENC.cs:131
const int negateParry
Definition: ENC.cs:81
const int negateNeckHunt
Definition: ENC.cs:61
const int mod_talisman
Definition: ENC.cs:159
const int negateBlind
Definition: ENC.cs:101
const int boostMachine
Definition: ENC.cs:29
const int sustain_DEX
Definition: ENC.cs:87
const int negateFear
Definition: ENC.cs:53
const int planter
Definition: ENC.cs:31
const int slot_rune
Definition: ENC.cs:223
const int bane_fairy
Definition: ENC.cs:197
const int resWeather
Definition: ENC.cs:129
const int mod_scatter
Definition: ENC.cs:163
const int counter
Definition: ENC.cs:107
const int searchRange
Definition: ENC.cs:117
const int revealFaith
Definition: ENC.cs:215
const int safetyMeasure
Definition: ENC.cs:195
const int sustain_WIL
Definition: ENC.cs:93
const int mod_feint
Definition: ENC.cs:47
const int bane_man
Definition: ENC.cs:201
const int travelSpeed
Definition: ENC.cs:149
const int eco
Definition: ENC.cs:9
const int permaCurse
Definition: ENC.cs:17
const int seeInvisible
Definition: ENC.cs:143
const int bane_animal
Definition: ENC.cs:199
const int freemove
Definition: ENC.cs:177
const int deathagony
Definition: ENC.cs:191
const int sustain_MAG
Definition: ENC.cs:95
const int farsee
Definition: ENC.cs:173
const int convertFire
Definition: ENC.cs:37
const int creativeChef
Definition: ENC.cs:217
const int levitation
Definition: ENC.cs:115
const int sanctified
Definition: ENC.cs:71
const int onlyPet
Definition: ENC.cs:3
const int mod_rapid
Definition: ENC.cs:187
const int force_weapon
Definition: ENC.cs:219
const int bane_dragon
Definition: ENC.cs:165
const int bane_fish
Definition: ENC.cs:209
const int negateTeleport
Definition: ENC.cs:113
const int sustain_STR
Definition: ENC.cs:83
const int eheluck
Definition: ENC.cs:27
const int convertHoly
Definition: ENC.cs:49
const int bane_god
Definition: ENC.cs:205
const int r_PV
Definition: ENC.cs:11
const int negateSunburn
Definition: ENC.cs:69
const int convertLightning
Definition: ENC.cs:43
const int negateShockwave
Definition: ENC.cs:67
const int basher
Definition: ENC.cs:153
const int saddle
Definition: ENC.cs:181
const int nonLethal
Definition: ENC.cs:225
const int bane_machine
Definition: ENC.cs:203
const int optimizeMana
Definition: ENC.cs:221
const int mod_chaser
Definition: ENC.cs:207
const int sustain_CHA
Definition: ENC.cs:99
const int innocence
Definition: ENC.cs:147
const int sustain_PER
Definition: ENC.cs:89
const int negatePoison
Definition: ENC.cs:125
const int absorbHP
Definition: ENC.cs:21
const int rusher
Definition: ENC.cs:109
const int convertImpact
Definition: ENC.cs:41
const int mod_ammo_knockback
Definition: ENC.cs:157
const int sustain_LER
Definition: ENC.cs:91
const int r_DV
Definition: ENC.cs:15
const int music_drunk
Definition: ENC.cs:171
const int bane_undead
Definition: ENC.cs:155
const int absorbSP
Definition: ENC.cs:25
const int slowCorruption
Definition: ENC.cs:137
const int invisibility
Definition: ENC.cs:141
const int mod_ammo
Definition: ENC.cs:183
const int extendedSentence
Definition: ENC.cs:179
const int loving
Definition: ENC.cs:145
const int mod_cleave
Definition: ENC.cs:105
const int knightly
Definition: ENC.cs:79
const int mod_frustration
Definition: ENC.cs:39
const int resMutation
Definition: ENC.cs:127
const int negateSleep
Definition: ENC.cs:55