Elin Decompiled Documentation EA 23.130 Nightly
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ENC.cs
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1public class ENC
2{
3 public const int living = 653;
4
5 public const int eco = 652;
6
7 public const int r_PV = 651;
8
9 public const int r_DV = 650;
10
11 public const int r_mana = 641;
12
13 public const int mod_frustration = 624;
14
15 public const int mod_flurry = 621;
16
17 public const int mod_cleave = 622;
18
19 public const int mod_feint = 623;
20
21 public const int noDamage = 654;
22
23 public const int r_life = 640;
24
25 public const int onlyPet = 655;
26
27 public const int convertCold = 851;
28
29 public const int absorbHP = 660;
30
31 public const int absorbMP = 661;
32
33 public const int absorbSP = 662;
34
35 public const int eheluck = 663;
36
37 public const int boostMachine = 664;
38
39 public const int planter = 665;
40
41 public const int meleeDistance = 666;
42
43 public const int convertFire = 850;
44
45 public const int mod_chaser = 620;
46
47 public const int convertImpact = 865;
48
49 public const int convertLightning = 852;
50
51 public const int permaCurse = 656;
52
53 public const int mod_talisman = 609;
54
55 public const int innocence = 418;
56
57 public const int mod_scatter = 607;
58
59 public const int sustain_STR = 440;
60
61 public const int breathing = 429;
62
63 public const int allNeckHunt = 428;
64
65 public const int negateNeckHunt = 427;
66
67 public const int negateSteal = 426;
68
69 public const int negateConfusion = 425;
70
71 public const int negateSleep = 424;
72
73 public const int negateFear = 423;
74
75 public const int negateParalysis = 422;
76
77 public const int negateBlind = 421;
78
79 public const int negatePoison = 420;
80
81 public const int loving = 417;
82
83 public const int seeInvisible = 416;
84
85 public const int sustain_END = 441;
86
87 public const int invisibility = 415;
88
89 public const int slowCorruption = 412;
90
91 public const int encSpell = 411;
92
93 public const int throwReturn = 410;
94
95 public const int mod_splash = 608;
96
97 public const int resWeather = 408;
98
99 public const int travelSpeed = 407;
100
101 public const int resMutation = 406;
102
103 public const int slowDecay = 405;
104
105 public const int weightMod = 404;
106
107 public const int expMod = 403;
108
109 public const int searchRange = 402;
110
111 public const int levitation = 401;
112
113 public const int negateTeleport = 400;
114
115 public const int encHit = 414;
116
117 public const int sustain_DEX = 442;
118
119 public const int corruption = 409;
120
121 public const int mod_ammo = 600;
122
123 public const int mod_drill = 606;
124
125 public const int mod_precision = 605;
126
127 public const int mod_ammo_recover = 604;
128
129 public const int mod_ammo_knockback = 603;
130
131 public const int mod_rapid = 602;
132
133 public const int mod_reload = 601;
134
135 public const int safetyMeasure = 486;
136
137 public const int nonLethal = 485;
138
139 public const int slot_rune = 484;
140
141 public const int optimizeMana = 483;
142
143 public const int force_weapon = 482;
144
145 public const int revealFaith = 481;
146
147 public const int bane_all = 468;
148
149 public const int bane_fish = 467;
150
151 public const int bane_god = 466;
152
153 public const int strongStomach = 480;
154
155 public const int bane_machine = 465;
156
157 public const int sustain_PER = 443;
158
159 public const int sustain_LER = 444;
160
161 public const int sustain_WIL = 445;
162
163 public const int sustain_MAG = 446;
164
165 public const int bane_dragon = 460;
166
167 public const int sustain_CHA = 447;
168
169 public const int bane_fairy = 462;
170
171 public const int bane_animal = 463;
172
173 public const int bane_man = 464;
174
175 public const int bane_undead = 461;
176
177 public static readonly int[] IDS = new int[87]
178 {
179 653, 652, 651, 650, 641, 624, 621, 622, 623, 654,
180 640, 655, 851, 660, 661, 662, 663, 664, 665, 666,
181 850, 620, 865, 852, 656, 609, 418, 607, 440, 429,
182 428, 427, 426, 425, 424, 423, 422, 421, 420, 417,
183 416, 441, 415, 412, 411, 410, 608, 408, 407, 406,
184 405, 404, 403, 402, 401, 400, 414, 442, 409, 600,
185 606, 605, 604, 603, 602, 601, 486, 485, 484, 483,
186 482, 481, 468, 467, 466, 480, 465, 443, 444, 445,
187 446, 460, 447, 462, 463, 464, 461
188 };
189}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:61
const int encSpell
Definition: ENC.cs:91
const int expMod
Definition: ENC.cs:107
static readonly int[] IDS
Definition: ENC.cs:177
const int r_life
Definition: ENC.cs:23
const int allNeckHunt
Definition: ENC.cs:63
const int weightMod
Definition: ENC.cs:105
const int throwReturn
Definition: ENC.cs:93
const int negateConfusion
Definition: ENC.cs:69
const int mod_flurry
Definition: ENC.cs:15
const int meleeDistance
Definition: ENC.cs:41
const int negateSteal
Definition: ENC.cs:67
const int mod_splash
Definition: ENC.cs:95
const int slowDecay
Definition: ENC.cs:103
const int absorbMP
Definition: ENC.cs:31
const int mod_drill
Definition: ENC.cs:123
const int mod_precision
Definition: ENC.cs:125
const int strongStomach
Definition: ENC.cs:153
const int mod_reload
Definition: ENC.cs:133
const int negateParalysis
Definition: ENC.cs:75
const int r_mana
Definition: ENC.cs:11
const int bane_all
Definition: ENC.cs:147
const int mod_ammo_recover
Definition: ENC.cs:127
const int encHit
Definition: ENC.cs:115
const int noDamage
Definition: ENC.cs:21
const int convertCold
Definition: ENC.cs:27
const int living
Definition: ENC.cs:3
const int sustain_END
Definition: ENC.cs:85
const int corruption
Definition: ENC.cs:119
const int negateNeckHunt
Definition: ENC.cs:65
const int mod_talisman
Definition: ENC.cs:53
const int negateBlind
Definition: ENC.cs:77
const int boostMachine
Definition: ENC.cs:37
const int sustain_DEX
Definition: ENC.cs:117
const int negateFear
Definition: ENC.cs:73
const int planter
Definition: ENC.cs:39
const int slot_rune
Definition: ENC.cs:139
const int bane_fairy
Definition: ENC.cs:169
const int resWeather
Definition: ENC.cs:97
const int mod_scatter
Definition: ENC.cs:57
const int searchRange
Definition: ENC.cs:109
const int revealFaith
Definition: ENC.cs:145
const int safetyMeasure
Definition: ENC.cs:135
const int sustain_WIL
Definition: ENC.cs:161
const int mod_feint
Definition: ENC.cs:19
const int bane_man
Definition: ENC.cs:173
const int travelSpeed
Definition: ENC.cs:99
const int eco
Definition: ENC.cs:5
const int permaCurse
Definition: ENC.cs:51
const int seeInvisible
Definition: ENC.cs:83
const int bane_animal
Definition: ENC.cs:171
const int sustain_MAG
Definition: ENC.cs:163
const int convertFire
Definition: ENC.cs:43
const int levitation
Definition: ENC.cs:111
const int onlyPet
Definition: ENC.cs:25
const int mod_rapid
Definition: ENC.cs:131
const int force_weapon
Definition: ENC.cs:143
const int bane_dragon
Definition: ENC.cs:165
const int bane_fish
Definition: ENC.cs:149
const int negateTeleport
Definition: ENC.cs:113
const int sustain_STR
Definition: ENC.cs:59
const int eheluck
Definition: ENC.cs:35
const int bane_god
Definition: ENC.cs:151
const int r_PV
Definition: ENC.cs:7
const int convertLightning
Definition: ENC.cs:49
const int nonLethal
Definition: ENC.cs:137
const int bane_machine
Definition: ENC.cs:155
const int optimizeMana
Definition: ENC.cs:141
const int mod_chaser
Definition: ENC.cs:45
const int sustain_CHA
Definition: ENC.cs:167
const int innocence
Definition: ENC.cs:55
const int sustain_PER
Definition: ENC.cs:157
const int negatePoison
Definition: ENC.cs:79
const int absorbHP
Definition: ENC.cs:29
const int convertImpact
Definition: ENC.cs:47
const int mod_ammo_knockback
Definition: ENC.cs:129
const int sustain_LER
Definition: ENC.cs:159
const int r_DV
Definition: ENC.cs:9
const int bane_undead
Definition: ENC.cs:175
const int absorbSP
Definition: ENC.cs:33
const int slowCorruption
Definition: ENC.cs:89
const int invisibility
Definition: ENC.cs:87
const int mod_ammo
Definition: ENC.cs:121
const int loving
Definition: ENC.cs:81
const int mod_cleave
Definition: ENC.cs:17
const int mod_frustration
Definition: ENC.cs:13
const int resMutation
Definition: ENC.cs:101
const int negateSleep
Definition: ENC.cs:71