Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
ENC.cs
Go to the documentation of this file.
1public class ENC
2{
3 public const int eco = 652;
4
5 public const int r_PV = 651;
6
7 public const int r_DV = 650;
8
9 public const int r_mana = 641;
10
11 public const int r_life = 640;
12
13 public const int mod_flurry = 621;
14
15 public const int mod_chaser = 620;
16
17 public const int mod_feint = 623;
18
19 public const int mod_cleave = 622;
20
21 public const int living = 653;
22
23 public const int mod_frustration = 624;
24
25 public const int noDamage = 654;
26
27 public const int convertCold = 851;
28
29 public const int permaCurse = 656;
30
31 public const int absorbHP = 660;
32
33 public const int absorbMP = 661;
34
35 public const int absorbSP = 662;
36
37 public const int eheluck = 663;
38
39 public const int boostMachine = 664;
40
41 public const int planter = 665;
42
43 public const int meleeDistance = 666;
44
45 public const int convertFire = 850;
46
47 public const int mod_splash = 608;
48
49 public const int convertImpact = 865;
50
51 public const int convertLightning = 852;
52
53 public const int onlyPet = 655;
54
55 public const int mod_scatter = 607;
56
57 public const int bane_animal = 463;
58
59 public const int mod_precision = 605;
60
61 public const int allNeckHunt = 428;
62
63 public const int negateNeckHunt = 427;
64
65 public const int negateSteal = 426;
66
67 public const int negateConfusion = 425;
68
69 public const int negateSleep = 424;
70
71 public const int negateFear = 423;
72
73 public const int negateBlind = 421;
74
75 public const int negatePoison = 420;
76
77 public const int loving = 417;
78
79 public const int seeInvisible = 416;
80
81 public const int invisibility = 415;
82
83 public const int encHit = 414;
84
85 public const int breathing = 429;
86
87 public const int slowCorruption = 412;
88
89 public const int throwReturn = 410;
90
91 public const int corruption = 409;
92
93 public const int resWeather = 408;
94
95 public const int travelSpeed = 407;
96
97 public const int resMutation = 406;
98
99 public const int slowDecay = 405;
100
101 public const int weightMod = 404;
102
103 public const int expMod = 403;
104
105 public const int searchRange = 402;
106
107 public const int levitation = 401;
108
109 public const int negateTeleport = 400;
110
111 public const int mod_drill = 606;
112
113 public const int encSpell = 411;
114
115 public const int sustain_STR = 440;
116
117 public const int negateParalysis = 422;
118
119 public const int slot_rune = 484;
120
121 public const int mod_ammo_knockback = 603;
122
123 public const int mod_rapid = 602;
124
125 public const int mod_reload = 601;
126
127 public const int mod_ammo = 600;
128
129 public const int optimizeMana = 483;
130
131 public const int force_weapon = 482;
132
133 public const int revealFaith = 481;
134
135 public const int strongStomach = 480;
136
137 public const int bane_all = 468;
138
139 public const int bane_fish = 467;
140
141 public const int bane_god = 466;
142
143 public const int bane_man = 464;
144
145 public const int bane_fairy = 462;
146
147 public const int bane_machine = 465;
148
149 public const int bane_dragon = 460;
150
151 public const int sustain_CHA = 447;
152
153 public const int sustain_MAG = 446;
154
155 public const int sustain_WIL = 445;
156
157 public const int sustain_LER = 444;
158
159 public const int bane_undead = 461;
160
161 public const int sustain_PER = 443;
162
163 public const int sustain_DEX = 442;
164
165 public const int sustain_END = 441;
166
167 public const int mod_ammo_recover = 604;
168
169 public static readonly int[] IDS = new int[83]
170 {
171 652, 651, 650, 641, 640, 621, 620, 623, 622, 653,
172 624, 654, 851, 656, 660, 661, 662, 663, 664, 665,
173 666, 850, 608, 865, 852, 655, 607, 463, 605, 428,
174 427, 426, 425, 424, 423, 421, 420, 417, 416, 415,
175 414, 429, 412, 410, 409, 408, 407, 406, 405, 404,
176 403, 402, 401, 400, 606, 411, 440, 422, 484, 603,
177 602, 601, 600, 483, 482, 481, 480, 468, 467, 466,
178 464, 462, 465, 460, 447, 446, 445, 444, 461, 443,
179 442, 441, 604
180 };
181}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:85
const int encSpell
Definition: ENC.cs:113
const int expMod
Definition: ENC.cs:103
static readonly int[] IDS
Definition: ENC.cs:169
const int r_life
Definition: ENC.cs:11
const int allNeckHunt
Definition: ENC.cs:61
const int weightMod
Definition: ENC.cs:101
const int throwReturn
Definition: ENC.cs:89
const int negateConfusion
Definition: ENC.cs:67
const int mod_flurry
Definition: ENC.cs:13
const int meleeDistance
Definition: ENC.cs:43
const int negateSteal
Definition: ENC.cs:65
const int mod_splash
Definition: ENC.cs:47
const int slowDecay
Definition: ENC.cs:99
const int absorbMP
Definition: ENC.cs:33
const int mod_drill
Definition: ENC.cs:111
const int mod_precision
Definition: ENC.cs:59
const int strongStomach
Definition: ENC.cs:135
const int mod_reload
Definition: ENC.cs:125
const int negateParalysis
Definition: ENC.cs:117
const int r_mana
Definition: ENC.cs:9
const int bane_all
Definition: ENC.cs:137
const int mod_ammo_recover
Definition: ENC.cs:167
const int encHit
Definition: ENC.cs:83
const int noDamage
Definition: ENC.cs:25
const int convertCold
Definition: ENC.cs:27
const int living
Definition: ENC.cs:21
const int sustain_END
Definition: ENC.cs:165
const int corruption
Definition: ENC.cs:91
const int negateNeckHunt
Definition: ENC.cs:63
const int negateBlind
Definition: ENC.cs:73
const int boostMachine
Definition: ENC.cs:39
const int sustain_DEX
Definition: ENC.cs:163
const int negateFear
Definition: ENC.cs:71
const int planter
Definition: ENC.cs:41
const int slot_rune
Definition: ENC.cs:119
const int bane_fairy
Definition: ENC.cs:145
const int resWeather
Definition: ENC.cs:93
const int mod_scatter
Definition: ENC.cs:55
const int searchRange
Definition: ENC.cs:105
const int revealFaith
Definition: ENC.cs:133
const int sustain_WIL
Definition: ENC.cs:155
const int mod_feint
Definition: ENC.cs:17
const int bane_man
Definition: ENC.cs:143
const int travelSpeed
Definition: ENC.cs:95
const int eco
Definition: ENC.cs:3
const int permaCurse
Definition: ENC.cs:29
const int seeInvisible
Definition: ENC.cs:79
const int bane_animal
Definition: ENC.cs:57
const int sustain_MAG
Definition: ENC.cs:153
const int convertFire
Definition: ENC.cs:45
const int levitation
Definition: ENC.cs:107
const int onlyPet
Definition: ENC.cs:53
const int mod_rapid
Definition: ENC.cs:123
const int force_weapon
Definition: ENC.cs:131
const int bane_dragon
Definition: ENC.cs:149
const int bane_fish
Definition: ENC.cs:139
const int negateTeleport
Definition: ENC.cs:109
const int sustain_STR
Definition: ENC.cs:115
const int eheluck
Definition: ENC.cs:37
const int bane_god
Definition: ENC.cs:141
const int r_PV
Definition: ENC.cs:5
const int convertLightning
Definition: ENC.cs:51
const int bane_machine
Definition: ENC.cs:147
const int optimizeMana
Definition: ENC.cs:129
const int mod_chaser
Definition: ENC.cs:15
const int sustain_CHA
Definition: ENC.cs:151
const int sustain_PER
Definition: ENC.cs:161
const int negatePoison
Definition: ENC.cs:75
const int absorbHP
Definition: ENC.cs:31
const int convertImpact
Definition: ENC.cs:49
const int mod_ammo_knockback
Definition: ENC.cs:121
const int sustain_LER
Definition: ENC.cs:157
const int r_DV
Definition: ENC.cs:7
const int bane_undead
Definition: ENC.cs:159
const int absorbSP
Definition: ENC.cs:35
const int slowCorruption
Definition: ENC.cs:87
const int invisibility
Definition: ENC.cs:81
const int mod_ammo
Definition: ENC.cs:127
const int loving
Definition: ENC.cs:77
const int mod_cleave
Definition: ENC.cs:19
const int mod_frustration
Definition: ENC.cs:23
const int resMutation
Definition: ENC.cs:97
const int negateSleep
Definition: ENC.cs:69