Elin Decompiled Documentation EA 23.287 Stable Patch 3
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ENC.cs
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1public class ENC
2{
3 public const int negateParalysis = 422;
4
5 public const int seeInvisible = 416;
6
7 public const int invisibility = 415;
8
9 public const int loving = 417;
10
11 public const int innocence = 418;
12
13 public const int encTail = 419;
14
15 public const int negatePoison = 420;
16
17 public const int negateBlind = 421;
18
19 public const int negateFear = 423;
20
21 public const int guts = 436;
22
23 public const int negateConfusion = 425;
24
25 public const int negateSteal = 426;
26
27 public const int negateNeckHunt = 427;
28
29 public const int allNeckHunt = 428;
30
31 public const int breathing = 429;
32
33 public const int negateShockwave = 430;
34
35 public const int encHit = 414;
36
37 public const int negateSunburn = 431;
38
39 public const int negateSleep = 424;
40
41 public const int slowCorruption = 412;
42
43 public const int convertImpact = 865;
44
45 public const int throwReturn = 410;
46
47 public const int defense_range = 435;
48
49 public const int counter = 380;
50
51 public const int basher = 381;
52
53 public const int redirect_blaser = 383;
54
55 public const int negateTeleport = 400;
56
57 public const int levitation = 401;
58
59 public const int searchRange = 402;
60
61 public const int expMod = 403;
62
63 public const int encSpell = 411;
64
65 public const int sanctified = 432;
66
67 public const int convertCold = 851;
68
69 public const int convertFire = 850;
70
71 public const int weightMod = 404;
72
73 public const int slowDecay = 405;
74
75 public const int resMutation = 406;
76
77 public const int travelSpeed = 407;
78
79 public const int resWeather = 408;
80
81 public const int corruption = 409;
82
83 public const int convertLightning = 852;
84
85 public const int encRagnarok = 667;
86
87 public const int rusher = 382;
88
89 public const int planter = 665;
90
91 public const int bane_all = 468;
92
93 public const int strongStomach = 480;
94
95 public const int revealFaith = 481;
96
97 public const int force_weapon = 482;
98
99 public const int optimizeMana = 483;
100
101 public const int slot_rune = 484;
102
103 public const int nonLethal = 485;
104
105 public const int safetyMeasure = 486;
106
107 public const int creativeChef = 487;
108
109 public const int deathagony = 488;
110
111 public const int music_drunk = 489;
112
113 public const int farsee = 490;
114
115 public const int negateGravity = 491;
116
117 public const int mod_reload = 601;
118
119 public const int mod_rapid = 602;
120
121 public const int bane_fish = 467;
122
123 public const int bane_god = 466;
124
125 public const int bane_machine = 465;
126
127 public const int bane_man = 464;
128
129 public const int meleeDistance = 666;
130
131 public const int knightly = 438;
132
133 public const int negateParry = 439;
134
135 public const int sustain_STR = 440;
136
137 public const int sustain_END = 441;
138
139 public const int sustain_DEX = 442;
140
141 public const int sustain_PER = 443;
142
143 public const int mod_ammo_knockback = 603;
144
145 public const int sustain_LER = 444;
146
147 public const int sustain_MAG = 446;
148
149 public const int sustain_CHA = 447;
150
151 public const int sustain_figure = 450;
152
153 public const int bane_dragon = 460;
154
155 public const int bane_undead = 461;
156
157 public const int bane_fairy = 462;
158
159 public const int bane_animal = 463;
160
161 public const int sustain_WIL = 445;
162
163 public const int mod_ammo_recover = 604;
164
165 public const int mod_ammo = 600;
166
167 public const int mod_drill = 606;
168
169 public const int parry = 437;
170
171 public const int boostMachine = 664;
172
173 public const int eheluck = 663;
174
175 public const int absorbSP = 662;
176
177 public const int mod_precision = 605;
178
179 public const int absorbHP = 660;
180
181 public const int permaCurse = 656;
182
183 public const int onlyPet = 655;
184
185 public const int noDamage = 654;
186
187 public const int living = 653;
188
189 public const int eco = 652;
190
191 public const int r_PV = 651;
192
193 public const int r_DV = 650;
194
195 public const int absorbMP = 661;
196
197 public const int r_mana = 641;
198
199 public const int r_life = 640;
200
201 public const int mod_frustration = 624;
202
203 public const int mod_feint = 623;
204
205 public const int mod_scatter = 607;
206
207 public const int mod_cleave = 622;
208
209 public const int mod_flurry = 621;
210
211 public const int mod_chaser = 620;
212
213 public const int mod_talisman = 609;
214
215 public const int mod_splash = 608;
216
217 public static readonly int[] IDS = new int[107]
218 {
219 422, 416, 415, 417, 418, 419, 420, 421, 423, 436,
220 425, 426, 427, 428, 429, 430, 414, 431, 424, 412,
221 865, 410, 435, 380, 381, 383, 400, 401, 402, 403,
222 411, 432, 851, 850, 404, 405, 406, 407, 408, 409,
223 852, 667, 382, 665, 468, 480, 481, 482, 483, 484,
224 485, 486, 487, 488, 489, 490, 491, 601, 602, 467,
225 466, 465, 464, 666, 438, 439, 440, 441, 442, 443,
226 603, 444, 446, 447, 450, 460, 461, 462, 463, 445,
227 604, 600, 606, 437, 664, 663, 662, 605, 660, 656,
228 655, 654, 653, 652, 651, 650, 661, 641, 640, 624,
229 623, 607, 622, 621, 620, 609, 608
230 };
231}
Definition: ENC.cs:2
const int breathing
Definition: ENC.cs:31
const int encSpell
Definition: ENC.cs:63
const int expMod
Definition: ENC.cs:61
static readonly int[] IDS
Definition: ENC.cs:217
const int sustain_figure
Definition: ENC.cs:151
const int r_life
Definition: ENC.cs:199
const int allNeckHunt
Definition: ENC.cs:29
const int weightMod
Definition: ENC.cs:71
const int throwReturn
Definition: ENC.cs:45
const int negateConfusion
Definition: ENC.cs:23
const int mod_flurry
Definition: ENC.cs:209
const int encRagnarok
Definition: ENC.cs:85
const int meleeDistance
Definition: ENC.cs:129
const int encTail
Definition: ENC.cs:13
const int negateSteal
Definition: ENC.cs:25
const int mod_splash
Definition: ENC.cs:215
const int slowDecay
Definition: ENC.cs:73
const int absorbMP
Definition: ENC.cs:195
const int parry
Definition: ENC.cs:169
const int mod_drill
Definition: ENC.cs:167
const int mod_precision
Definition: ENC.cs:177
const int defense_range
Definition: ENC.cs:47
const int strongStomach
Definition: ENC.cs:93
const int mod_reload
Definition: ENC.cs:117
const int negateParalysis
Definition: ENC.cs:3
const int r_mana
Definition: ENC.cs:197
const int bane_all
Definition: ENC.cs:91
const int mod_ammo_recover
Definition: ENC.cs:163
const int encHit
Definition: ENC.cs:35
const int noDamage
Definition: ENC.cs:185
const int convertCold
Definition: ENC.cs:67
const int negateGravity
Definition: ENC.cs:115
const int living
Definition: ENC.cs:187
const int guts
Definition: ENC.cs:21
const int sustain_END
Definition: ENC.cs:137
const int redirect_blaser
Definition: ENC.cs:53
const int corruption
Definition: ENC.cs:81
const int negateParry
Definition: ENC.cs:133
const int negateNeckHunt
Definition: ENC.cs:27
const int mod_talisman
Definition: ENC.cs:213
const int negateBlind
Definition: ENC.cs:17
const int boostMachine
Definition: ENC.cs:171
const int sustain_DEX
Definition: ENC.cs:139
const int negateFear
Definition: ENC.cs:19
const int planter
Definition: ENC.cs:89
const int slot_rune
Definition: ENC.cs:101
const int bane_fairy
Definition: ENC.cs:157
const int resWeather
Definition: ENC.cs:79
const int mod_scatter
Definition: ENC.cs:205
const int counter
Definition: ENC.cs:49
const int searchRange
Definition: ENC.cs:59
const int revealFaith
Definition: ENC.cs:95
const int safetyMeasure
Definition: ENC.cs:105
const int sustain_WIL
Definition: ENC.cs:161
const int mod_feint
Definition: ENC.cs:203
const int bane_man
Definition: ENC.cs:127
const int travelSpeed
Definition: ENC.cs:77
const int eco
Definition: ENC.cs:189
const int permaCurse
Definition: ENC.cs:181
const int seeInvisible
Definition: ENC.cs:5
const int bane_animal
Definition: ENC.cs:159
const int deathagony
Definition: ENC.cs:109
const int sustain_MAG
Definition: ENC.cs:147
const int farsee
Definition: ENC.cs:113
const int convertFire
Definition: ENC.cs:69
const int creativeChef
Definition: ENC.cs:107
const int levitation
Definition: ENC.cs:57
const int sanctified
Definition: ENC.cs:65
const int onlyPet
Definition: ENC.cs:183
const int mod_rapid
Definition: ENC.cs:119
const int force_weapon
Definition: ENC.cs:97
const int bane_dragon
Definition: ENC.cs:153
const int bane_fish
Definition: ENC.cs:121
const int negateTeleport
Definition: ENC.cs:55
const int sustain_STR
Definition: ENC.cs:135
const int eheluck
Definition: ENC.cs:173
const int bane_god
Definition: ENC.cs:123
const int r_PV
Definition: ENC.cs:191
const int negateSunburn
Definition: ENC.cs:37
const int convertLightning
Definition: ENC.cs:83
const int negateShockwave
Definition: ENC.cs:33
const int basher
Definition: ENC.cs:51
const int nonLethal
Definition: ENC.cs:103
const int bane_machine
Definition: ENC.cs:125
const int optimizeMana
Definition: ENC.cs:99
const int mod_chaser
Definition: ENC.cs:211
const int sustain_CHA
Definition: ENC.cs:149
const int innocence
Definition: ENC.cs:11
const int sustain_PER
Definition: ENC.cs:141
const int negatePoison
Definition: ENC.cs:15
const int absorbHP
Definition: ENC.cs:179
const int rusher
Definition: ENC.cs:87
const int convertImpact
Definition: ENC.cs:43
const int mod_ammo_knockback
Definition: ENC.cs:143
const int sustain_LER
Definition: ENC.cs:145
const int r_DV
Definition: ENC.cs:193
const int music_drunk
Definition: ENC.cs:111
const int bane_undead
Definition: ENC.cs:155
const int absorbSP
Definition: ENC.cs:175
const int slowCorruption
Definition: ENC.cs:41
const int invisibility
Definition: ENC.cs:7
const int mod_ammo
Definition: ENC.cs:165
const int loving
Definition: ENC.cs:9
const int mod_cleave
Definition: ENC.cs:207
const int knightly
Definition: ENC.cs:131
const int mod_frustration
Definition: ENC.cs:201
const int resMutation
Definition: ENC.cs:75
const int negateSleep
Definition: ENC.cs:39