1using System.Collections.Generic;
3using UnityEngine.EventSystems;
11 public static List<GameObject>
list;
36 if ((
bool)
item &&
item.IsChildOf(c.gameObject))
46 Transform transform = c.transform;
49 if ((
bool)
item &&
item.transform == transform)
61 if ((
bool)
item &&
item.IsChildOf(c.gameObject))
75 T component =
item.GetComponent<T>();
91 return item.GetComponent<T>();