Definition at line 5 of file InputModuleEX.cs.
 
◆ Awake()
  
  
      
        
          | override void InputModuleEX.Awake  | 
          ( | 
           | ) | 
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inlineprotected   | 
  
 
 
◆ GetComponentOf< T >()
  
  
      
        
          | static T InputModuleEX.GetComponentOf< T >  | 
          ( | 
           | ) | 
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inlinestatic   | 
  
 
Definition at line 69 of file InputModuleEX.cs.
   69                                                : Component
   70    {
   72        {
   74            {
   75                T component = 
item.GetComponent<T>();
 
   76                if ((bool)component)
   77                {
   78                    return component;
   79                }
   80            }
   81        }
   82        return null;
   83    }
 
References item, and list.
 
 
◆ GetList()
  
  
      
        
          | static List< GameObject > InputModuleEX.GetList  | 
          ( | 
           | ) | 
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inlinestatic   | 
  
 
 
◆ GetPointerEventData()
  
  
      
        
          | static PointerEventData InputModuleEX.GetPointerEventData  | 
          ( | 
          int  | 
          pointerId = -1 | ) | 
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inlinestatic   | 
  
 
 
◆ GetTopComponentOf< T >()
  
  
      
        
          | static T InputModuleEX.GetTopComponentOf< T >  | 
          ( | 
           | ) | 
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inlinestatic   | 
  
 
Definition at line 85 of file InputModuleEX.cs.
   85                                                   : Component
   86    {
   88        {
   90            {
   91                return item.GetComponent<T>();
 
   92            }
   93        }
   94        return null;
   95    }
 
References item, and list.
 
 
◆ IsPointerChildOf()
  
  
      
        
          | static bool InputModuleEX.IsPointerChildOf  | 
          ( | 
          Component  | 
          c | ) | 
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inlinestatic   | 
  
 
 
◆ IsPointerOver()
  
  
      
        
          | static bool InputModuleEX.IsPointerOver  | 
          ( | 
          Component  | 
          c | ) | 
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inlinestatic   | 
  
 
Definition at line 44 of file InputModuleEX.cs.
   45    {
   46        Transform transform = c.transform;
   48        {
   49            if ((
bool)
item && 
item.transform == transform)
 
   50            {
   51                return true;
   52            }
   53        }
   54        return false;
   55    }
 
References item, and list.
Referenced by WidgetHotbar.CheckAutoHide(), LayerRegisterHotbar.GetButton(), WidgetHotbar.GetSwapButton(), UIContextMenu.Hide(), LayerList.OnKill(), LayerQuickMenu.OnUpdateInput(), UI.ShowMouseHint(), TooltipManager.ShowTooltip(), LayerEditPCC.Update(), LayerTextureViewer.Update(), UIBook.Update(), Window.Update(), WidgetMascot.Update(), WidgetMemo.Update(), and Layer.UpdateInput().
 
 
◆ IsPointerOverRoot()
  
  
      
        
          | static bool InputModuleEX.IsPointerOverRoot  | 
          ( | 
          Component  | 
          c | ) | 
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inlinestatic   | 
  
 
 
◆ UpdateEventData()
  
  
      
        
          | static void InputModuleEX.UpdateEventData  | 
          ( | 
           | ) | 
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inlinestatic   | 
  
 
 
◆ eventData
  
  
      
        
          | PointerEventData InputModuleEX.eventData | 
         
       
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static   | 
  
 
 
◆ Instance
◆ list
  
  
      
        
          | List<GameObject> InputModuleEX.list | 
         
       
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static   | 
  
 
 
◆ topGameObject
  
  
      
        
          | GameObject InputModuleEX.topGameObject | 
         
       
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static   | 
  
 
 
The documentation for this class was generated from the following file: