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LayerPause.cs
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1
using
UnityEngine;
2
3
public
class
LayerPause
:
ELayer
4
{
5
public
override
void
OnUpdateInput
()
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{
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if
(Input.anyKeyDown)
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{
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Close
();
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}
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}
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public
override
void
OnKill
()
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{
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Game.isPaused =
false
;
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SE.ClickOk();
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}
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}
ELayer
Definition:
ELayer.cs:4
LayerPause
Definition:
LayerPause.cs:4
LayerPause.OnKill
override void OnKill()
Definition:
LayerPause.cs:13
LayerPause.OnUpdateInput
override void OnUpdateInput()
Definition:
LayerPause.cs:5
Layer.Close
virtual void Close()
Definition:
Layer.cs:463
Elin
LayerPause.cs
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