Elin Decompiled Documentation EA 23.102 Nightly
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LayerPause.cs
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1using UnityEngine;
2
3public class LayerPause : ELayer
4{
5 public override void OnUpdateInput()
6 {
7 if (Input.anyKeyDown)
8 {
9 Close();
10 }
11 }
12
13 public override void OnKill()
14 {
15 Game.isPaused = false;
16 SE.ClickOk();
17 }
18}
Definition: ELayer.cs:4
override void OnKill()
Definition: LayerPause.cs:13
override void OnUpdateInput()
Definition: LayerPause.cs:5
virtual void Close()
Definition: Layer.cs:463