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MOD.cs
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using UnityEngine;
5
6public class MOD
7{
8 public static Dictionary<string, LangSetting> langs = new Dictionary<string, LangSetting>();
9
10 public static TalkDataList listTalk = new TalkDataList();
11
13
14 public static ToneDataList tones = new ToneDataList();
15
17
19
20 public static Action<DirectoryInfo> OnAddPcc;
21
22 public static List<FileInfo> listMaps = new List<FileInfo>();
23
24 public static List<FileInfo> listPartialMaps = new List<FileInfo>();
25
26 public static Dictionary<string, FileInfo> sounds = new Dictionary<string, FileInfo>();
27
28 public static void ResetResources()
29 {
30 langs.Clear();
33 tones.Clear();
36 listMaps.Clear();
37 listPartialMaps.Clear();
38 sounds.Clear();
39 }
40}
Definition: MOD.cs:7
static ExcelDataList actorSources
Definition: MOD.cs:16
static TalkDataList listTalk
Definition: MOD.cs:10
static GodTalkDataList listGodTalk
Definition: MOD.cs:12
static void ResetResources()
Definition: MOD.cs:28
static ToneDataList tones
Definition: MOD.cs:14
static ModItemList< Sprite > sprites
Definition: MOD.cs:18
static Dictionary< string, LangSetting > langs
Definition: MOD.cs:8
static Dictionary< string, FileInfo > sounds
Definition: MOD.cs:26
static Action< DirectoryInfo > OnAddPcc
Definition: MOD.cs:20
static List< FileInfo > listMaps
Definition: MOD.cs:22
static List< FileInfo > listPartialMaps
Definition: MOD.cs:24