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Elin Decompiled Documentation EA 23.286 Nightly Patch 1
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Static Public Attributes | |
| static Dictionary< string, LangSetting > | langs = new Dictionary<string, LangSetting>() |
| static TalkDataList | listTalk = new TalkDataList() |
| static ToneDataList | tones = new ToneDataList() |
| static ExcelDataList | actorSources = new ExcelDataList() |
| static ModItemList< Sprite > | sprites = new ModItemList<Sprite>() |
| static Action< DirectoryInfo > | OnAddPcc |
| static List< FileInfo > | listMaps = new List<FileInfo>() |
| static List< FileInfo > | listPartialMaps = new List<FileInfo>() |
| static Dictionary< string, FileInfo > | sounds = new Dictionary<string, FileInfo>() |
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Definition at line 14 of file MOD.cs.
Referenced by BaseModPackage.Parse().
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Definition at line 8 of file MOD.cs.
Referenced by ModPackage.AddOrUpdateLang(), Core.Awake(), Lang.Init(), BaseModManager.InitLang(), LayerConfig.Refresh(), and UI.ShowLang().
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Definition at line 20 of file MOD.cs.
Referenced by Core.Awake(), TraitMoongate.ListSavedUserMap(), and ModPackage.ParseMap().
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Definition at line 22 of file MOD.cs.
Referenced by Core.Awake(), ModPackage.ParseMapPiece(), and PartialMapMenu.Refresh().
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Definition at line 10 of file MOD.cs.
Referenced by Person.GetDramaTitle(), Card.GetTalkText(), Card.HasTalk(), BaseModManager.InitLang(), and Card.SetRandomTalk().
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Definition at line 18 of file MOD.cs.
Referenced by BaseModPackage.Parse().
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Definition at line 24 of file MOD.cs.
Referenced by ModUtil.LoadSoundData(), and ModPackage.ParseSound().
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Definition at line 16 of file MOD.cs.
Referenced by Scene.InitPass(), and BaseModPackage.Parse().
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Definition at line 12 of file MOD.cs.
Referenced by Card.ApplyTone(), BaseModManager.InitLang(), and Card.SetRandomTone().