Elin Decompiled Documentation EA 23.317 Nightly
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MOD Class Reference

Static Public Member Functions

static void ResetResources ()
 

Static Public Attributes

static Dictionary< string, LangSettinglangs = new Dictionary<string, LangSetting>()
 
static TalkDataList listTalk = new TalkDataList()
 
static GodTalkDataList listGodTalk = new GodTalkDataList()
 
static ToneDataList tones = new ToneDataList()
 
static ExcelDataList actorSources = new ExcelDataList()
 
static ModItemList< Sprite > sprites = new ModItemList<Sprite>()
 
static Action< DirectoryInfo > OnAddPcc
 
static List< FileInfo > listMaps = new List<FileInfo>()
 
static List< FileInfo > listPartialMaps = new List<FileInfo>()
 
static Dictionary< string, FileInfo > sounds = new Dictionary<string, FileInfo>()
 

Detailed Description

Definition at line 6 of file MOD.cs.

Member Function Documentation

◆ ResetResources()

static void MOD.ResetResources ( )
inlinestatic

Definition at line 28 of file MOD.cs.

29 {
30 langs.Clear();
33 tones.Clear();
36 listMaps.Clear();
37 listPartialMaps.Clear();
38 sounds.Clear();
39 }
static ExcelDataList actorSources
Definition: MOD.cs:16
static TalkDataList listTalk
Definition: MOD.cs:10
static GodTalkDataList listGodTalk
Definition: MOD.cs:12
static ToneDataList tones
Definition: MOD.cs:14
static ModItemList< Sprite > sprites
Definition: MOD.cs:18
static Dictionary< string, LangSetting > langs
Definition: MOD.cs:8
static Dictionary< string, FileInfo > sounds
Definition: MOD.cs:26
static List< FileInfo > listMaps
Definition: MOD.cs:22
static List< FileInfo > listPartialMaps
Definition: MOD.cs:24

References actorSources, ExcelDataList.Clear(), langs, listGodTalk, listMaps, listPartialMaps, listTalk, sounds, sprites, and tones.

Referenced by Core.Awake().

Member Data Documentation

◆ actorSources

ExcelDataList MOD.actorSources = new ExcelDataList()
static

Definition at line 16 of file MOD.cs.

Referenced by BaseModPackage.Parse(), and ResetResources().

◆ langs

Dictionary<string, LangSetting> MOD.langs = new Dictionary<string, LangSetting>()
static

◆ listGodTalk

GodTalkDataList MOD.listGodTalk = new GodTalkDataList()
static

Definition at line 12 of file MOD.cs.

Referenced by Religion.GetGodTalk(), BaseModManager.InitLang(), and ResetResources().

◆ listMaps

List<FileInfo> MOD.listMaps = new List<FileInfo>()
static

Definition at line 22 of file MOD.cs.

Referenced by TraitMoongate.ListSavedUserMap(), ModPackage.ParseMap(), and ResetResources().

◆ listPartialMaps

List<FileInfo> MOD.listPartialMaps = new List<FileInfo>()
static

Definition at line 24 of file MOD.cs.

Referenced by ModPackage.ParseMapPiece(), PartialMapMenu.Refresh(), and ResetResources().

◆ listTalk

◆ OnAddPcc

Action<DirectoryInfo> MOD.OnAddPcc
static

Definition at line 20 of file MOD.cs.

Referenced by Core.Awake(), and BaseModPackage.Parse().

◆ sounds

Dictionary<string, FileInfo> MOD.sounds = new Dictionary<string, FileInfo>()
static

Definition at line 26 of file MOD.cs.

Referenced by ModPackage.ParseSound(), CoreRef.RefreshBGM(), and ResetResources().

◆ sprites

ModItemList<Sprite> MOD.sprites = new ModItemList<Sprite>()
static

Definition at line 18 of file MOD.cs.

Referenced by Scene.InitPass(), BaseModPackage.Parse(), and ResetResources().

◆ tones

ToneDataList MOD.tones = new ToneDataList()
static

Definition at line 14 of file MOD.cs.

Referenced by Card.ApplyTone(), BaseModManager.InitLang(), ResetResources(), and Card.SetRandomTone().


The documentation for this class was generated from the following file: