Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Attributes | |
static Dictionary< string, LangSetting > | langs = new Dictionary<string, LangSetting>() |
static TalkDataList | listTalk = new TalkDataList() |
static ToneDataList | tones = new ToneDataList() |
static ExcelDataList | actorSources = new ExcelDataList() |
static ModItemList< Sprite > | sprites = new ModItemList<Sprite>() |
static Action< DirectoryInfo > | OnAddPcc |
static List< FileInfo > | listMaps = new List<FileInfo>() |
static List< FileInfo > | listPartialMaps = new List<FileInfo>() |
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Definition at line 14 of file MOD.cs.
Referenced by BaseModPackage.Parse().
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Definition at line 8 of file MOD.cs.
Referenced by Core.Awake(), Lang.Init(), BaseModManager.InitLang(), ModManager.ParseExtra(), LayerConfig.Refresh(), and UI.ShowLang().
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Definition at line 20 of file MOD.cs.
Referenced by Core.Awake(), TraitMoongate.ListSavedUserMap(), and ModManager.ParseExtra().
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Definition at line 22 of file MOD.cs.
Referenced by Core.Awake(), ModManager.ParseExtra(), and PartialMapMenu.Refresh().
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Definition at line 10 of file MOD.cs.
Referenced by Person.GetDramaTitle(), Card.GetTalkText(), BaseModManager.InitLang(), and Card.SetRandomTalk().
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Definition at line 18 of file MOD.cs.
Referenced by BaseModPackage.Parse().
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Definition at line 16 of file MOD.cs.
Referenced by Scene.InitPass(), and BaseModPackage.Parse().
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Definition at line 12 of file MOD.cs.
Referenced by Card.ApplyTone(), BaseModManager.InitLang(), and Card.SetRandomTone().