Elin Decompiled Documentation EA 23.102 Nightly
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MapGenVariation.cs
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1using NoiseSystem;
2using UnityEngine;
3
4public class MapGenVariation : ScriptableObject
5{
6 public NoiseLayer layerHeight;
7
8 public NoiseLayer layerRiver;
9
10 public NoiseLayer layerStratum;
11
12 public NoiseLayer layerBiome;
13
15
17
19
20 public float maxWaterRatio;
21
22 public bool embark = true;
23
24 public string GetText()
25 {
26 return base.name;
27 }
28}
NoiseLayer layerStratum
NoiseLayer layerHeight
BiomeProfile biomeShore
NoiseLayer layerRiver
NoiseLayer layerBiome
BiomeProfile[] biomeProfiles
BiomeProfile biomeWater