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MapGenVariation.cs
Go to the documentation of this file.
1
using
NoiseSystem;
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using
UnityEngine;
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public
class
MapGenVariation
: ScriptableObject
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{
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public
NoiseLayer
layerHeight
;
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public
NoiseLayer
layerRiver
;
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public
NoiseLayer
layerStratum
;
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public
NoiseLayer
layerBiome
;
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public
BiomeProfile
[]
biomeProfiles
;
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public
BiomeProfile
biomeShore
;
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public
BiomeProfile
biomeWater
;
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public
float
maxWaterRatio
;
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public
bool
embark
=
true
;
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public
string
GetText
()
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{
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return
base.name;
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}
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}
BiomeProfile
Definition:
BiomeProfile.cs:8
MapGenVariation
Definition:
MapGenVariation.cs:5
MapGenVariation.maxWaterRatio
float maxWaterRatio
Definition:
MapGenVariation.cs:20
MapGenVariation.layerStratum
NoiseLayer layerStratum
Definition:
MapGenVariation.cs:10
MapGenVariation.GetText
string GetText()
Definition:
MapGenVariation.cs:24
MapGenVariation.embark
bool embark
Definition:
MapGenVariation.cs:22
MapGenVariation.layerHeight
NoiseLayer layerHeight
Definition:
MapGenVariation.cs:6
MapGenVariation.biomeShore
BiomeProfile biomeShore
Definition:
MapGenVariation.cs:16
MapGenVariation.layerRiver
NoiseLayer layerRiver
Definition:
MapGenVariation.cs:8
MapGenVariation.layerBiome
NoiseLayer layerBiome
Definition:
MapGenVariation.cs:12
MapGenVariation.biomeProfiles
BiomeProfile[] biomeProfiles
Definition:
MapGenVariation.cs:14
MapGenVariation.biomeWater
BiomeProfile biomeWater
Definition:
MapGenVariation.cs:18
Elin
MapGenVariation.cs
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