7 public override string id =>
"Basket";
15 prefab = Resources.Load<Shooter>(
"Basket");
18 go = Object.Instantiate(
prefab.gameObject);
20 game = go.GetComponentInChildren<Shooter>();
23 Shooter.game =
new Game_Basket
25 Deactivate = base.Deactivate,
27 ModChangeCoin = delegate(
int a)
29 balance.changeCoin += a;
31 ModLastCoin = delegate(
int a)
33 balance.lastCoin += a;
35 LastCoin = () => balance.lastCoin
37 EClass.scene.audioListener.enabled =
false;
42 game.transCanvas.Rect().anchoredPosition =
new Vector2(w / 2f, 0f);
48 EClass.scene.audioListener.enabled =
true;
override void SlidePosition(float w)
override void OnActivate()
override void OnDeactivate()