Elin Decompiled Documentation EA 23.102 Nightly
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ShakerProfile.cs
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1using UnityEngine;
2
3public class ShakerProfile : ScriptableObject
4{
5 public enum Type
6 {
7 Shake,
9 }
10
11 public Type type;
12
13 public float duration;
14
15 public float power;
16
17 public int vibrato;
18
19 public float elasticity;
20
21 public void ShakeCam()
22 {
23 Shaker.ShakeCam(base.name);
24 }
25}
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25