Elin Decompiled Documentation EA 23.186 Nyaightly
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SpriteData.cs
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1using System;
2using System.Globalization;
3using System.IO;
4using System.Text;
5using IniParser;
6using IniParser.Model;
7using UnityEngine;
8
9public class SpriteData
10{
11 public DateTime date;
12
13 public Texture2D tex;
14
15 public Texture2D texSnow;
16
17 public string path;
18
19 public Sprite[] sprites;
20
21 public Sprite[] spritesSnow;
22
24
25 public int frame = 1;
26
27 public int scale = 50;
28
29 public float time = 0.2f;
30
31 public void Init()
32 {
33 try
34 {
35 if (File.Exists(path + ".ini"))
36 {
37 IniData iniData = new FileIniDataParser().ReadFile(path + ".ini", Encoding.UTF8);
38 frame = int.Parse(iniData.GetKey("frame") ?? "1");
39 scale = int.Parse(iniData.GetKey("scale") ?? "50");
40 time = float.Parse(iniData.GetKey("time") ?? "0.2", CultureInfo.InvariantCulture);
41 }
42 }
43 catch (Exception message)
44 {
45 Debug.Log(message);
46 Debug.Log("exception: Failed to parse:" + path + ".ini");
47 time = 0.2f;
48 scale = 50;
49 }
50 }
51
52 public Sprite[] GetSprites()
53 {
54 Validate();
55 return sprites;
56 }
57
58 public void LoadPref()
59 {
60 pref = null;
61 if (File.Exists(path + ".pref"))
62 {
63 pref = SourcePref.ReadFromIni(path + ".pref");
64 }
65 }
66
67 public Sprite GetSprite(bool snow = false)
68 {
69 Validate();
70 if (!snow || spritesSnow == null)
71 {
72 return sprites[0];
73 }
74 return spritesSnow[0];
75 }
76
77 public void Validate()
78 {
79 DateTime lastWriteTime = File.GetLastWriteTime(path + ".png");
80 bool flag = date.Year != 1 && date == lastWriteTime;
81 if (!flag)
82 {
83 Load(flag, ref tex, ref sprites, "");
84 if (File.Exists(path + "_snow.png"))
85 {
86 Load(flag, ref texSnow, ref spritesSnow, "_snow");
87 }
88 date = lastWriteTime;
89 }
90 }
91
92 public void Load(bool dateMatched, ref Texture2D tex, ref Sprite[] sprites, string suffix)
93 {
94 if (dateMatched && (bool)tex)
95 {
96 return;
97 }
98 if ((bool)tex)
99 {
100 Texture2D texture2D = IO.LoadPNG(path + suffix + ".png");
101 if (texture2D.width != tex.width || texture2D.height != tex.height)
102 {
103 Debug.Log(texture2D.width + "/" + texture2D.height + "/" + path);
104 tex.Reinitialize(texture2D.width, texture2D.height);
105 }
106 tex.SetPixels32(texture2D.GetPixels32());
107 tex.Apply();
108 UnityEngine.Object.Destroy(texture2D);
109 }
110 else
111 {
112 tex = IO.LoadPNG(path + suffix + ".png");
113 int num = tex.width / frame;
114 int height = tex.height;
115 sprites = new Sprite[frame];
116 for (int i = 0; i < frame; i++)
117 {
118 sprites[i] = Sprite.Create(tex, new Rect(i * num, 0f, num, height), new Vector2(0.5f, 0.5f), 100f, 0u, SpriteMeshType.FullRect);
119 }
120 }
121 LoadPref();
122 }
123}
static SourcePref ReadFromIni(string path)
Definition: SourcePref.cs:373
void Init()
Definition: SpriteData.cs:31
Sprite[] sprites
Definition: SpriteData.cs:19
Sprite[] spritesSnow
Definition: SpriteData.cs:21
Texture2D tex
Definition: SpriteData.cs:13
string path
Definition: SpriteData.cs:17
void LoadPref()
Definition: SpriteData.cs:58
void Validate()
Definition: SpriteData.cs:77
SourcePref pref
Definition: SpriteData.cs:23
DateTime date
Definition: SpriteData.cs:11
Texture2D texSnow
Definition: SpriteData.cs:15
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
float time
Definition: SpriteData.cs:29
void Load(bool dateMatched, ref Texture2D tex, ref Sprite[] sprites, string suffix)
Definition: SpriteData.cs:92
Sprite[] GetSprites()
Definition: SpriteData.cs:52