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TileTypeSky.cs
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1
public
class
TileTypeSky
:
TileType
2
{
3
public
override
bool
Invisible
=>
true
;
4
5
public
override
bool
IsSkipFloor
=>
true
;
6
7
public
override
bool
RepeatBlock
=>
false
;
8
9
public
override
bool
IsBlockPass
=>
true
;
10
11
public
override
bool
AllowBlood
=>
false
;
12
13
public
override
BaseTileSelector.SelectType
SelectType
=>
BaseTileSelector
.
SelectType
.Multiple;
14
15
public
override
BlockRenderMode
blockRenderMode
=>
BlockRenderMode
.FullBlock;
16
}
BlockRenderMode
BlockRenderMode
Definition:
BlockRenderMode.cs:2
BaseTileSelector
Definition:
BaseTileSelector.cs:5
BaseTileSelector.SelectType
SelectType
Definition:
BaseTileSelector.cs:7
TileTypeSky
Definition:
TileTypeSky.cs:2
TileTypeSky.IsSkipFloor
override bool IsSkipFloor
Definition:
TileTypeSky.cs:5
TileTypeSky.AllowBlood
override bool AllowBlood
Definition:
TileTypeSky.cs:11
TileTypeSky.blockRenderMode
override BlockRenderMode blockRenderMode
Definition:
TileTypeSky.cs:15
TileTypeSky.RepeatBlock
override bool RepeatBlock
Definition:
TileTypeSky.cs:7
TileTypeSky.IsBlockPass
override bool IsBlockPass
Definition:
TileTypeSky.cs:9
TileTypeSky.SelectType
override BaseTileSelector.SelectType SelectType
Definition:
TileTypeSky.cs:13
TileTypeSky.Invisible
override bool Invisible
Definition:
TileTypeSky.cs:3
TileType
Definition:
TileType.cs:6
Elin
TileTypeSky.cs
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