Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
UIAnime.cs
Go to the documentation of this file.
1using UnityEngine;
2using UnityEngine.Events;
3
4public class UIAnime : MonoBehaviour
5{
6 public bool isDisableInput = true;
7
8 public virtual void Play(AnimePhase phase, UnityAction onComplete = null)
9 {
10 }
11
12 public virtual bool Has(AnimePhase phase)
13 {
14 return true;
15 }
16
17 public void OnComplete(UnityAction onComplete)
18 {
19 onComplete?.Invoke();
20 }
21}
AnimePhase
Definition: AnimePhase.cs:2
virtual bool Has(AnimePhase phase)
Definition: UIAnime.cs:12
virtual void Play(AnimePhase phase, UnityAction onComplete=null)
Definition: UIAnime.cs:8
bool isDisableInput
Definition: UIAnime.cs:6
void OnComplete(UnityAction onComplete)
Definition: UIAnime.cs:17