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UIAnime.cs
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1
using
UnityEngine;
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using
UnityEngine.Events;
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public
class
UIAnime
: MonoBehaviour
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{
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public
bool
isDisableInput
=
true
;
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public
virtual
void
Play
(
AnimePhase
phase, UnityAction onComplete =
null
)
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{
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}
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public
virtual
bool
Has
(
AnimePhase
phase)
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{
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return
true
;
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}
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public
void
OnComplete
(UnityAction onComplete)
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{
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onComplete?.Invoke();
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}
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}
AnimePhase
AnimePhase
Definition:
AnimePhase.cs:2
UIAnime
Definition:
UIAnime.cs:5
UIAnime.Has
virtual bool Has(AnimePhase phase)
Definition:
UIAnime.cs:12
UIAnime.Play
virtual void Play(AnimePhase phase, UnityAction onComplete=null)
Definition:
UIAnime.cs:8
UIAnime.isDisableInput
bool isDisableInput
Definition:
UIAnime.cs:6
UIAnime.OnComplete
void OnComplete(UnityAction onComplete)
Definition:
UIAnime.cs:17
Elin
Plugins.UI
UIAnime.cs
Generated by
1.9.6